Looking forward to the game; but the icon could have been better. Will campaign 2 be free or in-app purchase?
We're not really ready to talk (too much) about future content yet. We're still trying to sort out the madness of releasing a game, and I suspect tomorrow will be time for a bit of rest. I can say as much as the writing for campaign 2 specifies about 5-6 new levels, several new enemies and several new weapons (and as said, a few more pieces to the story)... That is; a fair share of new content, so it's most likely not going to be free.
Managed to pull away from FF3 long enough to do the tutorial and get going with the first mission. So far it feels very polished, with full camera control, good frame-rate, nicely done 3d graphics (including lighting effects) and music, and a clear and well designed UI. The game is definitely story driven, using comic-book style cut scenes and a mission structure that follows a narrative sequence. One thing I'm liking a lot is that when there are no enemies on the map it handles end-turns automatically, which really helps to keep the flow of the game going. I can't give it a full recommendation until I play the game a bit longer, but so far I'm am very pleased.
Glad you like it so far! It only gets better from there... The first level is a bit "slow" quite honestly. The idea was to let people get used to the controls etc, but it probably ended up a tiny bit too slow with a tiny bit too much empty walking around. As said, it'll only get better.
Is there some kind of skirmish or random battle mode? I really like games where I can play more than just the campaign.
I don't mind a slower start, frankly -- it makes sense in the context of the story, and, as you said, gives you time to get used to the controls.
Well, my very early impressions are certainly positive but I'm stuck already! I don't want to give too much away (despite the fact it's very early on) but: room 1 in base, I have no key so no way out! If I'm missing something obvious (which frankly, seems likely ) perhaps a dev would be kind enough to pm me to avoid spoiling it for others. That aside, it's very polished and I look forward to some more complex encounters if I ever get out of this bloody room! One gripe I do have is regarding the responsiveness of tile selection. I know the interface has a lot to deal with (zooming, rotating, being 3d-ing) but it almost always takes several taps for it to recognise which tile I'm intending to press; sometimes even requiring me to change the view (rotation or pitch) despite the fact that the intended tile is clearly visible. Not a game breaker by any means, just a bit frustrating. Apart from that, the little I've seen looks great.
I'm on vacation in costa rica, but i've finally found some decent Internet (tho still pretty slow by my usual standards). Gonna camp out here for awhile to download this, cause I've been waiting for awhile for this to drop! Hope your app does great! I'll post back some impressions when I get a chance
Just wanted to chime back in with a couple of things: 1.) I don't know how I missed it but I have found my way out of the room. I swear I tried the door I got through but it is pretty early. Sleepy brain! 2.) With regards the responsiveness issue I described; I'm trying out moving the camera so it's top down. So far, so good although it doesn't look as nice. Game on. Edit: Also, after reloading your gun, it defaults to movement mode. Seems like an odd design decision seeing as you're likely to want to fire your gun immediately after reloading.
This is unique. I guess there's much depth of gameplay and replay value. I'll check how interesting it is.
It's nothing like Helsing's Fire really. It's fairly simple, close quarters TBS. It's not breaking new ground but I'm having fun so far.