Universal Survivalcraft [by CandyRufusGames\Kaalus]

Discussion in 'iPhone and iPad Games' started by mestre, Apr 27, 2013.

  1. Parkingtigers

    Parkingtigers Well-Known Member

    Apr 6, 2010
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    Playing on cruel is ultimately kind of pointless. I get the "fear of death" thing, it's good, but really at the moment the biggest risk of dying is fall damage. That gets more more than anything, if you are well fed, careful and well armed the animals are not an issue. (Though that is going to change soon, thankfully).

    Until it gets more dangerous, or until there are more things to go off and discover, cruel mode doesn't really give you much reason to choose it.

    Of course, being a sandbox there is no right or wrong way to play, so YMMV and all that. :)

    I do think the biggest value from these games comes from a long-term building up of your world. Taking an empty wilderness and creating something worth visiting. It's a marathon, not a race. Surviving is never going to be actually a difficult thing to do, so it's how you manage the prospering and use of your gathered materials that adds the spice.

    Oh and you guys playing cruel yet backing up your saves? Yeah, you aren't playing cruel, you're just playing challenging and don't want to admit it. Give it up dudes, you can't choose "no do-overs" and then give yourself an option of a do-over. :p

    I hope the next step for this game is improved terrain generation. I love what is there so far, but having been on a multiple day trek along the coast to explore it's very much the same features repeating endlessly. Would love some valleys, rivers, ravines. Structures would be nice, but essentially I just want more cool natural terrain to stumble across. More biome types, and larger ones too. Boats are coming, but right now there is no reason to ever use a boat as you have infinite ocean on one side, and only small lakes on the other.

    Lost a full inventory to a cave-in. Was digging out a ton of sandstone, and the sand on top buried me. It's instadeath if that happens. Be careful when digging up guys. Rookie mistake, I am dumb sometimes.

    Got tons of copper now at least, still trying to decide what I want my first big project to be, and where to start it. I think I want to make a submarine bursting up through the ice out on my frozen shoreline. Have the conning tower lead down into a submerged hull with windows and external lights. Think that would be cool.
     
  2. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    #802 Sambobsung, May 22, 2013
    Last edited: May 22, 2013
    You do make a point. I've lost 3 cruel worlds do to fall damage >_> and what you said has made me make the decision of deleting my back up save :p
     
  3. nightc1

    nightc1 Well-Known Member

    Oct 19, 2012
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    I'm not a big fan of rogue/rogue-like games, but playing on cruel would be something similar to that... so it's not that appealing to me... still I get why some would enjoy that.

    ...

    This is still my most played game. Having this has also upped my standards a bit on what games I'm purchasing as well as the free ones I'm downloading. It's nice being able to resist a lot of the fluff out there and focus on more full game experiences.

    ...

    I have Q, how high can Werewolves jump? They can easily jump fences... and I thought 2 blocks might be the limit... but then they were jumping a 3 block high wall so I'm a bit confused. I have started to venture out from my safe castle and mine and decided to build a bunch of fence and section off the wilderness to study how animals spawn and what effect a fully fenced off area might have on that. Should I aim for 3 fence lengths high and just hope the werewolves don't get in... or top that with a row of blocks (dirt/sand..whatever is plentiful in that area)?

    I think for now I'm going to just do 1 level of fence and then tree farm where I can to get enough wood for 2x high fences but put a small safe house in each zone. Nicely there are a bunch of lakes nearby too... so it'll be interesting to see how/when fish spawn. If animals are about to get more dangerous then by doing this it'll be sort of a pre-emptive strike to stake my territory. I imagine this is where my save size will start to grow.
     
  4. DOGofWAR

    DOGofWAR Member

    May 11, 2013
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    Hello mate me and a couple others have some SC related blogs that I enjoy.

    http://rudedogblogdotcom.wordpress.com/

    http://checkingthefurnace.wordpress.com/

    http://headburroantfarm.wordpress.com/

    I would also like to check out any other blogs people may have, so post them crafters ;D
     
  5. Riotgirl

    Riotgirl Well-Known Member

    Apr 5, 2012
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    In the end, I chose challenging because I wanted a persistent world. Thoroughly engrossed thus far.

    I've had a couple of deaths: first due to falling; second due to a wolf (common occurrence); third due to a bull; fourth due to laughably, stumbling and falling into my own spike-pit!

    I have an interesting biome that I have not, as of yet, even begun to explore. As from the attached image, my starting area is full of karst like peaks (similar to Guilin in China), with tundra immediately to the SE of one of the karst peaks where I have built my humble abode (into the peak itself).

    An interesting thin strip of tundra leads into the sea, obscured by mist. Aside from a short, exploratory trip along it, I have yet to determine how far this thin strip of tundra extends into the sea.

    My first night was spent huddling in a small enclosed cave that I had dug, deep into the karst peak. It swiftly became dark - too dark to actually see anything beyond the stars - to finish completely enclosing the rustic shelter; thus, I endured the night shivering in my cave, kept company by the howls of wolves and the occasion snarling and padding of feet outside my shelter.

    I have since built a front door and a window (and stone implements), which afforded me views of werewolves during a full moon, snarling and starring back at me through the window. I feel a little more secure - providing I remember to always shut the door behind me ...

    The local population of wolves is my immediate concern, as there are 2 main groups: a pack roaming the lower karst peaks to the West (there is also fresh water lakes, a pack of wild horses, a herd of cows, and a number of chickens), and a pack roaming the beach area, just beyond the grassy verge immediately in front of my peak.

