Relics drop rate for me is around 1 per 100 chest. Got 7 relics from 7xx chests EDIT: and shortly after I went up to ten relics from 8xx chests...
I literally just downloaded this game and thoroughly enjoyed it. Maybe you could make an iPad version or better yet, make it universal. Good job on the game!
We appreciate the complement! We may be releasing for iPad as well, but lack the resource. Maybe some day, but we're not certain.
I guess an "infinite heart" iap option won't work for a game like this. I am too addicted to let the game go and will probably finish too quickly.
Chapter 6 Any strategies for beating Chapter 6: Submurged Waterfall? I'm crazy stuck on the boss. What level were you when you beat it?
Ok. the 150 Gem chest is starting to really annoy me now. I've used it 4 times and got a really nice helm but the next 3 times were also all helmets that weren't half as good as the one I already got from my first roll! ####
http://www.n3rdabl3.co.uk/2015/07/tap-quest-gate-keeper-review-hello-repetitive-strain-injury/ Tap Quest received a review rating of 9/10 from n3rdabl3!
I haven't been able to get the coin bonus since yesterday, says no videos are available. What's the timer on this?
A review: So i've been playing on and off for a week now and have finally managed to hit world 8. I thought as a result it may be worth sharing some feedback here and reflect on how i've found the game so far. Overall I think it strikes a good ballence between simple controls, quick and addictive bursts of gameplay and longer-term planning with upgrades and in the game achievements. The level variation is great as it adds a lot towards keeping players interested rather than each just being a harder version of the same. Level 7 recently really stood out for me as very challenging but fun. The only level i've found as too high a step up has been 8 so far due to the mob type being extremely different but it certainly makes it feel more epic. The powerups feel roughly ballenced and that they scale with your characters damage is a great idea as it stops them being a major money sink. Upgrading them however rarely feels worth it as the time length and percentage they gain is so small that its hard to justify. Having modifiers every 10 levels on them may be a way to help this, or to increase how much each upgrade gains you. The fairy and tower to a degree suffer from the same, especially the fairy. I find myself only really upgrading them for the achievement milestones to get gems. The tower is more excusable due to the splash hit coupling well with powers, but the fairy just feels weak. For the in game currency of gold I think most of the costs match reasonably well. My one criticsm would be that the 10 level milestones dont feel as impressive when you dont get a major damage upgrade until the one after and seeing yourself pay 4 times as much for the same boost as before feels weird. There is a definite push towards add videos for gold especially starting a new level but personally I am completely fine with that and happy to support in that way. Gems however even for a premium currency feel poorly managed when the diamond chests are so random. Spending 150 to get a teir 3 item that your grey is better than just sucks. My suggestion would be either let people get 50% of a chest cost back if they discard an item instead of equiping or cap the diamond chests at teir 5 minimum. I do have to mention the music as its fantasic, really great job on it. So, overall a few value tweaks for me would make a major difference, but for a free game I think its honestly great and one I look forward to finding out what the end level is Grail
My game is bugged. Whenever I watch a video for gold the screen freezes after the video is done. I don't get the gold. And have to restart the game