Tell us one thing you hate most about smackBOTS, please!!!!!

Discussion in 'General Game Discussion and Questions' started by khangtoh, Jul 20, 2009.

  1. Diggins

    Diggins Well-Known Member

    Apr 5, 2009
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    your attic

    Like you could buy those with money from matches. Things like that would add so much replayability
     
  2. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    yup, exactly, then you could have the fun of customizing your robot
     
  3. grathina2000

    grathina2000 Well-Known Member

    Jul 19, 2009
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    Buttons on the side would be great. Apart from tapping the s*** out of my Iphone..and still losing..I didn't get any reward from playing it. I eventually found out what to do but as previous members said having a "combo" appear above the robot and not knowing what to do..?..for me it seriously detracts enjoying playing the game, and this game looks real good and has the potential to be a winner.

    Upgrading the robots seems to be a common and popular idea (stronger punches..weapons..powers(slomo punches/speed punches/fire strikes/oil spills so the other robot misses)

    Another member says different buttons for different punches...sounds good. A low button for low punches. A middle button for uppercuts..etc

    How about an option for first person view..?

    Just suggestions guy.

    In summary for me there were two main gripes :
    Not having a dedicated button smasher on the screen.
    Poor instructions.

    Lastly its really impressive that the developers have asked for criticism from us...and are taking all our comments on board..Well Done guys..!!!
     
  4. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    i like the simplicity of tap anywhere and there's not multiple buttons making you press multiple sequences for an in game combo punch

    but having combo/special attacks/special weapon attacks that you earn that have a cooldown and appear as static buttons when they can be used would be good

    we could have a "repair shop" feature where we can store earned upgrades and can customize our robot for a fight
     
  5. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    #25 VoodooVyper, Jul 20, 2009
    Last edited: Jul 20, 2009
    The thing I hate most about this game is that the developers felt it necessary to post customer-esque 5 star reviews in iTunes. Not only that, but they also claimed they were 'joke' reviews to mock other developers and said that they would be edited, and they weren't. Shilling is a big no-no in the AppStore industry. Your game should be good enough to sell itself, or not be sold at all.
     
  6. yournothere

    yournothere Well-Known Member

    Feb 7, 2009
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    Its a fun little game but.....The game isnt really a game people would like. All you do is touch the screeen over and over again. Maybe some different types of punches or kicks? NOW...i only played for like 2 mins. So i dont really know a lot about this game.
     
  7. khangtoh

    khangtoh Well-Known Member

    May 31, 2009
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    Co-Founder/IPhone Dev @ LeftRight Studios
    Pittsburgh, PA
    #27 khangtoh, Jul 20, 2009
    Last edited: Jul 20, 2009
    Yeah.. Thanks for reminding us of that. but really, I was asking about the game itself, not what we did.
     
  8. khangtoh

    khangtoh Well-Known Member

    May 31, 2009
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    Co-Founder/IPhone Dev @ LeftRight Studios
    Pittsburgh, PA
    Just want to thank everyone on the thread and we're trying to chow through the list and will post a reply to all of your suggestions.
     
  9. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    maybe you should add a help screen with some of the combo patterns, so players can see there are already special punches available

    ...you just have to activate them with specific patterns of right and left taps
     
  10. khangtoh

    khangtoh Well-Known Member

    May 31, 2009
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    Co-Founder/IPhone Dev @ LeftRight Studios
    Pittsburgh, PA
    #30 khangtoh, Jul 21, 2009
    Last edited: Jul 21, 2009
    One of the most requested feature that I'm seeing from this thread was just more ways to beat each other up and we actually planned for weapons/armors ;) at the beginning when we started developing smackBOTS but just haven't make that public. Our creative director, Derek, just started a new thread on upcoming showing concepts of artwork that we're working on now. So check it out:

    http://forums.toucharcade.com/showthread.php?t=19602

    Here's some things that we're working on and the plan is to push updates every 2 weeks.

    1) Multi-player
    smackBOTS started off as a multi-player game and halfway through development, we just thought to ourselves, why not release early and threw up the single player version just to get initial impressions from gamers. With multi-player, you can to fight a real human..err.. using a robot.. but yeah..that will make smackBOTS more challenging. We're making good progress with multi-player and have just gotten 2 player mode to work over 3G. It's looking very cool that 2 player fights over 3G is going to be coming to live.

    @sportsfan791 not sure what's your idea with bluetooth, but we'll have 3G support for a start.

    2) System for weapons and Armor - @Devilishly Good
    We're designing an entire range of non-melee weapons plus armors that you can get your hands on. There's definitely money involved like most of the comments are suggesting. You fight to earn cash and buy stuff with those cash. But everyone starts of with bare hands.

    @NYKane, @sizzlakalonji, @IpodLady with weapons and armors, there will be strategy involved to win.

