The overhaul of the entire HQ screen stack (RQ, vets, status, Talents, etc) is on our list for for this quarter. It's a big goal to tear it down and get it right
This week's update focuses on a lot of small improvements that will go a long way, as well as adding clarity to a number of areas of the game for new players. We've made some improvements and fixes to Talents -- making the Paladin's Devastating Strikes more powerful, and fixing the Hydra Heat Waves Buff to increase all Accuracy, not just melee. We've improved the text alerts that are shown whenever you select a Templar, making it far more clear as you overheat, approach shutdown, and then in fact go over the brink. We've added a number of small points of useful clarity to Talent descriptions. For those Talents that have a minimum range (Shredding Fire, Concentrated Fire), we are clearly marking that these are "limited range" Talents. We've added improved language around Crippling and Buffing Attacks to be clear they only give their secondary effects on a hit, and added Library entry on them. We've given Engineers their full due in the individual and Battleforce record, noting total Tact Points captured. If're using +Penetration gear, check the status screen for your final total scores on any weapons you are carrying. Turrets will no longer take Bio-Poison Damage. Killing them from out of range will be a little more time consuming now. A big thanks to @dabor and @vaevictus this week for helping to point out many of these improvements and or bugs. We couldn't do it without you all! v2.1.11 - 4/27/2016 - Improved Crippling effect of Paladin's Devastating Strikes Talent - Improved map alerts about: Templar death, nearing shutdown and shutdown state - Improved display of min and max ranges for Talents with limits - Added final Penetration % to status screens - Fixed Hydra Heat Waves Talent to Buff all Accuracy - Improved Records for Engineers to better show Tact Point score - Fixed bug with -MP display in enemies, Turrets taking Bio-Poison On iTunes On Steam for PC, Mac and Linux
Finally got around to playing this. Holy schizzznitbiznitch!!! This game is awesome! Like Deathwatch, but actually fun to play!
The game saves constantly an automatically. Every turn is saved. You can leave the game at any point and your progress up to the last time you hit End Turn will be saved.
heck yah! Glad you finally picked up the title, and I hope you'll help us out by leaving a review on the App Store Because we update too often, we are still marked as "No Ratings".
Templar Battleforce is 30% off on Steam this week - if you are playing on your Mac Book, iMac, desktop, etc! http://store.steampowered.com/app/370020
You're welcome -- it is another huge one. New difficulty level, new Ordnance, new war gear, HUD updates ... the works. And, to tell you the truth, we just loaded 2.2.3 into the pipe for review
If you haven't tried Templar Battleforce RPG yet, hop on board with the free demo that just went live tonight. If you love the game, buy in! Play the Templar Battleforce Demo for free and battle your way through the first four missions. Upgrade to the Full Game for $9.99 and lead your Templars on another 55+ scenarios -- unlocking all 8 Templar specialists and customizing your squad with hundreds of new Talents, weapons, armor, and gear. On Google Play https://play.google.com/store/apps/details?id=com.tresebrothers.games.battlefront On App Store https://itunes.apple.com/us/app/templar-battleforce-rpg-free/id991176230?mt=8 Now you have no excuse
Woah, right on! Hopefully it gets more people interested now that they can check the game out for free before deciding whether or not to throw down the $$. And, as always... =oP Thank you for the update!
Latest update for Templar Battleforce is out! What's New in Version 2.2.5 - Added sorting by name or level to Veterans list - Improved display of Attributes & Skills in Status screen - Added new achievement for Stratos Orbital deployment - Added number of enemies killed to Objectives screen - Fixed bug with improperly leveled enemies spawning from Tact Point at level start Play the free demo today: https://itunes.apple.com/us/app/templar-battleforce-rpg-free/id991176230?mt=8 Or dive right in with the paid app: https://itunes.apple.com/us/app/templar-battleforce-rpg-full/id991176888?mt=8
The amount of post-launch support you guys have been providing is amazing. BUT there's one thing I've been looking forward to the most... cross-device saves. How is that coming along?
It's taking a lot of time. We've got the basic flow of saved games working with Dropbox, but the step of getting it all plugged into the game is taking longer than expected. Some pretty heavy lifting on the code side to get it working on desktop (Linux, Mac, Windows), iOS, and Android!