I gave a try And now I'm confused. What's the point of this game? Strategy? Vfx? Action? Reflex? Not clear
You've never played a clicker before, I take it. They're simple time wasters that even fans of the type would be hard-pressed to call a 'game.' It's not for everyone, but it's a fun diversion. Think of this one as more of an interactive story.
Not sure what im missing but im stuck and cant progress any further. My next upgrade is World War which is 500M but my max capacity is 100M with no other upgrades. What am I missing?
Water - it is part clicker and part idle game. It is a clicker in that the more you tap the more points you will get. It is an idle game in that the more you invest your points, the more points you will generate in inactive play. Doing a combination of both will walk you through the story of Tap Transcend. BadMrFrosty - sorry if that population caused some confusion.. we tried to change it up a bit in stage 2. We just finished the iPad version of the game. We had to rework all the screens to work correctly and are excited to bring this to you soon. We are currently working on a new prestige system and will submit the update when we are done with it hopefully tomorrow. The prestige flame will now increase each time you beat the game and then make the mothership take less % DP with each iteration to make it harder and harder. If you don't win your prestige will remain at its current value. The prestige will be linked to a Game Center leaderboard and possibly some achievements. This update is just going to be 1.0.1.. we are starting to think about a V2 but it will take more than 1 day. Thanks for the continued support
TA, We finally completed our new build last night (can you believe we did it in 2 days?) We requested an expedite from Apple and they just dropped the update to the Appstore hours later! : Tap Transcend V1.0.1 First of all - iPad will not crash on startup anymore, so if you tried it with an iPad and it failed, please give us another chance. Second - We revamped the prestige system. The enemy will now take less damage each time you win making the game harder on each play through as your prestige flame increases. If you die, your prestige will remain the same and not start at 1 Third - We added game center integration. Your prestige will be linked to a leaderboard now. Lastly, we tried to squish as many bugs as we could, hopefully this build works better. We are looking forward to releasing a bigger update soon. Thanks for the support!
Awesome, glad to see more people will be able to enjoy the game, now. I was at the mothership on my 2nd playthrough, just before updating the game. I decided to lose on purpose to see what happens, and my prestige flame went up. Actually, I think I glitched the game. I remember that before updating, I generated 4 GP/tap. I just checked, and it still shows a 2 in the flame, but it's back to 2 GP/tap. So it seems to say I incremented the counter, but I don't have the effects. That isn't why I posted, though (something I just now noticed). If the prestige flame does double your tap gains, are you not worried that this will discourage people from paying for the doubler? Or is your rationale that by the time you get the prestige, your customers who would have paid will have already done so, since they had to go through the game to attain it?
indalico - Good to hear it made it past the title screen on iPad.. what a relief, you have no idea. Duranki - yes the old prestige system would go up when you die.. we changed it so it goes up now when you win.. This indeed will give people who died on the old version a jump start on the leaderboard The prestige used to add a multiplier, but we took that out with this update (which is why you saw the change), instead the mothership takes less damage (at an exponential rate, so eventually it should be VERY hard to beat) This way people with double tap indeed will have the upper hand now. We tried to prove we have a fast turn around rate on feedback, so you guys can literally help us shape our future. As always, thanks
Dev thank you soo much for making an iPad version an messaging us to let us know. This is the best clicker on the App Store...it has a story and choose your own adventure elements. I'm just getting into it and I love it
I have a suggestion but I don't know if it is feasible. While the game is active while you are tapping or actively playing. It would be cool if one of those passing meteors would be on a collision path with the planet. If you don't tap it it kills a lot of people and stops KP for a certain amount of time? Billy
Yes I'd like to say thank you for the message as well - I've only played for half an hour or so but looking forward to putting more time into it
Billy, Thanks for the request, I will have that meteor feature done tonight (hopefully it will be exactly how you were thinking, the deathly meteor *might* be a *little* faster than the others ). You can't expedite every single update with Apple, so this one won't be out tomorrow we will have to wait the standard queue. We have already gotten feedback of a new crash bug unfortunately, so we are back to work.. looks like we will be submitting V 1.0.2 tomorrow morning. Sorry to anyone that has been affected by this, we are working our hardest to get this game as perfect as we all want it to be. We are glad the iPad compatibility has been solved already that was our first big step forward. Thanks guys, and keep the feedback coming, we want to improve not only the game but our team as well.
Crashing here too. iPhone 6 iOS 9.0.2. When I press play. Was working great before. Great game so far. Just about to hit level 10 advance.
I just clicked to view an ad. It asked me yes or no. I clicked of course. It then went back to the play screen and the music stopped and never came back. I never saw the ad. It never displayed. I force quit and restarted and the music came back. iPhone 5s iOS 8.4.1 Billy