Universal Templar Battleforce RPG Full Game HD (by Trese Brothers)

Discussion in 'iPhone and iPad Games' started by asaw2, Oct 27, 2015.

  1. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    Software Engineer
    Auckland, NZ
    IMHO the review is quite accurate.

    Side note - I am spamming F5 on the app store so hard right now, eagerly awaiting the update!
     
  2. fallen

    fallen Well-Known Member

    Lol me too, me too ;)
     
  3. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
    158
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    16
    Software Engineer
    Auckland, NZ
    Suggestion:

    On the character screen, make it so touching an attribute brings up the library entry for said attribute.

    At the moment when choosing what attribute to upgrade I waste a lot of time going back and forth from the character screen to the [?] screen in order to make sure I really want to pick the attribute I have in mind.
     
  4. fallen

    fallen Well-Known Member

    Thanks for the suggestion. We're headed toward a place where a long press would bring up a short-hand description of the library entry.
     
  5. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
    158
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    16
    Software Engineer
    Auckland, NZ
    This would work yes, thanks for "being here" to listen to our suggestions.
     
  6. Anotherkellydown

    Anotherkellydown Moderator
    Staff Member Patreon Bronze

    [​IMG]

    [thread=274255][​IMG][/thread] [thread=274347][​IMG][/thread] [thread=274304][​IMG][/thread] [thread=274467][​IMG][/thread] [thread=274328][​IMG][/thread] [thread=274330][​IMG][/thread] [thread=274263][​IMG][/thread] [thread=274149][​IMG][/thread]

    Templar Battleforce RPG

    [​IMG]

    is one of the nominees for

    Touch Arcade Forums' Game Of The Week

    Oct 29th, 2015

    VOTE HERE

    ***PLEASE NOTE***

    1) Developers, publishing partners, or affiliates cannot vote for their own games. If your game is in the poll, you can't vote for it. You are free to ask TA forum posters in your game release thread to vote for your game... but please don't post multiple messages about it.
    2) This voting is for TA members with some activity. If you have to ask someone to create a new account to vote, you're doing it wrong.
    3) Suspect votes may be void.


    Credit to AndyC83 for GotW logo & post layout
     
  7. fallen

    fallen Well-Known Member

    Version 1.1.25 has now gone live on App Store! Check out this monster change log! Not only including a redo of all of the Templar sprites on the map, it includes new options to increase the speed of play, a whole new branch on the Requisition Tree, two new Talents, multiple new weapons, armor and relics, more portraits ... ahhhhh the list is long!

    Thanks to everyone helping by leaving a review on the game on the App Store. Because we do updates often, we could use your help in updating your review for the current version, as we currently have "no rating." Thank you for your support, and leaving a review helps encourage more updates! Lots more to come!

    What's New in Version 1.1.25
    - New Option: skip animation on enemy turn (speed play)
    - Art update: new equipment art for all armor types, shows differences
    - Fixed issue with incorrect count for Starting Knights in levels with Lev-Rig or Humans
    - Fixed Issues with Music resuming while Muted
    - Added 5 new Requisition levels: new Commander branch for Captain
    - Captain gains 2 new crippling Talents: Discerning Eye (lineage memory spots weakness) and Fire Commander (focused fire destroys enemy)
    - New Sighted Sidearm for Captain, 4 range
    - Fixed Ironman Leaderboard Score Tracking
    - New Void Legion RELIC armor for Captain or Paladin
    - Moved Commander's Deployment Ordnance into new Commander Branch
    - Art update: improved rendering of all equipment screens
    - Art update: improved effect animations for buffs, concus grenades
    - Improved equipment choice screens - if unable to equip due to Gear Level, GL shown in red
    - Cyclone-Strike Tact corrected to be an Expert-Proc for Berserk
    - Reduced wait time between buffs, monster attacks, counter-attacks
    - Adjusted starting Hydra Talents to be more easily available (Hellstorm 3, Napalm Charge 3)
    - Adjusted starting Berserk Talents to be more easily available (Strike 3, Unbalancing Blows 3)
    - Improve character status UI, removed Respec screen transition
    - Balanced and improve max updates for Tact Points across the game
    - Berserk's Indomitable Defense now costs 0 AP, sets MP to 0 but does not end turn
    - Fixed bug failing to display correct max army cap (12/15)
    - Fixed Achievement for getting a Captain to level 20
    - Fixed unmarked spawns in levels like Traitor's Bunker
    - Added class features (Toughness, Resistance, +HP per Fortitude) added to status page
    - Improved Artifact Vaults: 4th artifact is secondary objective
    - Fixed bugs with Ferarai Lance: Atmo Reentry mission not ending properly
    - Fixed bug with possible duplicate boss in Extermination Protocol
    - Improved display of active effects (click on small effect icons, bottom right)
    - Two new character portraits added to Templar Designer
    - Fixed crashes in Ferarai Lance Power Relay and Ferarai Lance Atmo Reentry
    - Fixed issue with liche boss
    - Added 2 new alternate levels to Ferarai Lance deployment, new deployment choice
    - Improved models and art for all Templar classes, more identifiable
    - Increase of SP Cost of Templars is capped after Level 20
    - Dismissed Templars will no longer appear in the list of Dead Templars
    - Captain Talents fixed / improved
    - Reduced heat of Blade Weave (9), Honing (12 for 3 turn buff)
    - Fixed hindering effects of Denounce, now grants +Crit Vulnerability
    - Removed SP generation cap from Tactical Point upgrades
    - Improved display of equipment selection window
    - Fixed issue with entering Deck 7 from Righteous Fallen, late game
    - Fixed story events and display of human citizens
    - Fixed bug with high level story characters having their Talents disappear (above 10+)
    - Gear Balance for Prowess Core
    - Improved difficulty of Leo Major Drop Zone
    - Fixed RQ level for Targeting System RELIC
     
