Universal Talisman (by Nomad Games)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Apr 30, 2014.

  1. athros

    athros Well-Known Member

    Nov 13, 2011
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    I can confirm that worked on mine, and I'm now seeing the High Res graphics.

    Thanks for the quick turn around jaxon58!
     
  2. athros

    athros Well-Known Member

    Nov 13, 2011
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    #222 athros, Mar 18, 2015
    Last edited: Mar 18, 2015
    Note: I play with Runestones off. They're fun sometimes, but it can really skew the game.

    The problem is, at least to me, the AI never closes it out.

    Crown of Command Ending: ~9-11 in either Strength or Craft with ~7-10 in the opposite is enough for me to get all the way through. The AI had 14's in both, was the Dwarf, and I managed to make it to get the win (2 versions ago). The AI should have been running for the inner lands at 12, especially as Dwarf.

    Ice Queen: 12's is enough to begin the trek. 14's is almost a shoe in. 16's give a greater than 75% chance you're going to win, especially if you have Fate. The AI hit 18's (100% win vs Ice Queen) before trying to make the trek. I was 2 spots ahead, with 14's, and managed to take it.

    Warlock Quests: 9's. All I need are 9's. I can usually manage to obliterate the AI within 30 minutes (depending on quests). The AI will barely make it to the middle region before I'm closing it out. If a game pops this, I usually restart.

    I don't think the AI gambles at all. So, by taking the safe route, it tries to guarantee victory, but in doing so, never gets close. I think I lost to the AI once or twice when I was learning, because I couldn't remember the timings to jump into the Inner Region.

    Other things I've noticed:

    Talisman Bloodbath OFF: Sometimes, the AI gets stuck trying to bash on a character for a specific item. I've managed to kill several AI players with that one. It varies from game to game.

    I have yet to see an AI character go farther than 3 spots into the Dungeon. I don't know how the Highlands are going to be yet.

    Those are off the top of my head.
     
  3. jaxon58

    jaxon58 Well-Known Member

    Feb 15, 2013
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    Fair enough.
    There are some situations that hold the AI back from 'going for it'. For instance, if they have a Warlock's Quest and cannot get through the Portal of Power until they've completed it, that can slow them down no matter what their stats are.
    Having a Craft of 18 is all well and good, but you need a decent Strength to get past the Pit Fiends too if you take that route.
    Anyway, I'm not denying that the AI isn't great.
     
  4. athros

    athros Well-Known Member

    Nov 13, 2011
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    Absolutely. I don't remember the conditions (Warlock Quests, Items, Followers) of those games, just what the end results were. In the case of the Crown, the Dwarf had a 14 in both (lots of really great kills and trophy trade in's), but I don't remember if there was a Warlock Quest holding him back. As I play more, I'll try to keep some notes for you guys.


    It does what it needs to most of the time. It has some issues, but in a game this complicated, what AI doesn't have problems?
     
  5. JasonLL

    JasonLL Well-Known Member

    Feb 21, 2014
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    How do I use the astrologer card? I took a monster card and want to place it on the top of the adventure deck during my opponents turn yet I am unable to do so. The card has a blue glow indicating it can be used during the start of their turn yet when I touch on the astrologer to use it just says dismiss then I touch on the astrologer again (after it's zoomed) to see the card I chose and it still gives me no confirm option.
     
  6. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    There are a number of cards that have very tricky timing, when you click on Astrologer is there an option to queue it up? I've found the trick is to queue it up at any point during the player going before your intended target so that it will go off at the exact tiny window needed to cast successfully.
     
  7. JasonLL

    JasonLL Well-Known Member

    Feb 21, 2014
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    I finally figured out I had to do a quick double tap on the astrologer card while it was glowing blue at the very start of their turn in the bottom play area.

    Thank you for the help though I will certainly keep that advice in mind. Very reminiscent of MtG with all the interruptions and counter spells in this game :D.
     
  8. projectmoonlightcafe

    projectmoonlightcafe Well-Known Member

    Oct 26, 2010
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    Anyone play the physical copy? A few weeks ago I finally bought the last expansion to Talisman 2nd edition (Dragons). That thing was going as high as $400 on eBay. I was just lucky to get it at a DISCOUNT price of 110 euros...lol
     
  9. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    As opposed to some cards in Talisman that say "ANYTIME" and mean it. I once, just as a test, dropped a "make it instantly my turn" right in the middle of my friend's turn when I saw he was in the midst of choosing which item he'd like from the traveling merchant just to be a twit. ;)
     
  10. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Yes. I've got half the game legit, color copies/printouts of the rest. 2nd edition.

    It's a great beer & pretzels game, but tends to drag. The mobile version has been a serious boon since it's difficult to play any board games right now since we have a 22 month son at home who wants to be a part of anything we're doing... :)
     
  11. projectmoonlightcafe

    projectmoonlightcafe Well-Known Member

    Oct 26, 2010
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    lol tell me about it. I have a 3 year old.
     
  12. jaxon58

    jaxon58 Well-Known Member

    Feb 15, 2013
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    The Astrologer did cause us a few problems. We don't normally allow objects/followers to be queued in the same way that spells are.
    Get used to double-tapping cards in the play area, it's the best and quickest way to use things!
     
