Universal Survivalcraft [by CandyRufusGames\Kaalus]

Discussion in 'iPhone and iPad Games' started by mestre, Apr 27, 2013.

  1. mestre

    mestre Well-Known Member

    Jun 9, 2009
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    Update is out for testing on android, soon on iOS i think :)
    http://kaalus.wordpress.com/2013/12/15/1-24-out-for-testing/



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  2. nightc1

    nightc1 Well-Known Member

    Oct 19, 2012
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    Wow wow wow. That update will be awesome.
     
  3. redribbon

    redribbon Well-Known Member

    Jun 11, 2010
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    entepreanur,programmer
    damn. i just got out from SC rehabilitation centre. now i have to deal with this update again? o my, goodbye my precious hundred of hours again.
     
  4. Jacob007

    Jacob007 Well-Known Member

    Mar 5, 2012
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    Update is out, just in time!
     
  5. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
    Patreon Silver

    Nov 17, 2008
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    Indiana, USA
    Ugh...I'm so lost. I just bought this and maybe it's just not for me. All I seem to do is walk around until an animal or pack of animals kills me. I don't regret my purchase, I just would like some basic instruction as to wth I'm supposed to do to get started. There are almost no elements that are obvious to me except pumpkins and once I found a seagull egg. Hopefully some kind soul can point me in the right direction?
     
  6. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
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    This is a sandbox game.
    The most important thing to do is to build yourself a home.

    There's plenty videos explaining what to do, IE : http://www.youtube.com/watch?v=vT3MrbeNMUQ
     
  7. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
    Patreon Silver

    Nov 17, 2008
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    Indiana, USA
    Thanks. I guess the biggest thing so far is that I was playing on challenging and once I've toned it down to easy I've been able to explore and whatnot.
     
  8. mestre

    mestre Well-Known Member

    Jun 9, 2009
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    News:http://kaalus.wordpress.com/2014/01/12/new-weapon-video/#comments

     
  9. mestre

    mestre Well-Known Member

    Jun 9, 2009
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    Some great news: http://kaalus.wordpress.com/2014/03/04/explosion-debris/

     
  10. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    Wow, these are some nice explosions O_O
    But if I have to be honest, I think Kaalus should implement more "survival" features like armor, etc., instead of fine tuning other things.
    Otherwise it's still an awesome game!

    Thanks for sharing, mestre.
     
  11. mestre

    mestre Well-Known Member

    Jun 9, 2009
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    News: http://kaalus.wordpress.com/2014/03/08/mayhem/

     
  12. mestre

    mestre Well-Known Member

    Jun 9, 2009
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    1.25 out on Google Play, soon on iOS :)
    http://kaalus.wordpress.com/2014/05/18/1-25-out-on-google-play/
     
  13. Papa Deuce

    Papa Deuce Well-Known Member

    May 15, 2013
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    I know this thread is years old.... but I have this game and am not very good at it..... someone gave me a magazine guide on Minecraft, and I was wondering whether it makes sense to buy Minecraft, considering I am not good at Survivalcraft.
     
  14. Perseus

    Perseus Well-Known Member

    Jun 29, 2013
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    #1034 Perseus, Oct 22, 2014
    Last edited: Oct 23, 2014
    I love this game but the wolves, lions and whatnot at my doorstep every single morning gets really stale. I liked the old simplicity of relatively safe during the day, dangerous at night. It gave going out at night an extra thrill. That sense of "I shouldn't be out here right now lol". If the reasoning is: the animals converge on your scent, then shouldn't there be a temporary measure to mask that scent from a flower or a animal extrements or something?
    Sounds like a fine mechanic: find some dung for each animal you try to ward off, perhaps let us mix it in some ultra potent ward-all and mark some territory. Let's get hardcore with it.
    Or the ol' jurassic park "tie-a-goat-to-a-pole" tactic.
    I'm not saying smart/agressive animals are a bad thing, but lions and wolves sitting side by side outside my doorstep till morning, with a few cows carelessly meandering not 1ft away, not ripping those or eachother apart is a bit odd.

    Unlesss.. It's a huge conspiracy.
     
  15. somedumbgamer

    somedumbgamer Well-Known Member

    May 4, 2013
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    Wolves hanging with cows sounds a bit wonky. I bet that will be addressed in a future update.

    I haven't played in a long time, but have been impressed with the amount of content updates the dev has provided. Seems like this is a labor of love. I need to get back into this!
     
  16. Perseus

    Perseus Well-Known Member

    Jun 29, 2013
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    Yep. Can't deny his dedication and commitment to his playerbase. It's awesome. Examplinary developer. I just hope he makes some adjustments soon.
     
  17. mestre

    mestre Well-Known Member

    Jun 9, 2009
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    1.26 is coming to iOS soon:

    https://kaalus.wordpress.com




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    New crafting table

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    Animals Aggression



    New Cetacean

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    Full changelog:

    1.26

    Added clothing, with multiple clothing items per slot
    Added armor
    Dyeing of clothes
    Added cold and heat effects on the body
    Added wetness due to rain or immersion
    Accurate temperature calculation engine, based on player surroundings
    Made dangerous and exotic animals avoid player during the day
    Added 256 blocks visibility range (16 chunks)
    Added pumpkin seeds and pumpkin farming
    Added cotton and cotton wads
    Added canvas
    Added Cassowaries (with deadly kick)
    Added Barracudas
    Added Beluga whales
    Added whale breathing
    Made animals prey on each other
    Made docile animals occasionally retaliate when attacked
    New crafting table model
    New diamond model
    Sky color changes depending on temperature
    Bigger and more detailed trees
    Fixed progress dialogs glitches
    Fixed occasional text layout glitches
    Speeded up UI when waiting for network operations
    Added FPS and memory counter
    Made fonts hi-resolution
    Added busy dialog when scanning worlds in singleplayer screen
    Fixed glitches in in-hand item drawing
    Added more blocks statistics to Recipaedia
    Weakened explosions propagating too far in long shafts
    Fixed invisible animals on some Windows 8 Phones
    iOS 8.1 compatibility changes
    Added coordinates display to game menu in creative mode
    Fixed excessive throwables hitting power
    Nicer thermometer model and reacts to true temperature
    Fixed pickables not perishing in fire
    New Vital Stats screen
    Added more help articles
    Fixed tall grass rendering glitch





     
  18. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    great work pal, i have it installed from the first day... can't wait for the update!
    thanks a lot for keeping it alive!
     
  19. Dorfdad

    Dorfdad Well-Known Member

    Jan 4, 2009
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    This game needs to come out on PC / MAC as well with cloud saves! I love the game but need it on a big screen.. Would outsell Minecraft in short time!
     
  20. mattyduk

    mattyduk Well-Known Member

    Jul 22, 2008
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    has this game got controller support yet ?
     

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