GameClub Sword of Fargoal (by Fargoal, LLC)

Discussion in 'iPhone and iPad Games' started by CommanderData, Dec 1, 2009.

  1. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    Well if/when we add OpenFeint (or whatever) support, then there's no reason not to track a bunch of stuff. It won't affect the game play in any way.

    And, glad everyone likes the wand control method. :) I was worried.
     
  2. lookmark

    lookmark Active Member

    Aug 28, 2008
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    A little gameplay question here. I reached level 20, grabbed the sword, and starting making my way back up. I was almost there when I realized I did something really stupid - the sword had been stolen, I somehow missed it, and I didn't know what level it happened (shudder).

    So, here's the question - when the timer runs out, is it game over, or do I have another chance to go back to level 20 and try again with that same character?

    Thanks in advance -
     
  3. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    When the timer runs out, it's game over. If you have touched the sword though, it's worth playing through to see if you can recover it and escape! Really, the game is all about the adventure of it, so whether you live or die, just enjoy the ride. ;) The next update that is coming will accentuate this aspect of the game even more.

    I will see about making it more obvious that you've lost the sword though... and give you some extra ways to find it... in the update.
     
  4. lookmark

    lookmark Active Member

    Aug 28, 2008
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    Groan! Ah well, it was my fault, I dropped the ball.

    I don't mind the idea that it's game over when the timer runs out, as it makes for a suspenseful endgame.... but I do wish the game might tell me what level the sword is currently on (e.g. on the pause screen).

    Anyway, thanks for the quick response - looking forward to future updates, and congrats on a great game with a version that IMO is just pitch-perfect for the iPhone platform.
     
  5. RossC

    RossC Well-Known Member

    Sep 8, 2009
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    Hey great idea about the ranged attacks, sounds fun!
    I would give my second vote for the faster healing time, although it may be faster than the original, it detracts slightly from the pick-up-and-play nature of the game the way it is now when you get to higher levels (of exp) . example: if i'm on a train (or waiting for one!), or only have 5 minutes to grab a quick game, it kinda sucks to have to spend a couple of minutes of that time standing still.

    Not sure what the best way to implement that would be, as you make a good point about needing to keep up with the dungeons timing and not be too unbalanced. I'm sure you will think of a good solution :)

    Openfeint would be cool just to keep track of stats and compare to other players on here, but I wouldn't be interested in any sort of 'speed' challenges, but number of kills, amount of gold collected, level/experience points etc would be fun.
     
  6. bluewomble88

    bluewomble88 Well-Known Member

    Nov 8, 2009
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    I think this is a fantastic idea. Across the top of the screen it could say something like "The stolen sword has been taken to level 21, for now..." and a new little icon is visible on screen somewhere. If it's deeper than your current position it's a downward arrow, if it's higher then an upwards arrow. If you're on the same level it's simply a tick or something. What do you think Madgarden?
     
  7. KungPhoo

    KungPhoo Well-Known Member

    Sep 25, 2009
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    One thing that bugs me is... I'm slow. Really slow. And careful.
    I browse the maze as if I was shopping. And I slay all monsters I can find. I played several hours on one game now, not finding the sword, yet). And I fell in some hole, and there was some really mean beast that just knocked me down and... it's all gone! I wish I could start at the last "save game" spot when I die.
     
  8. ataloss

    ataloss Well-Known Member

    hahaha... I know the feeling, but be careful... the monsters respawn after a while so you may be on a particular floor/level for a very long time... :eek:
     
  9. Boardumb

    Boardumb Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 14, 2009
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    THE BOSS
    Sacramento, CA
    You've just discovered why so many people love/hate roguelike games. It's a bitter pill to swallow when you've invested so much time into your character, and in the matter of seconds he/she's gone forever. But look at it this way, you have a completely new dungeon layout to start making your way through again. And if/when you do make it out alive with the sword, it will be all the sweeter an accomplishment. Plus, if you HAD gotten the sword out, you know you'd be on a second play through anyway ;)

    So I had a thought. Sometimes you can step on a floor switch and it gives you the option to disarm the trap. How does that work exactly? Like what qualifies a trap to be able to be disarmed? I wish there was a disarm ability that you could apply to any trap. Especially with the detect traps spell. Even if you're using one, sometimes there's traps that impede your progress. So you pretty much just have to charge through it and accept your fate. It would be cool if there was a way to disarm the traps you detect.

    On a related note, I noticed that the enemies in the game can be affected by the mushrooms (which is hilarious, watching them float around). But they aren't affected by traps, as far as I've been able to tell. It would be neat if the monsters also could spring the traps. Much like you can bait them into a pit, you could bait them into a particular trap and have it go off. It would also be an interesting way to be able to disarm traps.
     
  10. That's what the sneak option with the smart button is for. It lets you move carefully on top of a floor trap in such a way as to not trigger it. Then you have the option to disarm it. You may disarm it (in which case the trap is gone and you gain XP), you may trigger it but it might fail (you'll hear a "click") and can try again, or you might trigger it and take whatever consequences it holds. But you always have the option -- except for trapped chests and rubble piles. (for now...)

    The monsters do spring traps. The traps just might misfire sometimes -- just as they do on you. But I've seen them teleported, pummelled by a ceiling trap, and fall through pit traps. There may be some who have an innate ability to step lightly over traps, I don't know; I haven't tested to see if every monster springs traps, but I do know the vast majority at least are effected by them the same as you.
     
  11. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    It is my understanding that animals will fall for traps practically every time but that humanoid folk *might* be smart enough to avoid them.
     
  12. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    Sounds amazing, man! Ranged attacks would be grand, and it would add a layer of strategy (specially when you're trying to run away with the sword).
     
  13. KungPhoo

    KungPhoo Well-Known Member

    Sep 25, 2009
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    OK, I request, that

    -when I cast 2 light spells, the light cone should spread out 2x.
    -when I die but have a healing potion in my pocket - take it automatically
     
  14. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    nonverbalist
    Berlin
    That happens already :)
     
  15. fargoal

    fargoal Well-Known Member

    Dec 2, 2009
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    True to an extent. You do take some healing potions, but sometimes the "deathblow" is so great that it takes you too far negative. Below a certain number of hit points some healing potions could remain untaken.

    -- Jeff McCord
     
  16. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    What CAN happen, however, is that you can be suddenly knocked so negative one healing potion can't save you, in which case I'm pretty sure it is lights out.

    (Madgarden or Fargoal, am I right on this assumption?)
     
  17. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    LordGek, you're right. If your HP goes too far negative in one strike, you're dead. Sword through the heart, decapitation, that sort of thing. Kinda hard to drink a potion at that point. ;)

    A lot of the other points you guys have brought up are being addressed... ways to find the stolen sword, more monster/item/environment interaction, etc.
     
  18. j.donald

    j.donald Member

    Nov 25, 2009
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    WELL , the impression looks awesome to me , should definitely go for the tutorial before playing, not a must but will help a lot

    definitely gonna have it for TOFTT
     
  19. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    But a restore potion will save you regardless, correct?
     
  20. fargoal

    fargoal Well-Known Member

    Dec 2, 2009
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    We definitely have future plans for an in-game tutorial! It won't be in our next mini-update (coming soon) but it will be in another update shortly thereafter!

    Glad you have good first impressions of the game!

    -- Jeff McCord
     

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