Didn't get TestFlight email. Maybe it's bugged or you don't have any build for TF yet. I worked on a couple of projects with Unity so I know how hard it can be. Actually I couldn't even produce a game other than prototypes. So it's nearly impossible for me to do what you did or you are gonna do. Yes I'm talking about Tallowmere 2 of course. First of all don't know what kinda algorithm you are using for level generation but you can check Spelunky one if you haven't. Because I think this needs a lot larger level chunks with more variety of traps and maybe some secrets. Also different themes for levels will be cool like 1-15 forest, 16-30 ice, 31-45 desert etc. Shopkeeper's random item level scaling must be improved too IMO. I don't wanna see 1 star flamethrower when I'm in room >5. These are just my opinions. As I said I know it's so much harder to do things than talking about them like me. Proof: https://i.imgur.com/EOqFoSu.jpg Vbulletin couldn't reduce the size, had to upload imgur and just **** Safari on iPad. It is nightmare to edit something or choose a word.