Hey guys, It looks like all the codes from last nights batch have been redeemed. We also post codes on our Facebook page if you want more. Our FB page is still rather small, so please like it! Facebook page ArtistWolf - I am looking into the video ad problem now. It seems there is not a video cached even though I am auto-caching these. I will do a stronger check and possible time-out so you won't have to close the app if no video is loading. Also yes, some heirlooms are one-time. We plan to do a big heirloom update soon, we were just letting some people catch up to what is there. If you stack each heirloom, not including the high level resource heirlooms, you are still looking at close to 100 transcends. scrotty - That is not a bad idea for the auto-auto mode (whatever you would call that feature ). I will consider this in a future update as it is a rather larger mechanical update. But it is definitely in the books now. Ijipop - Thanks for enjoying the game! You did bring up a really good point. I think we decided against doubling the PvP rewards only, and doubling all in-game chronospheres. But now that you mention we said "double all chronos", it is my responsibility to double the PvP gained chronospheres. I will send another patch tonight again. I am still waiting for V1.0.3 to go through Apple, so this will be in V1.0.4. You guys are correct, it seems I forgot to update the label when you are destroying scout ships with the chrono doubler. I will fix that in V1.0.4 as well. Thanks guys for helping me find everything. You all should definitely stick around as beta testers for our next project (if you want of course )
Thank you so much for answering that fast! You're game is the nicest idle, click, tap whatever you call it, I've played, really! And I've played a bunch during the last couple of years! I don't know if it'll ruin the economy of the game if you also double the PvP chronos. I don't think so, but anyway, thanks for the next patch! And YES!!! Please remember me for your next project! I love beta-testing!!! Have a nice week!
I couldn't tell from your previous posts of you're a total one-man-show, or if you are the solo developer - but that there others involved in other areas. In the least, the company has great research, writing, art, and sound too. Based on those existing skills, I have but merely humble suggestions because you (the team) already has talent on the lore side. The "auto-auto mode" could be something as simple as Advanced Auto-pilot. Or maybe the more thematic: Hyperspace-calibrated Neural Navigator. And maybe rather than an heirloom*, it could be a craftable or something that doesn't arrive until level 4 ships, etc. Almost like a reward for grinding away for some period of time. Anyhow, great work and communication! * By the way, my young son watches me play the game and, on one of my transcends, asked me what "heirloom" means. As I explained the word to him, it dawned on me the heirloom is the exact right word for what those artifacts are! They are the items that are passed down from one generation (dimension) to the next. Another example of the good writing the game.
Ijipop - we are considering a platformer next. The majority of the years we have been developing apps has been for platformer games that we never launched. We have spent a combined probably 3 years on platformer games that we never finished, and we might finally get around to it. Can you believe that! The majority of our time has just been 'practice' . If we do the platformer next, it would be our first premium game, and we would like to think we finally have enough skills to pull it off. It's just hard to do the platformer thing right on mobile since there are no buttons! scrotty - we are really a team of 3. I am the only programmer though, then there is Kevin who is pretty much the guy that does everything besides programming. The game you are playing now mainly came out of his brain. Evan is our audio guy and also helps contribute in our discussions as we build games. You can check out more at www.innerherostudios.com . We haven't really developed a nice website yet, but it has some basic information and ways to contact us. We will put our upcoming project on there when we start the next one. For now, I am in debug mode and promotion mode. It is really hard to get an app out in the world without a feature from Apple!
Doubling the PvP chronos is a bad idea. The gap in chronos in PvP ranks is big and it can lead to a winners win-more type scenario since they're rewarded with items that directly get them stronger in PvP. I suppose once everyone has maxed out ships or whatnot it won't really matter, but I suspect that will be a LONG time from now. Just something to consider on doubling those ones.
Double post here but figured I'd report an issue. After level 47 on hard all the further planets have waves x/0 snd just continue to be completed with nothing happening. Is this a known issue? Also why does wave 1 consist of a ship that runs away and then tends to overlap with the ships in waves 2 and 3 that you need to kill? Is wave 1 supposed to be like this? It makes the last level and auto complete mission with no fighting...
Chen93 - Good point. I see 3 possible solutions to the PvP chrono reward with the chrono-doubler debate: 1) Leave it how it is now, and specify in the store that chrono doubler doubles all in-game chronospheres but does not apply to daily PvP rewards. 2) Double PvP reward chronospheres with chrono doubler and keep the numbers how they are now. 3) Double PvP reward chronospheres with chrono doubler but tweak the daily PvP reward numbers. What do you guys think is best? Also, just saw the problem you brought up about level 47 hard. I am looking into this issue now. About the wave 1 thing you mentioned, is that only happening in these levels or all levels to you? Thanks
So for level 47 hard and higher, those battles have NO ships and infinite waves that just complete immediately. Need to pause and manually exit. For ALL other fights, wave 1 is some ships but they immediately leave. Wave 2 has ships superimposed on each other but I only need to kill one of each ship even if theres another one "under" it. The underships dont attack but CAN be killed with AoE (though they seem to have very low HP). Basically I'm only fighting 2 waves per mission since wave 1 always autocompletes with the ships fleeing, including the last mission with only one wave total.
