Universal Swordigo (by Touch Foo)

Discussion in 'iPhone and iPad Games' started by Echoseven, Mar 21, 2012.

  1. crunc

    crunc Well-Known Member

    Aug 11, 2008
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    I caved. :) Will hopefully have time to check it out a bit later today.
     
  2. Captive

    Captive Well-Known Member

    Nov 28, 2011
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    I think this is a absolutely beautiful game for a stupidly low price,but i do get the occasional frame rate drops on ipad2,has anyone else found this?
     
  3. TimEggers

    TimEggers Well-Known Member

    Nov 11, 2011
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    Shipping
    Tiskilwa, IL
    Took a chance on this one, liked the preview movie.

    What an impressive, deep platformer. Just in the first moments you get a good grasp of the RPG leveling system and mini side quests.

    Wow. A lot going on (in a very positive way) for an iOS platformer.

    Good enemy variety, exploration and map system.

    Overall a great value at this price point. I want to play a bit more before writing a review, but my initial impressions are very favorable.

    It's N64 premium platforming on my iPhone. Nice!
     
  4. theblackw0lf

    theblackw0lf Well-Known Member

    Feb 18, 2009
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    The game is currently sitting at #46 on all paid apps

    Not bad :)
     
  5. grenadedodger

    grenadedodger Well-Known Member

    Jul 6, 2010
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    Manchester, UK
    Had me stumped for a bit too, found it by luck to be honest. Don't suppose anyone knows how to do the bit in the wastelands with 3 red boxes and the little gap (hope that explains it!).
     
  6. Endair

    Endair Active Member

    Mar 23, 2012
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    I like this fast and easy platform game. Especially animations are cute!
     
  7. Impressions

    Impressions Member

    Mar 21, 2012
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    Game Impressions

    Just wanted to drop by and say what a great game this is! I'm currently half way through the game and it's been a blast! Keep up the good work devs! :)
     
  8. Gum

    Gum Member

    Mar 23, 2012
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    Easy platformer? Lol. You are in for a surprise! ;-p
     
  9. Neehan

    Neehan Well-Known Member

    Jan 12, 2010
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    An awesome way for the dev to add replayability to this game would be to add a hardcore more once you beat it with super tough enemies. Shouldn't be too difficult to do that.
     
  10. Impressions

    Impressions Member

    Mar 21, 2012
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    I agree it's too easy at the moment because there's no penalty for dying. Dying actually benefits you by teleporting you back to the last checkpoint and healing you back up to full health. I hope the devs can update this by adding some sort of shard/exp penalty for each death.
     
  11. visionwebs

    visionwebs Well-Known Member

    Jan 24, 2012
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    Would love to see an update for this game that brings in hidden secret bosses. The developers tell you they exist but don't tell you how to get to them.

    Then install the places to them in areas not on the main map, and the entrances in places we have already been to.

    Would make this game feel seriously deep adding an extra exploration method.

    For example they could put little innocent looking pillars in the graveyard but you have to hit them in a certain order to open up a trap door leading to a lich boss.

    This app has so much scope!
     
  12. caltab

    caltab Well-Known Member

    Feb 11, 2010
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    Just beat the game(time played 7.5 hrs, not 100%). I don't think the game is too easy at all. In fact, the later half of the game is pretty difficult.

    Having completed the game, I have to say this is the best platformer/ metroid game I have played on iOS. A great mix of some RPG elements, platforming and exploring.
     
  13. Ben!

    Ben! Well-Known Member

    Aug 31, 2009
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    Chicago, IL
    I really don't understand how the virtual controls work so well on iPad and iPhone. I haven't moved any of the buttons around at all but everything feels responsive and I never really miss the button I meant to push. Lots of games use something similar and don't pull it off nearly as well (and, to be honest, seeing that there were five on-screen buttons almost made me wonder if I should grab this).
     
