Thanks to Dev! Thanks for the early play. So far on the iPad2 I have no problems at all. The controls seem to be responsive enough for me. Although I am only at 218 as a high score. I'll keep plugging away until I can break 300
Latest build almost completely solved the control issue. Although quite uncommon now, I still experience missed taps even transitioning from both end lanes. It most frequently happens when there's a lot of action going on. The last 2 builds make the overall experience a lot more exciting. I'm averaging over 300 now and I can see myself breaking 400. I still hate the mini gun. SMG >>> Mini Gun
Newest version definitely fixed the responsiveness of the middle 2 lanes, works great now. Only nagging issue now is why does the Minigun suck so badly compared to everything else? I understand that the minigun basically is your default weapon in the late game, but it's a minigun! Haha, I think the minigun and SMG should switch roles
Many thanks for the feedback guys! we're glad that the latest build improves the responsiveness. As for the mini gun, as JCho said, it's kind of the default weapon late in the game. Making it very powerful will make the game less challenging as you will end up with super weapons all the time. We'll try to balance it more in the next version. We will also increase the chances of getting an SMG as you progress more in the session.
Technically yeah Is there any one-bullet auto fire weapons stronger than the minigun? Any suggestions? We'll also try switching smg with minigun and see how it looks like.
Before I leave my thoughts, how far are you guys in development? Launching soon? Are you guys looking only for impressions? Or are you guys taking feature requests as well? Thanks!
We're in the polishing and balancing phase, we'll probably submit it very soon. Pls let us know if you have any feature requests too!
Criticism: -Music feels out of place -Background feels out of place -The game's art feels dull Curious to see how the game would play out if: -Enemies weren't placed in the same row (horizontal) -Enemies weren't faster than others (I think speeding the whole army overtime is enough) Feature requests: -A frenzy power-up (allows you to wildly swipe the screen to shoot for a few seconds) -Boss moves slower, but is able to shoot slow moving bullets (diagonally) that you are suppose to shoot. Is also able to drop soldiers next to him -A quick flash screen that introduces the boss Bugs: -Tap the play button and options button at the same time = being stuck & having to restart app -You can repeatably tap three fire buttons at the same time -Sometimes the flamethrower/laser/explosions lose its audio Positives: -Achieving a high score is mostly based on endurance -Quick gameplay sessions -Responsive controls -Neat idea Thats all I have for now. Anyone want to share some high scores? Just got 535
Thanks for the great feedback Oscar! Thanks for pointing out these bugs too, we're getting them fixed. 535 is really high! our highest is around 630
Quick update: We've balanced and polished some weapons and submitted the game a week ago. Hopefully we'll launch next week! Thanks again for beta testing guys
We're excited to announce that Tap Army will be available on Sep 16th! Make sure to check this thread as we will posting promo codes in the next few days Official Trailer: Subscribe to the TouchArcade YouTube channel
Here we go.. 5 promo codes: MR3HXKFMXYW6 XWLR4JYET6NR 3PML73949R7M XXEFATXNFHNL T3PMFW6M4W4Y Give it a try and let us know what you think
I got XXEFATXNFHNL! So far, I dig the new icon I'll be back with more. Any radical differences from the last Testflight version?