That's the idea, yep! It's really more of a "tactical" game as opposed to a strategic one. We noticed during design and testing that the episodes that work the absolute best are when you're in a small cramped area with things coming at you from several directions. As said earlier, you have ranged weapons and the enemy does not. They're slightly faster than you, and they come in much greater numbers. The key to the game is to try to control the crowds and make sure they don't get too close, when they do you're in big trouble.
Sounds great mate, if it captures that classic zombie film atmosphere of a siege we are onto a winner.
I like the idea of the smaller number of units to control. Reminds me of Warhammer 40k Dawn of War 2 because it featured much smaller amounts of units than most games of that type but made you use the ones you had smarter.
What's the uncompressed file size for this one? I want to make sure I've got room. Btw, I've been waiting since the original approval (I don't want to developers to think their silly stall release is working on me).
Only two days left until the release! Be sure to follow us on twitter and/or facebook for a chance to win a promo code tomorrow and get to play the game a day before everyone else! Todays weapon, the shotgun! www.tacticalsoldier.com twitter/facebook