  14. CroRock

    CroRock Well-Known Member

    Feb 20, 2011
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    Croatia
    I didn't ask but I wondered how much it takes to beat the game, so tnx.
    And I totally agree with you about game but would add also that this game has the best controls of all platformers I played on iPhone! Even graphics looks very nice on my 3GS with smooth gameplay! Awesome game.. Really wasn't expect that at fist.
     
  15. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    Casual gamer/marketing dude
    San Francisco, California
    Swordigo Hacks and Slashes Its Way to a Platformer World of Exploration

    What would you get if you combined the adventure and exploration of Zelda with the arcade antics of Mario Bros? You’d likely get Touch Foo’s Swordigo, a wonderfully fun and surprisingly deep platformer that ranks as one of the best of the genre to date on the iOS. Filled with puzzles, quests and of course battles, Swordigo is an impressive game incorporated in a vast world with a good dose of RPG elements.

    Set in the village of Cairnwood, the main character in Swordigo is a apprentice who finds himself thrust into the role of hero after his master is killed by the Corruptors, an evil legion intent on conquest. Throughout the adventure, quests and battles will take you through worlds where locating treasure is just the tip of the peasant iceberg.

    An effective platformer is often able to create a world that not only engages the player, but also provides a lasting effect. Presented in 2.5D, the world in Swordigo has a unique charm and allure that takes on a life of its own. From lighting effects to textures, each of the environments is filled with details that help the game stand on its own. Running this on an iPad, the animation is smooth with good sense of depth. Whether it’s the isolation of an abandoned castle or simply the wind blowing through the trees, Swordigo is one of charm and allure.

    Of course, the hack and slash nature of the battle scenes make Swordigo even better. The control scheme is pretty straightforward with left and right buttons for movement and action buttons for such things as jumping, sword hacking and slashing, moving/holding items, and conjuring magic spells. The button placement is customizable, and you’ll likely want to move the hack and slash button away a bit from the jump button which can inadvertently be hit.

    Swordigo has an intuitive inventory system to keep track of acquired items as well as RPG elements. From this area, players can also keep track of quests which are presented as conversations.

    Something that sets Swordigo apart from the typical platformer is how the game is presented. Unlike other platformers which are broken into different levels, Swordigo is one giant world presented at your footsteps for discovery. For the player, this firmly and effectively establishes that feeling of mystery and exploration. As levels are completed, other areas and places are revealed.

    The RPG elements are another area that not only provides another layer of complexity to the game, but helps balance out the flow of the gameplay. These elements focus on Health, Sword, and Magic. For Health, you can increase longevity which will come in handy as the levels become more complex and difficult. Sword boosts the damage inflicted on enemies. Magic, which is represented by a meter in the HUD and gradually recharges after each use, can be recharged faster with allocating more points to this element. The elements are easily customizable and designed with the casual gamer in mind within a user-friendly screen.

    In Swordigo’s world, adventure is core to the enjoyment of the game. Players will find plenty to explore. Crystal shards can be acquired along the way which can be used to purchase health potions and weapons from the village store. In addition, health and magic potions can be also be found on the journey by destroying enemies, but also on occasion from cutting down plants.

    Speaking of enemies, there are more than enough dangers lurking. The living and breathing ones include a variety of giant grass spiders, cave crawlers, man-eating snapper plants, boulder shooting tortoises, and spike-laden turtles among others.

    The bosses themselves can be pretty ruthless, and given the way the “levels” are presented in Swordigo, can appear at the most surprising times. With names such as Szan the Angry, Boulder the Golem, Zak the Bandit Leader, and Edogani the Deadly, these battles are intensely satisfying.

    The world in Swordigo is begging for exploration with plenty of nooks and crannies for doing just that. Treasure chests are located throughout, but most of the time, they’re well hidden, requiring a bit of digging. In fact, you’ll find yourself at the end of a particular adventure quicker than expected and then turning around to locate your booty. That’s the beauty of Swordigo—often, the simplest path isn’t the well chosen path.