Chen93 - that is rather strange, and I have yet to reproduce either of those problems. Is this a large-scale problem happening to anyone else? I am doing my best digging through this code seeing if I can identify where the problem may be. I will keep you up-to-date and hopefully figure this one out soon. Thanks for bringing it up!
Hard mode is far out of reach for now! So I can't help! For the PvP chronos you can leave it as it is. And put a message. OR DOUBLE IT!!!!! Whatever the scenario I'm still gonna play# Just being curious here! Is the game doing fine on the app store? Lots of download??? And thanks for the last update! And last but not least maybe some little comments! At some points GP seems useless when youre in the 50 GP zone and above nothing costs that much (for now) so I don't really see the point to unlock new elements. I did but still. Same thing with population. Otherwise still an excellent time killer! Edit : lvl 42 easy mode. AI attacked in real time, decimated my ships and then, app crashed. Iphone 5c, 2gig free space.
Ijipop - Indeed hard mode is as it is named: hard and insane mode is as it is named too. It is highly recommended to collect ship based heirlooms that strengthen your ship such as the Girdle heirloom and also upgrading your equipment as high as possible. Be sure to check the black market daily as you will sometimes find some highly upgraded gear there and rare items. It seems the bugs in the initial portion of the game have been weeded out, but now there are some showing up in the ship battles. I am back into debug mode on that portion of the game. Was that bug a one time thing, or is it consistently happening? As for the app downloads, unfortunately we have a slow stream of daily downloads. It is really hard to gain visibility in the App Store without a front page feature in iTunes, and we do not have a massive advertising budget for paid user acquisition as some of these big name studios. I guess for now we have a small organic growth rate. Hopefully something can change in the future as a lot of personal time and money was invested into this project. Every app is a gamble though, and gambling is never a guaranteed win. We definitely have more plans for GP: a whole new tab to progress through. Hopefully we can garner enough interest in the AppStore to build all the future plans we have planned out already.
So I've been trying to upgrade my ships, but I'm wondering if the KP cost for bars is correctly balanced? Consider Superconducting wire. It costs 200 bars to make which costs 6e8 KP. But the wire itself only costs 5e7 KP. The nanotransmitter is double the KP cost for bars (1.2e9 KP) but only 7e7 KP itself. Then you have the nanotubes and force resilient microfilms which have no bar cost and thus are only 3e7 KP each. It seems odd that there are almost 2 orders of magnitude difference between various tier 1 components in terms of KP cost.
Moha - thanks. I think it is a rare bug, I still haven't reproduced it, but I think I am getting close to the root of it. Chen93 - thanks for mentioning that. There were so many numbers to choose when building this game, and I'm sure we didn't get it perfect the first time. We are starting work on this first big update V1.1, and we will adjust some of these costs in that update. I will have this battle wave 1 bug sorted out too. All - it has been a while since we did our last code drop, so I figured its a good time for a new batch. These each have 500 chronospheres. new 500 chrono pack codes TACODE1 TACODE2 TACODE3 TACODE4 TACODE5 TACODE6 TACODE7 TACODE8 TACODE9 TACODE10 TACODE11 TACODE12 TACODE13 TACODE14 TACODE15 TACODE16 TACODE17 TACODE18 TACODE19 TACODE20 Thanks for playing our game! If you have suggestions for updates we are always open to feedback. We are getting started on the first 'big' update!
I would like to suggest more KP rewards on "insane" mode levels. It is hard tapping work and should be rewarded more Since I don't get any more boosts via transcends (Aao's Aegis +9 is max) and KP are the hardest to get resource and most needed for crafting. Keep up the good work, can't wait for the update! Cheers
Moha - that sounds good. How much KP are you thinking is fair for an insane battle? Also good to see you made it into insane mode already, I guess we need to start putting out more content soon. Do you think we should add more stacks to Aao's aegis heirloom? I think it might be time...
Well it is e7-ish for insane. With more Aegis stacks you could work (Tap) for your kp. Right now you can get to e7 with a little tapping. But the lowest crafting needs e9 kp and up... Can't wait for new heirlooms btw. Only high level resources feels not very rewarding.
KP Recommendation Yeah I would agree. Right now after transcending 30+ times there is significant diminishing returns to KP gain. Really allowing further levels of the KP ring would be helpful so you could accumulate KP over time using 2x + 3 hour to get a surge in KP needed for upgrades.
Thanks guys for the recommendations. We will definitely add some new stackability to the existing heirlooms and make some news ones as well. Are there any ideas anyone has for new heirlooms? Or new power-ups? We are going to add upgradeability to the power-ups soon where each power-up can get stronger via upgrades. Some codes from the last batch have not yet been redeemed: TACODE3 TACODE4 TACODE5 TACODE6 TACODE7 TACODE8 TACODE9 TACODE10 TACODE11 TACODE12 TACODE13 TACODE14 TACODE15 TACODE16
I finished this game some days ago and its one of the best "Tap Kind" games that I played. The spacial atmosphere of the game and the jorney from the big bang to transcendential is awesome. Highly recommend!