Hi Mike, It costs 75 blue gems to buy the bank and another 75 for the next upgrade. I'm assuming it's 75 for each upgrade. Billy
I am thinking of dropping down the powerups to 1 gem and get rid of the cooldown timer. Most users seems to get confused by the timer anyhows..
What timer? Anyway you know what would be awesome if your heroes attacked and such while the app was closed similar to Tap Titans. Not sure if this was brought up yet?
Does the price go up by 25 for each level, making the prices 50, 75, and 100? Or does the price of the third level go up by more? I'm just trying to plan out my gem spending.
Gotcha. Thanks! Edit: Dang, that banker is an expensive dude if you just want to drop cash on gems to buy and fully upgrade him outright. 250 gems total, so the cheapest way to buy that is get two 100 gem packs ($6 each), one 35 gems pack ($3), and two 10 gem packs ($1 each). That gets you 255 gems for $17. So yeah, pretty high for a quadrupler if someone wants to just buy it with cash. Compare that to something like Skee-Ball 2, which had the same kind of doubler, tripler, quadrupler for earning tickets, but was setup as three IAPs at $1 per level. (I didn't hesitate to drop the $3 for the boost in that game, btw.) I may drop $3 on the 35 gems pack to get the banker early. Beyond that, the cost simply outweighs the benefit. I'll just have to pass on the upgrades and save up for the inn.
Update 2.7 is now out for the paid version (free update is still stuck in apple approval, but should be out any day now!) This fixes the screen rotation and expands the graphics to cover the whole screen!
I have the update. Everything is working as it should. The game is now orientating properly and its full screen on my IPhone 5s. Billy
Free version is still in approval :/ I am working now on adding feature to enable idling while the game is running so the screen does not shut down if not intarcting every minute or so. I hope I can add idling when app is off after that. Also working on upgrades for the pet dragon to make it bigger and stronger.
The update is still stuck in approval.. :/ Sorry, it is really annoying.. I have another update I want to put out after that though with among other things the upgradable Familiar that is now ready.
Glad to hear. I can't wait. Haven't played it much just waiting for some updates. But excited to see where it takes the game. Any gameplay changes you have ready yet? Or just aesthetic and quality of life changes?
The upgradable Familiar changes the dynamic quite much since you get stronger, but what changes do you have in mind? I will also buff up tap damage etc in next update.