Happy to help. It's nice not being limited to where you can place a chest. I like to use then as cupboards in my crafting/kitchen area. I just sort things out so food is in one, wood and other craft items are in another, special minerals in another and so on. I have a separate area near the exit where I keep weapons and tools.... And another where I keep building materials and gardening stuff. So it is a little nicer organizing stuff .... Side note, my pupkins haven't grown so the idea of a pumpkin farm may be out. I need to try growing them closer to where I found them in the wild (maybe fenced off) before I give up that idea.
Just for lols, check out guncrafter. It's been a nice distraction from the complexities of survival craft, I don't know why, but it put a fat grin on my face when I started playing it...
I downloaded guncrafter but haven't tried it yet. Game time is often quite slim. I find it easier to focus on just a couple games at a time.
Thanks for the info. Didn't know you could stack chests. That'll make my house looks a lot neater Didn't know about crafting=extra storage either. That will be very useful
An update... Last night I went exploring... ended up building a tunnel to get back home. So now I have an outpost I can safely move to from my main house. Also, I got into the electrical side of Survival and actually put together some switches, buttons, and gates, wire, and so on... I turned much of that into a drawbridge that connects to a mountain beside my castle. I took some pics this morning of it. The top portion flips up, the bottom flips down, the other side of the bridege has the trap doors flip down. All are triggered from push buttons so I can use it from either side. Here are the pics (first two are from inside the castle, third is from the other side of the drawbridge with it up):
Wow, that looks so cool, plus I just watched the pathfinding vid and all I can say is: you are awesome! One of the hardest working devs in the biz. I'll be writing a short blog about SurvivalCraft tonight (I made a pledge to start a blog and its my first topic!) so it's exciting to be able to mention all the stuff coming down the line. Great job and thanks for creating such an awesome game!! ^_^
Nice work mate how the hell do I make a drawbridge they look so cool. All these electrics confuse the sh@t out of me, gate for this, gate for that idk what a bloody gate does I'm not a sparky lol someone explain please. I could research more but I suppose it's good convo for this chat. If I don't know, others probably don't unless its just me being dumb XP .
First you make trap doors. The recipedia in the game is your friend. From there you can arrange them over a pit so that they either flip up or down. I actually dug out around the side of my castle to make the pit about 4 blocks deep. So there's no way for an animal to get it. I had to be a little creative on where I placed blocks so the trap doors would go up instead of down... but that all comes from playing the game and figuring stuff out. That's a simple bridge and you can trigger it by hand. Adding electrics is crafting wire and some push buttons takes more work and thought but it's pretty simple. The setup is basically just copper wire connecting each door together including running wire down the pit and up the other side to the other trap doors. From there adding a button to the circuit is super easy since it's just more copper wire and the button. The best way to get a handle on it though is to just make a creative save so you don't have to worry about crafting and have unlimited items to play with. Then you can get an idea about how to use each device. Switches, for instance, didn't work on the bridge since the trap doors take the combination of the on/off signal... I had to figure out that the push button was the best solution. If I wanted to get super tricky with circuits I could use the various electronic gates (probably the SR Latch) to wire it up so the button on the outside was only active if I had exited through the drawbridge... or I could just add a delay loop in that would close the gate a few seconds after I opened it... but that's getting needlessly complex since there's no multiplayer or an enemy that can work doors & gates.
I'm all for more dangerous animals, but we need to be able to craft some guns or something. At the end of the day any aggressive animal can be defeated by jumping up and placing 3 blocks underneath you so you can hit them from safety. Typically if I'm near a bear or pack of dogs, I'll build that quick little tower to stand on and then chuck rocks at em to lure them over and then attack them with a machete and when they run... if it's safe, I'll give chase and finish them.
Oh yeah, TA is finally giving Survivalcraft the praise it deserves The article title speaks for itself: --- 'Survivalcraft' is a Better Mobile 'Minecraft' than the Actual Mobile 'Minecraft' http://toucharcade.com/2013/05/21/survivalcraft-is-a-better-mobile-minecraft-than-the-actual-mobile-minecraft/
I'd be interested to read your blog so maybe you could post the address here (or PM me if that's better - I don't know what's appropriate for the forum). I like reading gamer blogs #
Ah. Finally. After coming out of time-out. I CAN SPEAK AGAIN. Anyways, this new upcoming update looks pretty sick.
I showed my oldest son my drawbridge. He seemed pretty impressed. It's cool to see TA give some favorable feedback to SC. Now if they'd match that with a 5/5 review score.
I made a drawbridge. It has spikes at the bottom as a failsafe to invaders. I just have to turn them on. But before that, I must build it
Goddamn you people! Sold! Or should I say, bought. Despite never playing MC, I have played derivatives: from The Blockheads (wonderful controls, but cynical timers and IAPs) to Junk Jack (failed to ignite my interest - it may have been the 2D sprites). I do have a Xbox 360, but decided against ME because I wanted a mobile experience, and have a backlog of games on iOS as well as Xbox. I also wanted to avoid the awful points system on XBL. The crippled state of MCPE pushed me to the above mentioned derivatives. Thanks to this thread and the informative and enthusiastic players, my stubborn resistance caved in and I bought SC. I'm not going to play just yet as I have a lot on my GTD list to tick-off first. The work and feedback from the developer is both impressive and inspiring. Like most, I echo the realism vision, with respect to the type of animals and NPCs that populate SC (Werewolves are a nice touch, aside. Please resist adding zombies). Looking forward to starting on Cruel, once I plough through my GTD list.