Doffie, dude... there are so many new treasures in 2.0, you have no idea. New shields are the least of it! tzual, yeah the gen2 devices don't have the graphics memory capacity to support the hi-res graphics. However, with 2.0 there should be a reduction in memory usage for graphics, so if I can get it working with the hi-res on gen2 then I will add the feature.
When man, oh man, when? (some kind of lyrical. An optimistic and a pessimistic estimation, please...)
*Smashes head into wall 50 times and gets carried to the ER only to find that my skull disintegrated into the Sword of Fargoal.*
That's what she... oh. Yeah! Well 2.0 is a huge job, but it's coming along radtastically so far. If it does leak into October, I might just have to add a little something extra special as compensation.
An Aha Moment. Madgarden, daily, gives me wet dreams about the upcoming (sic, sorry) Fargoal 2.0. As a result I seem to have forgotten how much fun Fargoal is right now, as is. So, I'd stopped playing for awhile. Anticipatory drooling is rather fun, but I'm glad to be playing again and enjoying what is still my fave iDevice game. I am sure there is a compelling psychological principle to explain my behavior. But, actually being a psychologist (it's true, I confess) I will refrain from such explanations.
Don't worry, Doffie, you're not the only one. But I would suggest to leave the bonus away, because it would cost us at least a day of playing 2.0
Amulets Madgarden, would you consider an amulet or spell that temporarily either protects against or undies the effects of poison? Or some kind of armour or spell with that magical ability?
There is already an amulet that protects against poison, Doffie. I was thinking of also adding an antivenom potion though.
You talking about snake venom (blinding) or poison from wyverns and centipedes? Anyway, there's an amulet for that, "Bugtooth."