Oh really? Bit of leather maybe? Right now only useful for saddles. Though, I would like to be able to craft some more decorative/protective clothing. Not armour, because I'm tired of the faux-fantasy of Minecraft. I still think that direct combat with wolves is a bad idea, they have the advantage (as they should) and the combat mechanics suck. Btw my vote for best texturepack is Dokucraft. John Smith is really nice, but it's not complete right now. Dokucraft has no missing textures and is similar in style. Wish the default stone was a little less cobbly, but it's a nice pack overall. I'm still stinging about the loss of that copper. I have tons of iron, which in Minecraft is the ore you use the most. Buckets, rail, minecarts, tools and armour (until you get diamond). In SurvivalCraft it's useful for tools, though not essential, and nice to have for iron doors (also not essential). Copper though, you need that for EVERYTHING. All the electrics, pressure plates, switches, wires, the buckets (which have a durability meter). That green ore is the one I'm most keen to stock up on, and seems pretty hard to find so far. I've lost more than I've safely retrieved, being careless.
Maybe there should be armour. I'm pretty sure I stated this in an earlier post, but if you have armour, you speed is slowed down, and you get hungry faster and can't swim as far and such, but have more protection. Maybe in the future add randomly generated ruined buildings, villages and towns, giving the sense that there once was life on your side of the Earth. Maybe some medieval towns with knights and bows and such. Oh and if bows are implemented, maybe we could have a leather crafting recipe that created a holder for our arrows so that we'd have to manage our stock.
Thanks for the tips ! Seriously I totally forgot you could build traps , and that's a great idea about carrying wood around to build chests . I've been making markers when I go exploring so I can get back to my domicile I've just been using 2 sand blocks stacked up with a torch . I got attacked by some piraƱa and almost died - I'm going to try to go back and spear them . I still think it would be cool to have a mini fishing game to catch fish . I can see why these types of games are so popular , the exploration aspect is amazing and with the upgrades it's like the game never gets stale .
Yep, when you go caving the only things you need to make sure you have plenty of is food and wood. So long as you take those, everything else can be found or made while spelunking. Endless supplies of cobble and coal to make tools and torches, so long as you have wood. Make chests to drop off the stuff and keep going. It's usually more efficient to take raw wood logs with you, rather than planks, and convert it to planks/sticks when you need it. Means more inventory space for sweet ores. Also, you can use your personal crafting squares as extra pockets as when you leave the inventory screen any items placed in the crafting area remain there. Can carry four extra stacks using that. As this is being made for touch devices only, Kaalus could take advantage of that fact and make combat something other than just tapping on the enemy in front of you. Maybe when a machete is equipped that it disables the ability to break blocks, and you swipe on the screen like in Infinity Blade to slash at things. I have no idea how difficult such a thing would be to code, or even if it would be fun or desirable to other players, but touch devices do have the potential to have combat that is not just about lining up on an enemy and hitting a virtual button. Gesture-based battles could really differentiate this from vanilla Minecraft. I already like the throwing spears mechanic, having to try and get the right angle for the distance, running to pick the spear up again etc. It's different. And anyone who has played as many hours of Minecraft as I have will appreciate that. That's the joy of this game for me. It's close enough to Minecraft to deliver what I want from that game, but mobile, yet different enough that it can stand apart as something that isn't a pure clone. The potential to take this off on a different direction as regards realism and tone makes this app's future something that excites me.
And that is where this game shines - MCPE doesn't have a large enough world to explore, Eden is creative only and Lunacraft (while good for its time) still runs quite slow.
