@Nullzone: Yeah, I've basically described the problem and the error message, and noted also that it seems strange that there hasn't been a single rating in the past 7 days despite a front page review on toucharcade. Well, I assume this will be automatically fixed once the new TM patch comes out (11 days queued already). Not that it really matters any longer, now that the download spikes of the intial release and the toucharcade review are over. Luck is all you need sometimes.
I just left one on the PT-pt store via my desktop iTunes and it worked - or, at least, I did not get an error message back, even though I do not see the review yet.
Thanks a lot for the feedback. That's good news. Let's see whether your comment will show up within the next days or weeks .
Does the new patch address the dialogue portraits, or is that slated for the next patch? I am somewhat ashamed to admit that I held off buying based on them alone. As someone mentioned earlier in the thread, I felt it really hurt my immersion in the game. As far as 11 days in the queu, I know card dungeon just got approved yesterday after 13 days, so hopefully it is soon.
Not yet, unfortunately, but I will queue up patch 1.9.1 right afterwards. So you'll have to wait a little bit longer, I'm afraid.
Has anyone else had trouble connecting to the store to unlock the full game? I've tried restarting my device and also tried on and off wifi. The "Connecting to Store" dialogue box comes up and then just goes away. Can't wait to make the full purchase!
Sorry for being lazy now, but I've just copied the support info from Mangobile's web page. Helps in almost all cases: ***************** The most common causes for problems with in-app purchases (IAP) on iOS are: - In-app purchase is disabled in your settings (Check on Settings --> Restrictions --> In-app purchases) - No network connection (mobile network or WLAN) - Logged in with the wrong account (check on Settings --> iTunes & App Stores) Note that you have to manually restore the IAP after (re-)installing our apps on a (new) device: - Exit to the game's main menu - Tap on the 'Restore purchase' button, enter your account credentials, and wait for a moment If all of this doesn't help, there are two more things you should try: - Terminate all apps running still in the background, especially our game. This can be accomplished via a double tap on the home button - Restart the phone and reinstall the game
Hi. Just got the latest update on Android, with the portraits, and it's great. Thank you! One thing I wanted to report: On the scenario with the first padlock ranger (102?), the victory criteria is to defeat all opponents, even though that's a lie. The criteria is really to get the merchant to the blue area (which will, of course, only happen after we defeat the enemies). Still, I was confused as to why I didn't win after everyone was dead - the blue area want very obvious on my phone screen. Maybe it's worth mentioning that. Cheers.
Time did the trick! I guess it's pretty rare that I buy any IAP so I've never ran into that before. Thanks for the awesome game, niebau!
I was on the fence about this game until I read some of the developer's comments here. Made it easy to support such a talented and dedicated game designer who clearly cares about the fans. $5 happily spent. The new portraits are definitely the right decision I'd say. Any plans for iPhone 6 optimization? (Sorry if this is mentioned elsewhere.)
Few developers are as responsive and committed as Niebau; with the many Mangobile releases on iOS I'm surprised there's not more of a following.
I haven't had the chance to see the game running on an iPhone 6, yet. But Tactics Maiden should be well suited for the iPhone 6's screen resolution and screen aspect ratio of 1.77. This is admittedly theorizing, though. Let me know if there is an issue like black borders or a significant distortion.
Hi. In the current iOS version I can consistently replicate this bug: Open armory Click buy Tap an item you can afford - I click the first on the list Click "no" so you don't buy it The buttons no longer work, I can't sort, close or do anything else and have to kill the app. Nothing serious, but with mentioning. If you cannot replicate it, I can send you my save game, in case it's save game dependent. Edit: it also happens in the latest android version, in a different save game.
Thanks a lot for the hint, pfjt. A silly bug which was easy to find. Fix will be included in the upcoming patch for iOS (now 1.9.2 instead of 1.9.1).
Not at all, happy to help! I was actually trying to long press a weapon in the hopes that it would open my character list so I could see it's effect on each of them instead of just the one mentioned in the top text box Then it asked me if I wanted to buy it, so I canceled it and that's how I ran into it. Is there a way for me to do what I was trying to do, though? Is it even relevant? Cheers.