    3) Tutorial Level
    After talking to many users, we realized that most users skip over the tutorial screen and then stumbles with the controls of the game. grathina2000 was spot on, the instructions were bad. We'll have a tutorial stage that will guide you through all the controls as well as teach you the combo move. So learn combo move one and figure out ultra combo yourself. How's that?

    4) Accelerameter - @IpodLady
    We added the ability to move your robots since we started developing weapons/etc and needed a way for you to move the robots back and forth easily. There's a dead zone angle where your robots will not move, so it requires you to tilt the device more towards each side(I'm thinking that the insensitivity that a few of you are experiencing). Reducing the tile angle makes it more "sensitive" so you don't have to tilt a lot to move in either direction but makes it harder if you just want to stay still. Also the speed for moving forward remains the same, but moving backwards is twice as fast as moving forward. The angle of tile does not increase the speed either way. We'll experiment with adjusting these parameters and see how that works with weapons incorporated.

    @IpodLady, Adding some kind of system where you can "move up thru the ranks" the more you win.
    We're finalizing details for a system where it's make multi-player more fun, kinda like what you were suggesting.. where the goal is to move up the ranks and be in that coveted position.

    @Diggins We're considering more combo moves but that's lower priority than making weapons work now. Looks like your back on the top for wwsc, also hoping to see smackChallenge get approved by Apple soon.

    @aricall We're redoing the audio, and definitely will add sound effects for various actions.
     
  11. aricall

    aricall Well-Known Member

    Jun 16, 2009
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    Tattooist
    wow its really awesome to see someone takeing suggestions first hand
     
  12. Ajg3

    Ajg3 Well-Known Member

    May 24, 2009
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    Lala Land
    Different levels n backgrounds would be cool.... Umm it's hard to at tho be ibhate here's suggestions maybe u can add rounds and lyk a ding ding and crowd noise
     
  13. khangtoh

    khangtoh Well-Known Member

    May 31, 2009
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    Co-Founder/IPhone Dev @ LeftRight Studios
    Pittsburgh, PA
    #33 khangtoh, Aug 2, 2009
    Last edited: Aug 2, 2009
    smackBOTS 1.2 submitted.

    smackBOTS 1.2 was submitted on Thurday, so hopefully we'll see the update released this coming. We're seriously taking every feedback posted here and will continuously worked on making smackBOTS better.

    Here's what to expected for 1.2:

    Equip Store, Defense Budget
    We've built a money system where every fight would award you with tax dollars that goes into your defense budget. Then using your defense budget, you get to buy upgrades such as programming your smackBOTS with various combo moves. You can also upgrade your smackBOTS's speed by buying Oil Lubrication.

    Tutorial Level
    We've made a tutorial level where everyone new to the game will have to play through. We noticed that almost everyone who picked up the game went straight into the game skipping the tutorial pages, that was poorly implemented. A play through tutorial level will help out a lot.

    Weapons & Armor
    This is still in development and we posted concept art and graphics of weapons that will be available through the equip store. Again you fight to win tax money and use your defense budget to buy these weapons.

    Multiplayer
    I know everyone has been saying that this is missing and we're not forgetting this. This was in the plan from day 1. We've started testing 2 player fights here internally at LeftRight Studios, and will have start beta testing soon.
     
  14. dmbama

    dmbama Well-Known Member

    Jun 16, 2009
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    lol wut? it says 249.99 :eek: is anyone else getting this problem?
     
  15. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    student
    Texas
    this is the one thing i hate about smackbots, the outragous price lol:p
     
  16. fluffyguitarist

    fluffyguitarist Well-Known Member

    Jun 6, 2009
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    I'm CEO, bitch.
    Stuck in Limbo
    aw, but it's on sale now! so make sure to snag it while it's still "cheap" haha ;)
     
  17. ChrisJefferson

    ChrisJefferson Well-Known Member

    Jan 25, 2009
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    I hope you have a good explanation for that, and deal with it quickly. I consider it nothing short of attempted theft to jack the price up so high without warning. Are you just trying to catch people who might accidentally buy it?
     
  18. Masmo

    Masmo Well-Known Member

    Apr 8, 2009
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    Overlord
    In your pants
    LOL, I think they wanted to price it at 2.99 but accidentally hit 4 and 9. Go figure.
     
  19. khangtoh

    khangtoh Well-Known Member

    May 31, 2009
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    Co-Founder/IPhone Dev @ LeftRight Studios
    Pittsburgh, PA
    #40 khangtoh, Aug 2, 2009
    Last edited: Aug 2, 2009
    We were testing the AppStore price tiers and was just puzzled that apple even had those outragous price tier and looks like 249.99 was the price that would make it to the AppStore page even though it took 24 hrs. Good thing is no one bought it after all.

    But still surprised that that made it through the AppStore even after the I am rich app. Sorry if that caused any confusion.
     

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