    While the game is designed so that it can be completed without the deeper exploration, most will find these hidden rewards worth the risk. These treasures can range from more powerful swords and spells to tools and gadgets that make advancing much easier. Players may even discover RPG elements within these areas so they’re definitely worth checking out. For example, players will come across a chamber covered in purple slime that requires the dragon grasp spell. Other times, more powerful spells such as missile and bomb spells supplement your arsenal.

    As is typical with other platformers, there are side quests to be found. Swordigo does a nice job of integrating other characters that provide advice and warnings along the way. Other times, they can rather mundane and harmless.

    The environments themselves are full of hidden doorways, switches, pressure plates, and moving platforms. Often what you’ll find which players may find challenging and frustrating in the good sense is a locked door after making it through a dangerous set of obstacles. Wouldn’t you know that the key happens to be located back on the other side of the obstacles? Beyond the living and breathing enemies, the obstacles add to the character and enjoyment of Swordigo. From swinging axes to randomly appearing spikes, getting through in one piece is a lot tougher than it looks.

    Swordigo also incorporates a portal system so players can travel from one area to another relatively quickly. This makes the treasure hunting process much more feasible for those of us who don’t have the patience of taking the long and treacherous way.

    The gameplay in Swordigo is its core strength, and the fluid controls and the depth of the content are significant. With plenty of areas to explore in its vast world, the hack and slash nature of the game give Swordigo the makings of an enduring classic. As you level up your character, there’s a nice balance in the difficulty. The sword wielding battles are both challenging and intense, but the game doesn’t insult your intelligence. Players will face decisions in the path well chosen as well as logically solving puzzles and collecting the right pieces to do so. Other times, success and failure comes to down to well-coordinated timing from jumping platforms to sword-blocking attacks.

    Swordigo also has GameCenter and Openfeint scoreboards and if the depth of the game by itself isn’t enough, achievements. Most players will likely forgo the achievements in the near term with the sole purpose of completing the game.

    The game isn’t perfect, and these are more minor issues than game breaking ones. For one, the checkpoint system seems a little awkward which is noticeable after your little apprentice hero is dispatched and then magically reappears. There are times where it almost feels like you have to start the entire world over or simply dropped off at some random point. On that note and not that I’m complaining, there isn’t a penalty for the apprentice hero’s demise which almost makes the game too easy for some because he regenerates with full health and collected crystal shards intact. Visually speaking, during attacks on enemies, an oversized health and level-up status bars appears which can be distracting. Finally, one potential annoyance is the ongoing beep when you’re running low on health which is similar to the tone found in some vehicles when you leave the keys in the ignition.

    Swordigo is a deep and intense platformer combining strategic RPG elements within a charming adventure. Effectively presented as a vast and mysterious world, Swordigo provides a graphically wonderful presentation with satisfying battles and exploration that should entice novices and advance players alike, keeping them engaged for hours.

    Albie Meter: 5 Stars (one of the best platformers available on the iOS with hours of content and gameplay; plethora of nooks and crannies worth exploring; simple, yet customizable controls; user-friendly RPG elements should appeal to all skill levels; GameCenter and Openfeint support)
     
  16. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    Yes please. :D
     
  17. Jordanrracer

    Jordanrracer Well-Known Member

    Feb 16, 2009
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    New York
    I might buy this but what happens once you complete the game? Can you still play or something?
     
  18. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
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    Copenhagen, Denmark
    Oh, yes!!
    Please.. :)
     
  19. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    No. The app spontaneously combusts on the spot. Also you receive a letter in the mail mocking you for spending two bucks on around eight hours worth of great gaming.
     
  20. Jordanrracer

    Jordanrracer Well-Known Member

    Feb 16, 2009
    1,630
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    New York
    k i wont buy it then. I hate games that get me to delete them once i finish "completing" it.
     

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