At the moment there isn't, but it could be implemented the way you've suggested (via long tap). But maybe there is a better way to accomplish this with a slightly modified implementation: - If you tap on an item, the 'Buy yes / no?' dialog doesn't pop up immediately. Instead you are redirected to the unit overview where you can see all the potential changes for your units - The 'Buy and equip' dialog pops up, once you have tapped on a particular unit Thinking about it now, this seems to be a better design in general. Edit: On the flip side, the change might be confusing for players at first, and it would be asymmetric to the 'Sell' functionality. Hmm. Edit: By the way, the name displayed at the top of the armory shows the unit with the worst equipment of this type.
Hi Niebau, I see, thanks for the reply. I'll actually tell you what I am looking for, in terms of use case, and then perhaps you have a good solution in mind. I'm looking for something similar to the Armory screen, when I click one of the items in my inventory and can see the improvements across the board. Sometimes I'm not looking to raise the bar on the lowest-rated element, but more about pushing my main character even further - or maybe leveling everyone in the middle. Also, when I go to shop something, I really want to have an overview of the relevant skills for my squad. So, effectively, I'm looking for something similar to the "My Units" screen, with each individual's relevant stats (so, if a weapon changes Atk and Crit, I'd show everybody's Atk and Crit, and then on the line below the effective change for each unit if we were to equip it). Currently, "No change" and "Atk-1" are relevant, though don't allow me to compare units - as in, will Nastrol be better or worse than Vance, for instance. I'd also benefit from having that information in the Armory > Select item flow. Unsure if it makes sense, but that's really what I'm looking for when buying an item. At the moment, I end up not buying much because I do not have such visibility across the board. But maybe I'm just overcomplicating things. I like the proposed change to the flow - Click -> Units -> Buy and Equip. I don't think it's a big problem for it to be asymmetric to 'Sell' because you're selling unequipped stuff, effectively. Your units are not a factor in the sell decision, for the most part. On that note as well, from the Units screen, any chance of adding an Armory button as well, and not just the Mercs one? Sorry for the wall of text, and I'd definitely love to have more people's thoughts on this, since I'll happily accept that "I may be playing this wrong". So far I've been mostly using "Optimize" for all decisions. Cheers.
Showing the unit with the worst equipped item is just supposed to give you a basic idea what your army is lacking the most. For instance, if you see a change of Atk + 8 if you tap on a sword and Atk +1 if you tap on a spear, you know that spears are currently not your problem. This approach has its drawbacks, of course, especially if you have several units which you hardly use and where you never update the equipment. Adding up the changes for every unit that can equip a particular item and showing an 'artificial item change index' would be much more meaningful. I wonder, though, how many players would understand such a concept. A less sophisticated solution would be to show 2 units instead of 1: The one with the best item of the same type, and the one with the worst item of the same type. I suppose I could somehow squeeze in another row in the top box of the armory (together with a short explanation which would be required then). But only if I further reduce the font size. No big deal for playing on a tablet, but a potential issue for small screen phones and players with poor eyesight. Hmm. I fully understand that. The problem once more is the 'lack of screen space'. If a unit has equipped a rare or legendary item with 3 attribute changes, showing the original attributes as well isn't fitting in the 'unit box' any longer. Here I would have to reduce the font size even more drastically. Yeah, this might be the better choice. Any further opinions from other players? Adding an 'Armory' button to the unit overview is no problem at all. I wonder, though, whether this wouldn't put to much emphasis on the Armory. Personally I think the individual equipment screen is the more relevant one. For the record, this is the way I am using the whole equipment system: a) Going to the 'Optimize Army' screen and pushing the 'Optimize (keep type)' button. Simply because I'm lazy and it saves me a lot of work in step b) and c). b) Using the 'Unit equipment' button to go straight to the equipment of the first unit. There I'm quickly browsing through my core units, and (at least) for Catelyn and Julien I also check the 'Buy' tab to see whether there is better equipment for them available. c) Especially during the early game, I also check whether weapon and boot types match the corresponding skill setup. E.g. a Marksman focusing on 'Magic Shot' should have weapons and boots with +Pow. d) I'm going to the armory and tap on some (or all) of the item types to see whether I have overlooked better items available already. I'm not doing all these 4 steps after every single battle, though. Especially later on, I'm using mainly a) and d), relying on the fact that 'Optimize (keep type)' won't mess up my setup. I'm still doing b) and c) now and then, but not all the time.