Fair enough; never occurred to us that tapping in a tapper might be a problem. We do have an autotap attribute in the game but it's not especially well-employed at present. I suspect you'll see us explore that further in an update. Appreciate the candid feedback!
Appreciate the feedback, Cameron! We wanted to be constantly rewarding players and giving opportunities for optional things, but we'll admit that we may want to consider the implementation a bit more. We're aware there are a lot of chances to "accidentally" tap items and that's something we want to take a closer look at. Balance, again, is something we spent a lot of time with, but it's also something that's open to further consideration depending on what our players are saying. Thanks for taking the time to play and to comment!
Balance is such a delicate thing. We'll be continuing to monitor it, but there's such a fine line between too slow/too hard and not hard enough or too quick. Appreciate you sharing your thoughts, though! As for the times on countdown/result, it's something we spent a lot of time trying to make feel "right". The countdown and results screens actually spent a lot of time being less pronounced and just didn't feel good. As with everything, we'll continue to examine it and look at the feedback we're getting. Thanks for posting!
There's certainly supposed to be randomness regarding the items, chest spawns, etc. Sounds like you're having worse results than what we typically see, though. We'll have a look at the gnome and complete rewards, as well, in the event that something isn't working as intended.
Not intentional in the least, and we appreciate you letting us know. There's a build up with a fix in now.
Again, we appreciate you spending your time with it. Thanks for taking the time to share your feedback with us, as well.
Finally.... Looks like the game has been picking up momentum ! I've been promoting this everywhere! So much depth for a free game. Such a hidden gem. It's not just a tapping game that's continuous. You have to upgrade your smelting , fan, fire, ect then you sell your wares and unlock and upgrade more items so you can progress and unlock more characters, items , upgades. Hidden items and achievements and more
So far I'm missing only 4 more upgrades untill I get full 366 upgrades, getting gems is almost impossible tho.
The secrets. Secret #1: Spoiler Tap the merchant at the market at the end of the day. This guy will give you extra coins too. Secret #2: Spoiler In the guide book, tap repeatedly on the last page to unlock a new 6th page. Secret #3: Spoiler In the upgrade menu, tap at the end of the listed upgrades to unlock a new upgrade. Secret #4: Spoiler Tap the creepy gnome lurking around the workstation. Secret #5: Spoiler In the settings screen, alternate tapping on both characters quickly. Secret #6: Spoiler Tap the jukebox to change the music and unlock a secret. Secret #7: Still working on it.
The only issue I have with the game is there is absolutely no reason for duplicate blueprints/characters. There's far too many of both. Who thought it was even a good idea in the first place?
I definitely agree with this - the duplicates serve no purpose other than frustrating the player. I do like the ability to re-roll the smiths, although it seems like paying gems for that should guarantee that you don't get a dupe on the reroll. At the very least, you could make the dupes convert into resources (gold/gems/iron) or something so that they aren't a complete waste.
Countdown Protips! * On the "Day Start / Choose your boosts" screen, tapping anywhere will make a button appear in the bottom-right; tap the button to skip the rest of the countdown. * On the "Refuel?" screen, tap+hold anywhere on the screen to make it countdown faster.
Anyone notice that the patterns are off on some of the upgrades? I just did iron mail and it says right left left right on the preview, but then it starts with the arrow pointing left. I have been having trouble with getting legendaries for the same reason. Can't get the actual pattern down and always run out of time.
Anyone have any suggestions on which relics are most worth spending gems on?? Or the best use of gems period?
I agree with the above posters when it comes to chest rewards repeating. Grinding for rare chests is an exercise in frustration when the loot is likely to be something already owned. Also, It doesn't look like the video ads works on the iOS 10 beta with a 6S+. Great game, otherwise!
I am at day 400 and are ready for the smith trade in. Something did this already? What do you keep, what do you lose? Because the start grinding was very very slow... Would be interesting if you keep your recipes like the legend once. What are your fav. Characters with special abilities? I use the combo with the secret one (Titan buff) and basketball moves (legend) @ tiny titans do you plan to add something like coin doubler or remove forced adds inapp purchase? I really love your game, was addicted to dash quest also, but now I switched Benny
Just got my first Mythic Chest at day 420. Yay! @hobbesy - Just make sure you have at least one relic in each slot before worrying about which one is best. Buy all the cheap ones first then start saving gems. I also use gems only to continue if there are good chests I am missing out on if I do not respawn. @Benny24 - IDK how you are already ready for a trade in. You must be a better tapper than me. I am a long way off and am on day 425 Here's my current set up.