  13. CalinR

    CalinR Well-Known Member

    Jan 16, 2013
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    There's white text at the bottom of the screen in the advanced options menu, just so y'all, know. Looks like version info. Not a big deal at all, just FYI for jaxon
     
  14. kid

    kid Active Member

    Oct 27, 2008
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    #234 kid, Mar 22, 2015
    Last edited: Mar 22, 2015
    the AI still doesn't know how to use objects that can carry other items. I've seen them constantly dropping items because they think they've reached their limit even though they have the bag of carrying or similar with nothing in it.

    the AI could do with some work. they play way too conservatively and do some completely illogical things most games. examples:

    using an axe to build a raft, the raft takes them over their carrying limit so they drop it... then do the exact same thing next go and the next and so on in an endless loop.

    rolling the die for movement, then using a card that lets them move any distance up to the amount rolled (eyes of the hawk for example), then moving the amount that they rolled with the die anyway. complete waste of time. another variation of this that I just witnessed, an AI character rolled a 1 for movement, then cast eyes of the hawk. he can only move one space anyway, casting the spell was completely pointless.

    using an axe to build a raft. next turn using the riding horse follower even though they have no intention of moving, but use the raft they built last turn instead.

    the poltergeist. if any AI gets the poltergeist, it's basically the end of their game. they will just move back and forth between the same two squares.

    the wand of dragon fire. if an AI player gets this item they will use it constantly, meaning they never gain any trophies and thus severely limit their ability to gain stats.

    using mesmerism to take a mule off a player who had both a mule and a horse and cart, why not take the horse and cart??

    the warrior using the soul drinker, he can already roll two dice for his attack, why take the risk of rolling a double with the soul drinker?

    dropping an item that gives them more bonus to their attack rolls or stats in general in favour of ones that give less.

    using an illogical item in combat. the AI will sometimes choose a weapon that gives a lower modifier than another they possess.

    teleporting to completely illogical places.

    hardly ever entering the dungeon.

    never moving to squares that contain enemies even if they could easily beat them.

    inability to calculate other players attack strength. often AI characters will attack other players believing they have the advantage because their stats are higher, but don't take in to account items or abilities the other player has so actually end up with a big disadvantage. this happens a lot with the monk. the AI thinks he only has 2 strength so attack him over and over, never wising up to the fact he adds his craft value to his attack strength.

    some characters never using their abilities. I have never once seen the gambler 'reduce the odds', even when it is more beneficial than just rolling again. for example, he needs one more attack point to win a battle, instead of using one fate to reduce the odds and add one to his attack roll he will use one fate to roll again.... often resulting in him rolling less than he originally had. it's not just the gambler though, I've never seen the sorceress beguile either, there are others too that I can't recall right now.

    always moving to 'nothing' squares. by this I mean they will always choose to move to a square such as the castle or a square with a rune gate (even though they have no intention of using the gate) where their turn will end without them having done anything, instead of moving somewhere they have to draw a card.

    suicide. a strange one that I've seen a couple of times. a character will repeatedly try to defeat the sentinel even though it's an auto lose situation for them.

    there are lots of other silly things they do, I can't remember them all right now. by far the most annoying though is the picking up of items they have no intention of keeping. they will always move to squares that have items on them even if they don't want or need any of the items, and then they will pick each item up, realise they have hit their carrying limit and drop the same item. this is really annoying if someone dies who had lots of stuff. the AI will move there and pick up and then drop each and every item, why can't they just use the 'leave object here' option?
     
  15. kid

    kid Active Member

    Oct 27, 2008
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    I just encountered a bug. the leprechaun (AI) rolled a 6 for movement and selected to use the winged boots, but then also seems to have selected teleport. now the game is stuck with all the possible spaces he could move to but with the AI seemingly unable to select any of them. the teleport button is showing on the right of the screen and flickering as if the AI is trying to select the option but nothing is happening. tried quitting the game and resuming the game several times but the AI just made the same choices and ended up in the same stuck position. had to abandon the game in the end.
     
  16. trystero

    trystero Well-Known Member

    Aug 11, 2009
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    Kid had some great and comprehensive AI comments above. I have seen nearly all of that behavior over the many games I have played. Some are very common AI behaviors. The suicide one I just saw last game with the Leprechaun.
     
  17. jaxon58

    jaxon58 Well-Known Member

    Feb 15, 2013
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    That's intentional. It's the version information for the build.
    Thanks.
     
  18. CalinR

    CalinR Well-Known Member

    Jan 16, 2013
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    Ok, cool. Wasn't sure if was a thing or not. Awesome work as always. Love the new auto zoom, forget about the complaining on steam lol. It is a little jarring to zoom to the max if the move is over two squares, but I feel like yall totally nailed what was a probably difficult aspect of the game to code.
     
  19. kid

    kid Active Member

    Oct 27, 2008
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    #239 kid, Mar 23, 2015
    Last edited: Mar 23, 2015
    the ninjas description says 'you may avoid enemies in any region....', does this include characters? if so its not working.

    by the way: I'm not meaning to be whiny, I love this game, it's easily my favourite game on my iPad. I bought all the extensions and characters and can't wait for the other extensions.
     
  20. jaxon58

    jaxon58 Well-Known Member

    Feb 15, 2013
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    It was tricky to get right. It only zooms out if movement choices cross regions, and whenever the Reaper is moving, because you need to see where everyone is in that situation.
     

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