    I have laid a small number of spiked pits, with grass traps; far too small and too narrow. My immediate need is to extend this series and 'bait' the wolf pack into walking / running across my set of traps ...
     

    Attached Files:

  6. mestre

    mestre Well-Known Member

    Jun 9, 2009
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    News from Kaalus blog:
    http://kaalus.wordpress.com/2013/05/24/hunger/

     
  7. Bronxsta

    Bronxsta Well-Known Member

    Wonder what that "large game mechanic" could be? Disease, maybe? Need to keep a fresh food supply or you'll get sick

    Any other ideas?
     
  8. Ravenblack

    Ravenblack Well-Known Member

    Feb 24, 2009
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    I meant to choose to play cruel at least once, but I have a feeling I won't enjoy it. It's not something I would go for in a game like this I guess. In all likelihood I would probably fall to my death because that always happens to me in games.

    Hunger stuff: there better be more options for food if you have eat a balance diet. I guess it becomes essential to become a farmer at some point. The next mech: Crops?
     
  9. Bronxsta

    Bronxsta Well-Known Member

    Oh yeah, forgot about crops. That's a big mechanic too.
     
  10. mestre

    mestre Well-Known Member

    Jun 9, 2009
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    i hope for farming or multiplayer maybe :) and will be nice to see some piston-like blocks in the future :)
     
  11. Smartbomb

    Smartbomb Well-Known Member

    Jun 20, 2010
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    Nice journal, keep us informed of your adventure:)


    Been a few days since I played this... I daren't fire it up as I may loose all track of time again
     
  12. Smartbomb

    Smartbomb Well-Known Member

    Jun 20, 2010
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    Damnit, I knew I shouldn't have started playing it...
     

    Attached Files:

  13. Hound16

    Hound16 Well-Known Member

    Feb 25, 2012
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    I wasn't sure if I'd like this, but it's one of the most engrossing things to ever happen to me on my phone. I've started building a massive series of mines, tunnels and one large tower into the mountain range I made my first little cave dwelling. Memorably I died after being hit by lightning while working on the top of my tower :-D I love waking up, leaving my lair through one of my semi hidden entrances, and exploring the world not entirely sure what's going to happen.

    Quick question though - can you make armor or clothes? There are slots next to the 'eat' box in the character tab, but I've neve managed to figure out what they're for.

    Finally, I'd love the presence of other builders in the world, like a tribe of wild men that spawn when you do at the start, and build their own village as days go by. Obviously they won't like interlopers, and eventually might get more aggressive and start kicking down doors while you sleep :-D
     
  14. Smartbomb

    Smartbomb Well-Known Member

    Jun 20, 2010
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    I'd like to visit your land sometime, sounds intriguing...
     
  15. DarkClawz

    DarkClawz Well-Known Member

    May 10, 2012
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    I was sooo loving this game till, for the second time...I lost my house. Can't find it. The compass only tells me where I last slept I think. I've lost days of work and don't want to start over again.
    What's the point of building a safe house, if you're just going to lose it because you want to go exploring to find new mats?

    Cans anyone tell me how to find my house again? If not, I just don't see the point in building and surviving, just to get lost and lose everything.
     
  16. Smartbomb

    Smartbomb Well-Known Member

    Jun 20, 2010
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    Try committing suicide as a last resort to see where you spawn. If you remember where it was in conjunction to the shore and which side it was on you can try following the shoreline. Also drop blocks of dirt at regular intervals to map where you have looked.

    If you're really stumped, you could try publishing the map in creative mode and posting a link here, I'll have a look around to see if I can find it. Actually if you change the game mode to creative you'll find you can cover the world a lot quicker by flying over it. But do make sure you mark where you are currently.
     
  17. DarkClawz

    DarkClawz Well-Known Member

    May 10, 2012
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    Thanx Smartbomb. I did try to fly around to find it, but I traveled far to find a cave to dig up and as for the shoreline, my first house is by the shore, but the castle I was building was off a cave with a lot of mats and I dug down for diamonds for the compass and that was well away from the shore...and my first house :-(

    I'll try killing myself and see where that gets me. I'll Dropbox first. Should have done that earlier today :-(
     
  18. nightc1

    nightc1 Well-Known Member

    Oct 19, 2012
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    Yeah that's kind of the first rule of exploration, build something along te way as you travel so you can easily find your way back. I like to use 3 block tall towers with a torch on top. So it helps create a little spotlight in the distance to hone in on. I like to put an extra block to aim which direction home (or the next tower) is.

    This is pretty much true for the full version of minecraft too. A map and compass won't do much good there since it doesn't mark your home and the compass points to the last place you slept. The update for SC is supposed to have a new magnet block or something that you can place so the compass can point to it. But it's not any help yet.

    If I were lost I'd pick a central spot. Build a 5 block high tower with a light on it and move in one of the four directions and buil small towers pointing back to the start. Explore for 20min, go back, the try another direction... Wash and repeat until something starts looking familiar. Or go creative mode an do the same thing with flying to explore and fly back to the origin to restart (or sleep at the origin spot and then kill yourself to return to save time)
     
  19. DarkClawz

    DarkClawz Well-Known Member

    May 10, 2012
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    Well, after hours of flying around trying to find my home, I gave up and loaded my Dropbox from two days ago. I went back down to my deep hole-n-the ground to where I last found the diamonds for the compass... they were not where I dug them after my save. Sigh, I guess I'll play again when there's a way to find your home base. For now, I give up.
     
  20. The#1

    The#1 Well-Known Member

    Aug 3, 2012
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    This game has a liading error when i try to play then it wont let me play. Im pretty upset i blew 3.99 on a game that i cant play
     

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