Long post ahead: About a year ago, I had an idea for a game that would sync with your music. I thought it was a sure thing since I believe there are plenty of people like me out there, who keep their music on their iDevices and would like to play a game that builds levels based on it (the first thing I searched on the App Store when I bought my phone was Audiosurf). Two weeks ago Synesthetic was launched and at that time I was afraid two things might happen: 1. the game is a buggy mess and everybody hates it and 2. the press completely ignores me and I get zero exposure. Right now I can tell you my fears were misplaced: most users have given the game great reviews and all the major IOS-game websites have reviewed the game (most of them giving favorable marks, and all of them appreciating what I was trying to do). So everything is fine and peachy, right? Well, no, unfortunately it isn't. At this point in time I've made ~1300$ and by the looks of it I don't think I'll make much more from here on. Thats 1300$ for a year of part-time work, definitely not a good return on investment (I could now probably make the game a lot faster but I assure you I've thrown out a lot more code than I've kept in the final product). So what went wrong? Well, a lot and not that much really. The game was launched on the same day as Fieldrunners 2 and on the same week as Great Big War Game and the latest Batman game (all of these are games with great teams working on them, a lot more money on their side and very recognizable names) but one could argue that none of them was a direct competitor and that every week great games are released on the App Store. Next, and I believe most importantly, Apple did not choose my game to feature in the New and Noteworthy category. I'm not sure if they didn't like it or if they didn't know it existed (the game was approved a whole month before release) but I do believe it was a better app than a couple of the games that were featured. On the other hand some of those games seemed to have done just as bad (or just marginally better) as I have (based on data from AppAnnie) so I'm not that sure how much of a difference it actually makes being featured on anything but the main page. When I started building apps for the iPhone I believed that if you are in the top 5% (quality wise) and get noticed by the press you will at least get the equivalent of a bad salary as a part-time programmer but it appears that only the top 1% break even. Whenever I heard somebody say that their game didn't sell as well as they had hoped, I thought that it was probably because their idea was unoriginal, the product wasn't polished enough or that there wasn't a market for that game but right now I'm not sure what to believe. The game is like nothing on this platform (the only other good music game, in my opinion, is Beat Hazard) and I'm sure there's a market out there. I'm not saying that Synesthetic is perfect (based on the reviews it clearly isn't) but it is a good game (again, based on the reviews) and I'm sure plenty of people who will never hear about it would enjoy it. If you have similar stories please share them and if you think I've made a mistake somewhere or have any advice what I should do with the game from here on, please, tell me.