Yes, those two dwarves. I'm beginning to think I should name them. Tweedle Dee & Tweedle Dum (props, as always, to Bob Dylan).
Whatcha got against complete chaos, Mindifield? Just kidding. I pretty much agree with everything you said after BUT.
Yep, I think this is what Paul has in mind when he's talking about themes/themed rooms. I'm really looking forward to it! OH and btw, I think he's making the dragon, YOU know the one, Yes, the big nasty one, very much more dragon like for the next update.
Sounds like somebody might be working on a new game soon: check out post #34 http://forums.toucharcade.com/showthread.php?t=55506&page=4
Can't wait to see it! To give credit, while the controls are pretty simplistic, Invictus' recent release of "Fly Fu" is pretty cool with fun pseudo rag doll physics, variety of baddies, and pretty intuitive one attack button fun!
Special secret areas -- I think it's not very good to able to predict that on e the first level, there has to be such a feature, or in this game, somewhere there is a pile of gold... Perhaps if they are random such that they won't be found in every game that one plays? Kinda like in later patched Diablo2 where the chance of the Diablo appearing in the first area if you have sold 50 rings of jordan (or something) is much greater than if you do not, and yet still not guaranteed. Or something similar to the effect with items: Eg. If you find a black orb, the chance of finding something else is greater or lesser. But yet it's not in every game that this will happen.
I don't think the chances of there being one particular thing in the dungeon should effect the chances of there being other things. It's all purely random, which is what makes it so much fun; you never know what you'll find, or when or where you'll find it. That's just it: They already are random. Totally random. Could be first level before you find your first rare, great item, could be 20. You just never know. My suggestion wasn't to make things less random, but to make certain areas where random special items are located ensconced in a secret, heavily guarded area to make it feel like that item is supposed to be where it is and you're going to have to fight to get it. That doesn't make it any more predictable, just more exciting and challenging when you do find such an area, as well as lending a greater air of credibility to that special item's existence there. Finding a black orb or dragonscale shield just lying on the ground as if it fell out of someone's back pocket is great and all -- finding any special item is an exciting windfall -- but if such things, while still being randomly placed, were randomly placed inside a randomly placed, randomly generated hidden area behind a secret door and surrounded by related creatures defending it, well now you've got yourself a fun challenge. It's pretty much the same thing as in scripted, predefined CRPGs, where powerful items are invariably found in places that are hard to access and tough to fight through. Only here they'd still be randomly generated, so you never know where those areas are until you find them.
I am way too big a diablo fan having that influence most of my preferences. I got you. It would be fun to have more randomly placed designed challenge areas.
Sorry if I missed it but is there an update out yet that fixes how this plays on the iPad? If not, when do you expect it to be out?
Are you referring to the video playback problem with the iPhone version on iPad? No update yet but that one is on deck.
Yes, it's called the iPad version haha What was the issue on the ipad? I don't recall any posts on it
The video has to be turned off on the iPad and the game freezes. One of the last updates for Fargoal caused the problem when played on the iPad. I was set to buy the iPad version but wanted to wait until they fixed the current problem. It is the principle of the matter.
Oh I understand the feeling. I was just teasing a bit (this thread tends to be on the silly side of things), It might have to do with the way videos are handled in 3.2 as opposed to 3.1.3. I know when playing it on OS 4.0 I have similar issues. It's not likely to be a quick patch problem though. If I were Paul I'd problably focus on content until 4.0 is finalized and make necessary changes to it (since 3.2 is more like 4.0 it should help things) I could've sworn an update was coming for the iPad version soon but since I don't have an iPad I don't visit the Legends thread often enough to give a confident answer. I have no doubt that Team Fargoal won't let a bug like that stick around for long though
Yeah the iPad update was sent off a few days ago... It's pretty noice. Hopefully it gets accepted and goes live soonly.
Hi, Guys! Greetings and salutations, my fellow Fargoholics. After reading every post from page 60 on, I've finally joined the TA forum, after being at the Fargoal forums for a little while. I've noticed a lot of chatter recently about the temple blessings, and the apparently random enchantments that happen... I may be wrong, but I *think* I've figured it out. If you receive a blessing while your HP is at 100%, you'll gain the enchantment instead of the healing. In addition to having your shield reforged. Since I figured this out, I don't use temples for healing anymore... I wait until I'm at full, just so I can get the shinier sword. Regen spells have suddenly gotten a lot more useful.