This is what Survivalcraft is for. Orbit Camera isn't bad actually, it's good for shots like this. Anyways, maybe the throw spear look could be so that line could be directly underneath it I dunno. Oh and sleeping mechanics could also be changed a little, since I just dig 3 blocks down, plop a piece of wood and call it a night. Maybe say you could sleep anywhere, but depending on where you sleep, e.g. In the open, you can sleep, but you will wake up at some point of the night due to not being comfortable enough and say if you sleep near a pack of coyotes, you'll wake up being surrounded and mauled by them. Something like that :/ makin' it more realistic :3
I don't think the proposed sleeping changes will end up being used. No real need for them. All it will do is be an annoyance to players that every X minutes they need to bed down. In a cave you'd drop down a couple of dirt blocks, outside you'd dig that quick hole etc. Pointless busywork that wouldn't add anything. Even though ingame dude might have been awake two days, that's still only 30 minutes for me. The penalty for not sleeping already exists: if you die then you might be a long way from your dropped items when you respawn at the last place you slept. Making sleeping a necessity wouldn't add anything to the game, because finding a safe spot to sleep isn't a challenge. Not in the slightest. Climb inside a quick box of dirt and press a button. Done. Making people do that on a regular basis would just highlight how unnecessary it is. Hunger on the other hand, that is good. Encourages hunting, farming, foraging. Gives you a reason to explore, build farms, develop food stores etc. All of this is good. Sleeping? Eh. Even if you make it require a bed, or some specific item, you just carry that around and dump it down as well. Kaalus knows what he is doing, he'll figure this out.
Hunger is something that, done right, could be better than Minecraft. I'm all about the survival aspect, but Minecraft's hunger mechanic is only an issue for the first hour or so you play. Once you get a wheat farm going, which you can jump start with bonemeal, your food issues are done. Find some melon seeds and never worry about food ever again. So many sources of food, it ends up being stockpiled in huge amounts. In my Xbox Minecraft world I have literally two melons growing on my roof which give me more food than I can ever eat. It's nice to have all the stuff for decoration, and animal breeding uses extra types a bit... but it's just too easy. Sure at some point you want to tech up enough that you don't need to worry about it too much. After all, you want to spend time caving and building, but in Minecraft the time between worrying about food, and never again worrying about food, is too short. SurvivalCraft benefits right now from having a blank slate on that score. If it can just make it take longer to go from regular hunting, to gradual farming, to total self-suffiency, to fully-automated production, that's all it would need. No magic instagrow bonemeal (though collecting bull manure to speed it up slightly would be fine). Just space out the teching up process. Man alive this game gets me excited. So much possibility. Also, unrelated, I tested out the world sharing yesterday. Uploaded my world to Dropbox and sent a link to a friend. He did the same. Works a treat. You could do a world sharing thing, where you build for a day or two, send it to a friend for them to work on their houses etc, then pass it back. Asynchronous multiplayer worlds. Could be great fun to login, check out what your friends worked on then head off to build something to show them when they get the world back.
I agree. Maybe they can make certain animals or monsters that only come out at night. And they would give you a good reason for harvesting them.
Don't let the simple graphics fool you, Minecraft on desktop brings even high-end computers to their knees. Every block and 16x16 "chunk" needs to be accounted for. That's why MCPE only has worlds 255 block square, and horrible draw distance and no caves or pretty skies. On Xbox the draw distance isn't great, and worlds are limited to 1000 blocks on each size. SurvivalCraft is on phones and tablets and yet operates outside those boundaries. It looks like a simple game, but really these things crush systems. Even the big name Minecraft Let's Players, the ones that make a living from their YouTube earnings, and who have a top PC to record, show loading errors and graphical errors in their videos. Honestly, the fact that this game looks this good and performs this well on mobile devices is some kind of technical witchcraft. Infinite worlds. Caves. High numbers of active mobs. I honestly can't figure out how Kaalus managed it, apart from offering his soul to the devil at a crossroads one night.
Makes me think of the movie Crossroads, great movie . Um not the Brittany Spears mess , the Ralph Macchio one . But yeah the view distance to me is amazing, along with the lighting and weather effects . I can't believe I'm playing this on a Mobil device .
Check out Block Earth, although there's no crafting, and it's just a very basic block builder, it does have a fairly impressive draw distance with nice graphics. Cannot hold a candle to this game though, even if it looks nice...
Man this game is awesome. I've completed my first somewhat decent temporary HQ. It won't be long before I set out on another expedition in an attempt to stay alive and to find new things. The sense of accomplishment and adventure easily surpass that of MCE. Oh and that fear of death applies here as well
Has anybody else noticed all the Minecraft fans trying to one-star the game? Lol the lies they say too! Talk about loyalty. I want this to be more like "Jouney to the center of the Earth" or, "Mysterious Island", a Jules Verne Story. Instead of exploding creepers and zombies, how about dinosaurs and giant crabs? Lost ruins of forgotten civilizations? Savage tribesmen and even invading parties of explorers or freaking pirates!?