I'm working on a Turn Based Strategy game for Mobile (Android) and PC. It's a fast-paced tbs that tries to capture the essence of a strategy while avoiding micro-management. The reason I setup to create it is that I always wanted a tbs that I can play on my tablet while commuting or during quick breaks while coding. I'm releasing the game in stages (Alpha) in order to get feedback and make sure I nail the main mechanics before advancing to the next stage. | | It currently features: A sandbox/free battle mode 10 maps 2 factions 8 commanders (4 mutants, 4 robots) with different stats that affect unit performance Player vs AI, Player vs Player, AI vs AI Build-in level editor Open source for non-commercial use (mostly to avoid people re-skinning the game and submitting it to the app store as is) Further down the road (in Alpha 2 and 3) I want to include a campaign mode in which the player takes director controls of the commanders (playable units) and async multiplayer. The game's website can be accessed here. I also have a few keys to the itch.io store to giveaway for the game but I cannot post them publicly as they are not tied to an account. The game costs 3.99E and you can get it for all the platforms (Android, Windows, Linux and Mac).