  8. Fangbone

    Fangbone Well-Known Member

    Oct 30, 2012
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    Michigan, USA
    Wow great update!
     
  9. Tulki

    Tulki Well-Known Member

    Oct 27, 2014
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    Leave a review :u

    So many good changes in this update! Thanks for the hard work.

    If you like this game... leave a review in the app store. Reviews go a long way to getting games more exposure.
     
  10. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
    1,715
    10
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    Oh my terse brothers you guys really live up to the expectations!!! Loving u guys already
     
  11. midasmulligan

    midasmulligan Well-Known Member

    Oct 1, 2015
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    18
    Terrific games my friends, really captures a depth to gameplay that is sorely lacking on mobile devices. After the update, I cannot hear sound effects, unfortunately. I'm on a 6s+. The music plays, and I have toggled the sfx option to no avail
     
  12. fallen

    fallen Well-Known Member

    #252 fallen, Nov 8, 2015
    Last edited: Nov 8, 2015
    First, I am glad you are enjoying the game! We will investigate the issue with the 6s+ SFX immediately and hope to see it resolved for the next update.

    Not to be a pain, but can you check both the hardware and software volume? Even unmuted, they can conspire to make SFX impossible to hear if they are set low.
     
  13. fallen

    fallen Well-Known Member

    Thank you very much for the support and for leaving a review! It is such a big help.
     
  14. fallen

    fallen Well-Known Member

    Thank you! Leaving a review on the App Store will encourage more :D
     
  15. fallen

    fallen Well-Known Member

    Can other players with different device types comment on whether or not SFX is playing? We've got a report on this thread of SFX not playing on 6s+. We are testing on our test hardware, but would love feedback from the field.
     
  16. Fangbone

    Fangbone Well-Known Member

    Oct 30, 2012
    1,212
    0
    36
    Michigan, USA
    SFX working fine for me on iPhone 6
     
  17. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
    158
    0
    16
    Software Engineer
    Auckland, NZ
    Fine on 6+
     
  18. midasmulligan

    midasmulligan Well-Known Member

    Oct 1, 2015
    156
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    18
    Hi guys thanks for the quick reply, the sfx work when it's my turn, but it appears that the sounds, such as over watch gun fire, during the enemies turn (with quick enemies turns on) do not trigger.
     
  19. fallen

    fallen Well-Known Member

    Thanks for the clarification! We will take another look at the OW SFX of gunfire, but generally with fast enemy turned on, the intended functionality is that enemy SFX are disabled, otherwise they stack up and can be pretty heinous when the turn is playing out that fast.
     
  20. fallen

    fallen Well-Known Member

    Here is a preview of the change log for the next release :D

    Version "Next"
    - Added Spawn Control Rule: burning fire on a spawning point prevents spawning
    - New monster variations added, appearing as squad increases in level
    - 2 New xeno Hunter variations: Plated Hunter (+Armor) and Predator (+MP, +Dmg)
    - New xeno Spitter variation: Lancer (+Range)
    - New xeno Goliath variation: Siege Goliath (+HP)
    - Damage show on the map even if -0; differentiates miss / soaked hit
    - Improved Neptune's Full-Vent Talent: directly reduces Heat in trade for move / defense penalties
    - Fixing incorrect locations in Objectives list
    - Burst Fire and other attack Talents include range in detail box
    - Improved consistency of weapon naming
     

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