Trust me: many of us appreciate the fact that you didn't follow the .99 death spiral with TS:UR. That said, a sale before the release of the second campaign makes total sense; 2.99 is a great deal for this hidden gem.
hmmm Sweeeeet, I will grab it when I get home from 9 plus hours at work so dont take the sale down for at least a day lol
Haha, tell me about it... I managed to get a 30 minutes powernap.... yesterday. Release week always suck... Oh well, if you excuse me, now I'm going to go collapse. Enjoy the game!
I've had my eye on this game for a while due to good reviews. TBS games aren't really my thing. Anything in this one likely to make me a convert?
This is less of a TBS and more of a turn-based survival RPG. If you can put up with the slower pace, the game is filled with tense moments that can be very engaging. At the risk of overselling it, TS:UR is one of the few games I've played recently on any platform that treats zombies as more than just AI-free cannon fodder.
Price will be same as the base game, $4.99. There's about as much content in the new campaign as there was in the first one (although it's a lot more challenging, so might take you a while longer to finish ) The story takes place just after the events of the first campaign, the team heads out outside the base on the trails of an escaping villain... (don't want to spoil it too much).
Looks great. I am wondering if you've made any changes to core gameplay with this update. I believe there have been several calls for the ability to carry more than one weapon, even if it's just a melee one in addition to the standard ranged one. I know that the game is pretty tightly balanced as is, but I for one would find it a tad less frustrating to carry a "weapon of last resort."
There hasn't been any major changes to the core rules I'm afraid. (if there would have been, it would have taken even longer to get it done, and we figured you've waited long enough, eehm. ) There HAS been some changes to gameplay though, but on a different level. There's much more intricate missions in campaign 2 requiring you to do things like protect civilians and escort people to certain places, etc. The new bosses also carry a few surprise moves that will require some new strategies to beat.
Hey, I'm happy with the new content (and objectives), and I know that gameplay changes would require a ton of testing to make sure they don't mess the overall balance. Perhaps you could consider that change in a future update. Carrying a melee weapon always seemed like a cool option, but not at the expense of losing a ranged weapon.
All the feedback we're getting is constantly being considered. Not all of it will ever make it in there of course, but that's just the way it is. heh. We'll see what happens; If it doesn't make it into this game it's definitely a good "lesson learned" for the next one... So please keep the feedback coming! We love learning new things.
hmmmm Picked this up last night, definately like the feel of I am surviving against zombies and such. I wish it was a tad faster overall, but so far its engrossing for sure.
Campaign 2 is released!! Just update the game to 2.0, click the "Mopping Up" campaign button on the main screen and hit Buy Campaign. Enjoy.
Campaign 2 is available as an in-app purchase in the game, so you'd have to buy the game first, then the extra campaign. The $2.99 sale on the first campaign is still in effect btw... for a little while longer anyway (thanks to TA for mentioning it on the front page today, figured we should give people that saw it there a chance to pick it up cheap too... )
I have started playing the game and I want to know exactly how hardcore mood differes from normal mood? Is it more zombies or stronger zombies or what? Do I gain a higher bonus and xp if I'm on it or what? It can be turned on or off at any time or requires a restart? Is it playable or just a challenge you will never succeed like endless or what?!