Initial imps - very much like Hoplite, not just in the hex-based RL sense, but that combat is largely movement based - combat and movement animations need to be faster - music should be a seperate toggle to SFX - It saves it current state every turn, even when app leaves memory
How in high heaven does this game look great. I bought it but can hardly play it becuase of the artstyle. There is good pixel art (modern taking advantage of hi-res screens to give more detail), and there is bad pixel art (trying to look exactly as it did on an incomprehensible 8-color Apple 2 display). This is a good example of the latter. It is so grainy I can hardly tell what a sprite is and can hardly distinguish it from the background. This might be a great strategic game but the artstlye and graphics get in the way. Funny how I thought it looked good in the screenshots.
Game in not bad, only 0,99 . It is clearly a hoplite clone but the graphics are indeed awful. Gameplay is not bad. Problem is once you have thrown your axe, you can't kill enemies. (Only shield bash remains) So I never throw an axe if I have no rune to teleport to the axe or if there are some enemies left. Hoplite clearly is a better and more polished game than this one.
Yeah the graphics are a bit grainy, as was said. However they're hardly terrible. The problem are scale/zoom ratio and the fact that they're on a tiny screen. Diablo 1 would look terrible on an iPhone screen too, but I'd hardly call it an ugly game graphically - maybe primitive, by this point.
Finally got Rolan. Man, having two dudes to worry about is really changing the dynamic in unexpected ways, not to mention the new items I'm encountering. To the axe concerns, some inventory items are retrievable/reusable weapons. I have a spear like this in my current game that kills all foes in a line. This one's rapidly opening up for me and exposing a great deal more depth and breadth. It's a shame that it's going head to head with another excellent Viking themed game (that's free, to boot). Did I miss a Norse holiday or something? Is there a Viking equivalent of pirate day?
The underlying issue is the limited contrast between the low-res sprites and the background tiles. Look no further than Hopolite to see how low-Rez sprites against a dark background is much easier on the eyes.
I love this game, think it actually improved the mechanics introduced in Hoplite, but am afraid it is still pretty unstable with mid game crashes on my iPad Pro iOS 9.2, beta 4. Though to be honest, though, it could be oddness with the iOS beta or something unique to the iPad Pro that is rendering your game unstable and thus hopefully isn't an issue for others.
Hmmm, I went through and updated all my games today, and now this won't start up. Just keeps crashing. I'm on an iphone 5/iOS 7.1.2, is anyone else having this issue? I'm wondering if it's a GC issue, as I can start the game if I'm in airplane mode...