Another thing I saw they made really bad was the cost of binning artifacts. Someone reported a cost of 1000+ diamonds and that is insane. I suppose I could backup the game save to my computer and have the game pick a new artifact if I didn't like the previous choice. Anyone try that? I know Clicker Heroes has a fixed randomization seed and reloading the save doesn't work, because I get the same result every time.
Great timing on the update! I'm almost done the run that will let me level my Worldly Illuminator to 5 aaand....now it works!!!!! Love it!
Hi guys. This shouldn't have happened. There is no way you will get an ads in the middle of a boss fight. That definitely go against what we like from this game. Can you take a screenshot? That should be a bug. We will do our best to make sure you have a good experience. Regarding the nerfing of the game, The only things that's nerfed are the ones that was broken in the previous version, like typo, bugs. We fixed a lot of bugs in this release. If there are features you guys like to see please let us know. We are a small team but we are working really hard to put in as many community voted features as we can. Thanks for the support of the game.
I'll take a screenshot next time it happens, but I can report it happened to me twice today since the update (and never happened before the update). Thanks for being active in the community! Really good clicker game. Big fan.
Another bug I'd like to report is the damage numbers of heroes is fluctuating wildly.. For example I had flavius and oinkbjorn at around 50jj dps in the morning and now that I have picked up the game, the damage has gone down to around 8jj... And I didn't have war cry active when I saw the 50jj dps number.
Hi ypai1217 It should not do that. Do you mind to submit a ticket by pressing on the gamehive icon (in option menu) for 5 seconds? Just briefly state your problem and say you are ypai1217 from TA. I'll look into it. I'll also reward you guys some diamonds for the trouble we cause. Thanks
Tap game is pretty fun but now that my drunken hammer sucks I'm finding it so hard to progress. I loved that I could actively play for 20 minutes and grind out a couple hundred levels
Should i create a ticket for a massive loss of saved data? Had a prestige 5 and in stage 250 i believe and 6-7 evolves and when i closed the game and brought it back up a few hours later it was asking for my hero's name and started me with a fresh game.
So this is really funny. I've been playing since the game came out. I don't know why but I just have to keep going. I've prestiged twice so far. I was playing and clicked the button which was for achievements. I had no idea and never clicked it before. I have 1400 diamonds now from all the achievements rofl! Great game devs. Thank you. Billy
Aw... Just found out about the nerfs and balances. Hamlette lost his 220% tap damage bonus. The change i hate the most though, is the heavy increase in Heavenly Strike's upgrade cost.
I have no clue why you guys like this game so much. I also have no clue why I've been tapping on my damn screen for 45 minutes straight.
Not fond with the new update tho. Before the update, to upgrade evolved heroes was only like 10% of the actual cost and now it's just too expensive to upgrade evolved heroes imo
The damage numbers after the update are fluctuating really wildly.. The dps fluctuates whenever i restart the game; so is critical chance etc. this is really hampering progress on higher levels #
Hey maiyr Sorry to hear that. I do get small percentage of players experience data lost. We are heavily investigating it, and also implementing the cloud save to prevent that. Meanwhile, Can you send us a support ticket? I'll personally help you as much as I can.
Hamlette was a bug. It was a typo in the code to make it 220%. Everything else was 5%. Heavenly strike is nerf because we miscalculate the upgrade magnitude. Instead of reducing the effect, we made is a bit more expensive. There shouldn't be anymore changes with it from this point on.
It's actually the same cost as before. The display was incorrect in the previous version. The DPS was actually derived from the cost, so in the nutshell, higher cost turns into higher DPS.