Universal Swipey Rogue (by First-Order Games LLC)

Discussion in 'iPhone and iPad Games' started by metalcasket, Aug 26, 2015.

  1. firstordergames

    firstordergames Well-Known Member

    Jan 19, 2015
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    Game Devloper
    Los Angeles
    Yes, they increase and decrease the amount you have to swipe for a direction changecto register (larger and smaller arrows for amount). It's helpful if you're trying speedruns in rooms with lots of turning. Setting it to the shortest helps you change directions faster. It also increases the chance of incorrect interpretation of your input, so that's why I made it an option. I didn't want to force the controls to be like that.
     
  2. firstordergames

    firstordergames Well-Known Member

    Jan 19, 2015
    188
    0
    0
    Game Devloper
    Los Angeles
    Nice one!

    Ya, I've been quiet. I'm working on a WebGL port and adding some mobile optimizations also so there will be a new version in a while. Apple made me remove the prize code system unfortunately. :( I guess it breaks some content delivery rules or something.

    My next game is for desktop, but I have a couple mobile concepts that I may share here soon to see if there's any interest (looking for feedback for input control on one game in particular).
     
  3. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    Wow. That's total bs. Wow. I actually liked that.

    Billy

     

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