Update is out for testing on android, soon on iOS i think http://kaalus.wordpress.com/2013/12/15/1-24-out-for-testing/
damn. i just got out from SC rehabilitation centre. now i have to deal with this update again? o my, goodbye my precious hundred of hours again.
Ugh...I'm so lost. I just bought this and maybe it's just not for me. All I seem to do is walk around until an animal or pack of animals kills me. I don't regret my purchase, I just would like some basic instruction as to wth I'm supposed to do to get started. There are almost no elements that are obvious to me except pumpkins and once I found a seagull egg. Hopefully some kind soul can point me in the right direction?
This is a sandbox game. The most important thing to do is to build yourself a home. There's plenty videos explaining what to do, IE : http://www.youtube.com/watch?v=vT3MrbeNMUQ
Thanks. I guess the biggest thing so far is that I was playing on challenging and once I've toned it down to easy I've been able to explore and whatnot.
Wow, these are some nice explosions O_O But if I have to be honest, I think Kaalus should implement more "survival" features like armor, etc., instead of fine tuning other things. Otherwise it's still an awesome game! Thanks for sharing, mestre.
1.25 out on Google Play, soon on iOS http://kaalus.wordpress.com/2014/05/18/1-25-out-on-google-play/ CANONS http://kaalus.wordpress.com/2014/05/17/cannons/ Embedding Blocks Textures & Skins http://kaalus.wordpress.com/2014/05/10/embedding-blocks-textures-skins/ SKINS http://kaalus.wordpress.com/2014/04/05/the-new-feature/ Stone Fences http://kaalus.wordpress.com/2014/03/25/stone-fences/ HAVE FUN!!!
I know this thread is years old.... but I have this game and am not very good at it..... someone gave me a magazine guide on Minecraft, and I was wondering whether it makes sense to buy Minecraft, considering I am not good at Survivalcraft.
I love this game but the wolves, lions and whatnot at my doorstep every single morning gets really stale. I liked the old simplicity of relatively safe during the day, dangerous at night. It gave going out at night an extra thrill. That sense of "I shouldn't be out here right now lol". If the reasoning is: the animals converge on your scent, then shouldn't there be a temporary measure to mask that scent from a flower or a animal extrements or something? Sounds like a fine mechanic: find some dung for each animal you try to ward off, perhaps let us mix it in some ultra potent ward-all and mark some territory. Let's get hardcore with it. Or the ol' jurassic park "tie-a-goat-to-a-pole" tactic. I'm not saying smart/agressive animals are a bad thing, but lions and wolves sitting side by side outside my doorstep till morning, with a few cows carelessly meandering not 1ft away, not ripping those or eachother apart is a bit odd. Unlesss.. It's a huge conspiracy.
Wolves hanging with cows sounds a bit wonky. I bet that will be addressed in a future update. I haven't played in a long time, but have been impressed with the amount of content updates the dev has provided. Seems like this is a labor of love. I need to get back into this!
Yep. Can't deny his dedication and commitment to his playerbase. It's awesome. Examplinary developer. I just hope he makes some adjustments soon.
1.26 is coming to iOS soon: https://kaalus.wordpress.com New crafting table Animals Aggression New Cetacean Full changelog: 1.26 Added clothing, with multiple clothing items per slot Added armor Dyeing of clothes Added cold and heat effects on the body Added wetness due to rain or immersion Accurate temperature calculation engine, based on player surroundings Made dangerous and exotic animals avoid player during the day Added 256 blocks visibility range (16 chunks) Added pumpkin seeds and pumpkin farming Added cotton and cotton wads Added canvas Added Cassowaries (with deadly kick) Added Barracudas Added Beluga whales Added whale breathing Made animals prey on each other Made docile animals occasionally retaliate when attacked New crafting table model New diamond model Sky color changes depending on temperature Bigger and more detailed trees Fixed progress dialogs glitches Fixed occasional text layout glitches Speeded up UI when waiting for network operations Added FPS and memory counter Made fonts hi-resolution Added busy dialog when scanning worlds in singleplayer screen Fixed glitches in in-hand item drawing Added more blocks statistics to Recipaedia Weakened explosions propagating too far in long shafts Fixed invisible animals on some Windows 8 Phones iOS 8.1 compatibility changes Added coordinates display to game menu in creative mode Fixed excessive throwables hitting power Nicer thermometer model and reacts to true temperature Fixed pickables not perishing in fire New Vital Stats screen Added more help articles Fixed tall grass rendering glitch
great work pal, i have it installed from the first day... can't wait for the update! thanks a lot for keeping it alive!
This game needs to come out on PC / MAC as well with cloud saves! I love the game but need it on a big screen.. Would outsell Minecraft in short time!