Universal Tap Army - The First Lane-Based Arcade Shooter (BETA TESTING)

Discussion in 'Upcoming iOS Games' started by ElektronGames, Aug 16, 2014.

  1. aconfusedkender

    aconfusedkender Well-Known Member

    Sep 28, 2012
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    Thanks to Dev!

    Thanks for the early play.

    So far on the iPad2 I have no problems at all. The controls seem to be responsive enough for me. Although I am only at 218 as a high score. I'll keep plugging away until I can break 300 :)
     
  2. ElektronGames

    ElektronGames Well-Known Member

    Nov 28, 2013
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    Thanks for letting us know.

    For the guys with iPhones, how do you find the new build?
     
  3. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    Latest build almost completely solved the control issue. Although quite uncommon now, I still experience missed taps even transitioning from both end lanes. It most frequently happens when there's a lot of action going on.

    The last 2 builds make the overall experience a lot more exciting. I'm averaging over 300 now and I can see myself breaking 400.

    I still hate the mini gun. SMG >>> Mini Gun
     
  4. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Newest version definitely fixed the responsiveness of the middle 2 lanes, works great now.

    Only nagging issue now is why does the Minigun suck so badly compared to everything else? I understand that the minigun basically is your default weapon in the late game, but it's a minigun! Haha, I think the minigun and SMG should switch roles
     
  5. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    Works perfectly for me and new score is 333.
     
  6. ElektronGames

    ElektronGames Well-Known Member

    Nov 28, 2013
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    Many thanks for the feedback guys! we're glad that the latest build improves the responsiveness.

    As for the mini gun, as JCho said, it's kind of the default weapon late in the game. Making it very powerful will make the game less challenging as you will end up with super weapons all the time. We'll try to balance it more in the next version. We will also increase the chances of getting an SMG as you progress more in the session.
     
  7. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    But a minigun should be more powerful than an SMG, should it not? ;)
     
  8. ElektronGames

    ElektronGames Well-Known Member

    Nov 28, 2013
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    #28 ElektronGames, Aug 20, 2014
    Last edited: Aug 20, 2014
    Technically yeah :) Is there any one-bullet auto fire weapons stronger than the minigun? Any suggestions?

    We'll also try switching smg with minigun and see how it looks like.
     
  9. creeps

    creeps Well-Known Member

    Aug 20, 2014
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    is it not late to take part in beta testing?
     
  10. ElektronGames

    ElektronGames Well-Known Member

    Nov 28, 2013
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    Sure. Pls use this link: http://tflig.ht/1hmtlih
     
  11. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Before I leave my thoughts, how far are you guys in development? Launching soon? Are you guys looking only for impressions? Or are you guys taking feature requests as well? Thanks!
     
  12. ElektronGames

    ElektronGames Well-Known Member

    Nov 28, 2013
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    We're in the polishing and balancing phase, we'll probably submit it very soon. Pls let us know if you have any feature requests too!
     
  13. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Criticism:
    -Music feels out of place
    -Background feels out of place
    -The game's art feels dull

    Curious to see how the game would play out if:
    -Enemies weren't placed in the same row (horizontal)
    -Enemies weren't faster than others (I think speeding the whole army overtime is enough)

    Feature requests:
    -A frenzy power-up (allows you to wildly swipe the screen to shoot for a few seconds)
    -Boss moves slower, but is able to shoot slow moving bullets (diagonally) that you are suppose to shoot. Is also able to drop soldiers next to him
    -A quick flash screen that introduces the boss

    Bugs:
    -Tap the play button and options button at the same time = being stuck & having to restart app
    -You can repeatably tap three fire buttons at the same time
    -Sometimes the flamethrower/laser/explosions lose its audio

    Positives:
    -Achieving a high score is mostly based on endurance
    -Quick gameplay sessions
    -Responsive controls
    -Neat idea


    Thats all I have for now.

    Anyone want to share some high scores? Just got 535
     
  14. ElektronGames

    ElektronGames Well-Known Member

    Nov 28, 2013
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    Thanks for the great feedback Oscar! Thanks for pointing out these bugs too, we're getting them fixed.

    535 is really high! our highest is around 630 :)
     
  15. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    Yep, some nice suggestions from oscar.
    My highest (ouch, compared to you guys) score is still 333.
     
  16. ElektronGames

    ElektronGames Well-Known Member

    Nov 28, 2013
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    Quick update: We've balanced and polished some weapons and submitted the game a week ago. Hopefully we'll launch next week!

    Thanks again for beta testing guys :)
     
  17. MBowman

    MBowman Well-Known Member

    Aug 14, 2014
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    Judging from the screenshots alone..Cant wait for this to come out! :p
     
  18. ElektronGames

    ElektronGames Well-Known Member

    Nov 28, 2013
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    We're excited to announce that Tap Army will be available on Sep 16th!

    Make sure to check this thread as we will posting promo codes in the next few days :)

    Official Trailer:
     
  19. ElektronGames

    ElektronGames Well-Known Member

    Nov 28, 2013
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    Here we go.. 5 promo codes:

    MR3HXKFMXYW6
    XWLR4JYET6NR
    3PML73949R7M
    XXEFATXNFHNL
    T3PMFW6M4W4Y

    Give it a try and let us know what you think :)
     
  20. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    I got XXEFATXNFHNL!

    So far, I dig the new icon ;)

    I'll be back with more.
    Any radical differences from the last Testflight version?
     

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