GameClub Sword of Fargoal (by Fargoal, LLC)

Discussion in 'iPhone and iPad Games' started by CommanderData, Dec 1, 2009.

  1. VeganTnT

    VeganTnT Moderator
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    Jul 19, 2008
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    The light spell is used to increase the area you reveal when walking around the dungeon

    When the spell is first cast the sudden burst of light will blind nearby enemies. This causes the stun effect which makes them move erratically and potenially causes them to walk into walls and damage themselves

    While light is active the entrance to secret areas will light up when you are close

    Plenty of uses
     
  2. Mrs.Madgarden

    Mrs.Madgarden Well-Known Member

    Apr 6, 2010
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    SAHM and admin. work for Madgarden
    Kitchener, Ontario
    Please tell! I still can't find them without a light spell. I know I am missing a lot of goodies and that is frustrating!
     
  3. GothamCity

    GothamCity Well-Known Member

    Dec 9, 2009
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    thanks for the awesome explanation :)
    you must have play at SoF a lot.
     
  4. Axl Lowe

    Axl Lowe Well-Known Member

    Apr 8, 2009
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    I like that nothing in this game lasts. Shields eventually break, a black orb will eventually not absorb light blasts anymore.. pretty much the only thing you can always count on being there for you, is your sword. :p

    I know that the Enchant Weapon spells supposedly make your sword stronger, but I don't see much of a difference after I upgrade it once. Maybe it's a slow process that requires you to get many enchantments before it really helps?
     
  5. GothamCity

    GothamCity Well-Known Member

    Dec 9, 2009
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    from what i know,the enchant weapon spell don'l lasts forever...i remeber to have obtained one of thos spells,but checked after a while the enchanted word value in the pause menu,it says 0...maybe i'm wrong.. :confused:
     
  6. Axl Lowe

    Axl Lowe Well-Known Member

    Apr 8, 2009
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    Mmmh, that's possible. I somehow thought that enchant spells stacked upon one another, allowing you to upgrade your sword over time, but your interpretation seems more likely.
     
  7. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    The hardest part is that once you have gone through a secret door and revealed the fog behind it, it is harder to compare.

    My theory which doesnt seem hold up is that your natural torchy glow seems to illuminate the wall more. And by more, I mean deeper, as in that it goes futher back into the wall tile graphic. It is so subtle I think I am wrong. This has been killing me. Teach us Doffie!!!!
     
  8. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
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    Often --- not sure if this is always true --- there's a tiny white square in the corner of a moving brick.

    Also, when you're looking at map view, having mapped out a lot of the dungeon floor, there is often a big blank space with no obvious paths to get there. So I have guessed that there's a secret door that leads to a _long_ path to the goodies (or baddies).

    In any case, I am finding LOTS more secret doors than I used to.
     
  9. Enchant spells are permanent. Which is a good thing, as you need it as you delve further down in the dungeon and monsters get much stronger.
     
  10. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Yup, enchant weapon is permanent. Effects like stun, fear, etc. also reduce battle skill. So if you stun a guy before attacking, like say dwarven vault guards, you'll have a much better chance of victory. :)

    The monsters walking into walls while stunned is a new feature for the coming update... VeganTnT is spilling some beans. ;)
     
  11. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
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    Retired, now concentrating on good works and good
    Storrs, CT
    Yes, casualty, it is really subtle. (You know how tricky that devil Madgarden can be.) That's why I feel proud whenever I find a secret door without using the light spell.

    You know, I've often heard reviewers describe games as "deep," and am never sure exactly what that means. But the reason I'm so addicted to Fargoal is that, having played it for endless hours, I feel like I keep learning new things. Noticing more, using somewhat better strategies in difficult situations, etc. So, in that sense, I find this game deep.
     
  12. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    I just hope you guys are also going outside into the sunlight and getting some exercise, heh (it's not as if I am...) Wouldn't want any WOW-like zombies on my conscience! ;)

    That said, the update should be yet more addictive. :p
     
  13. bluewomble88

    bluewomble88 Well-Known Member

    Nov 8, 2009
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    What does this mean? :confused:
    Looking forward to the new update, I've decided not to start another save until it's released. It might be too late now but I have a request..... in the options you can switch off the fanfare sound (which I have done) but can you calibrate it so it still plays the initial fanfare when you start a new game only? I know it's a tiny thing but I like that initial sound but not the continuous fanfare during the game.
     
  14. Tropheus

    Tropheus Well-Known Member

    Apr 4, 2010
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    CSR
    Barrie, Ontario.
    This game killed my family! :mad:
     
  15. gatizo

    gatizo Well-Known Member

    Nov 8, 2009
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    Hmm, I've got the fanfare off during gameplay but it still plays on load. I'd actually rather it didn't, so as not to wake up the wife when I sneek in a quick midnight game ;)
     
  16. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Ahh... that's actually not considered fanfare that's playing on load, it's music. So if you disable music, that bit won't play.
     
  17. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Is there anyone playing with fanfare sound on? :)
     
  18. Mrs.Madgarden

    Mrs.Madgarden Well-Known Member

    Apr 6, 2010
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    Kitchener, Ontario
    yep. I like it that way. I've been hearing this fanfare for months and months now. It seems almost silly to turn it off, its already burned into my brain so why turn it off now! :D
     
  19. hmansion

    hmansion Member

    Mar 25, 2010
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    #2159 hmansion, Apr 26, 2010
    Last edited: Apr 26, 2010
    Fanfare on! Makes each battle more of an "event"! :)


    Now, I also play with "Max Frame Rate" on, but can discern no visual/performance difference with it off. I think Paul said turning it off would help preserve battery life by reducing screen refresh/FPS. Can anyone tell a difference with it on/off in terms of gameplay or visuals?
     
  20. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
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    It's the difference between 60FPS and 30FPS, so it might not be noticable for some on the lil' iPhone screen.
     

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