How about some gameplay footage? And maybe we should stop in this forum to speak neither for, nor about about people we don't actually know. let everyone speak for themselves and get used to live in a universe of pluralistic 'reality'... at least if you are at least sixteen years old, otherwise its fine...
Here is your proper answer: Moral: Teenagers need to learn some patience these days. I know it's a NOW society these days but good things come to those that wait (patiently).
bluewomble88, nothing more to say, it's all been covered already 1000 times. plastic_student, I'd love to have some game footage, just haven't had time to set up and capture anything (working under Linux mostly). Trystero, ego weapons are basically enchanted weapons that contain different kinds of magic. So for instance, a +7 battle axe of Trollslaying might be something you'd find, doing 3x additional damage to trolls (hmm, could have used one of those in this thread...) There may also be ways to force a weapon to take on certain properties.
So you haven't tested it on the actual iOS devices yet so much? I can imagine, at least if I compare my mac version of fargoal with my iDevice version, that it is even more fun with the touch controls. maybe you can just get a snipped with the iPhone cam how to make a werebeare explode or so
Oh, no of course I test on iOS... I test every night on my iPad for at least an hour. But basically, I'm not messing around with videos and junk so much since I'm just working solid on the rest of it, heh.
okay some other question: a year or half a year ago you was telling us about your plan to make a rework on the dungeon generating algorythm so that everything fits together in one whole plausible geometrical structure. does this work out fine and are there any other gameplay benefits despite more intuitive orientation?
Yes it works out great, and well it makes it so I can make more interestingly varied and mind-twisting dungeons. Instead of just 3-4 random maps per floor (plus the main path) all the way down, I can do all sorts of crazy stuff, have secret maps tucked away in some cave that is an offshoot of a bunch of tunnels leading from the sewers, which you must open a grate to get into, etc.
Is there a PC version in the works for SOF2 and if so will it have numpad/vi keys support (so its bearable on a laptop) as well as trackpad? I love SOF on the iPad but I do find the control system frustrating. Thanks
What's wrong with the controls? Fargoal is available in the Mac app store and Intel AppUp store (http://www.appup.com/applications/applications-Sword+of+Fargoal) currently, with Fargoal 2 coming to Mac and PC soon after the iOS release.
Sorry I should have probalby justified that more so it didn't sound like a dig at the game. The controls work well for a touch device but I find I don't get on with iPads etc for gaming and much prefer real buttons, I seem to spend all my time trying to swipe the bezel Thanks for the link to the App store version I can play the game for more than 5 minutes at a time, without having to pass the iPad back to my girlfriend. I put SOF on her iPad for the few times I get a chance to use it and she hasn't stopped playing it for the last three months. Completey unlike any game/genre she is interested in but something about what you have put together has her completely hooked. Thanks
I'm sure I've said this here before but just think it is worth reiterating, when other game developers promise the world in some update and then have nothing to show for it more often than not they've quietly moved on to other projects or simply gotten out of iOS development entirely. In the case of the CRAZED Madgarden, however, he is toiling away at a given update non-stop, surely much to the annoyance of friends and family. Nothing is dropping out until he is good and done...but I think often he gets stuck in some infinite loop of, "Okay, great, this is almost shippable, just one more little tweak...wait, while in here polishing up this bit I might as well tighten up this semi-related aspect as well..."
I'm not annoyed. Not at all. Not at him anyway. Sure, extended family doesn't understand, but we're not really expecting them to. I don't think that's exactly the case either (the bolded). Sure, he is a perfectionist, but that's not what is stopping the game from shipping. He knows when enough is enough, having worked in the "shippable products" field for so long. He also has me! There is so much more going on behind the scenes that people don't know about and I'm not allowed to comment on.
ochief, glad you and your girlfriend is enjoying it! Hopefully that AppUp version lets you play more comfortably. LordGek, you partly right, but it's also just a helluva lot of work. I have bitten off a big bite, but it's not more than I can chew... it's just very chewy.
Madgarden, I have sword of fargoal already for the iPhone. If I buy legends do you see portion of that money or are they two separate identities? I want to buy legends for my iPad2, but if it is a knockoff of your work then I'll pass. I see one is Fargo llc and the other is chillingo so I am a bit confused.
Hey the9quad, thanks! Yes they are both ours, and basically the iPhone version is in transition to 2.0, while the Legends version will remain as the classic version. It was published by Chillingo back when iPad first came out, that's all... just something we figured was worth a try, heh. So there *will* be two wholly different versions once I'm finished with my current efforts.
Yeah this is great so far! Am I being stupid and missing a shotcut for the menu button whilst playing in game? I'm surprised how well the controls working holding two arrow keys down for diagonals on this laptop although I would have thought more of a pain for a netbook where the keys are tiny. Would you consider adding dedicated movement buttons for SOF2 similar to other roguelikes You don't appear to have anything on your website stating the Intel AppStore it might be worth sticking a link up on there. I would have never stumbled across that link unless you'd mentioned it earlier.
It looks like we should have numpad support, as well as WASD: But yes, no trouble adding more key mappings down the road.
Unless I'm missing something, I believe Madgarden makes more money from the original sales of SoF. Chillingo, as for every publisher, gets a substantial cut of the sales for SoF Legend. Developers are often reluctant to talk about it, obviously, since they have a business relationship with each other. Not that it's necessarily the case here... I just thought I'd mention it.