I bought it after pondering for a few days and finally after watching the video. Having never played Minecraft before, I found that I need to spend a bit of time exploring and learning. To create the 3x3 box Spoiler you need to create a crafting table by putting four planks in the 2x2 . I was in the middle of building a shelter when I got mauled to death by a bear (and this is on Harmless)... But I'm going to try again later today. I managed to make a door but now figuring out how to make a roof.
Yes, the question mark is under the "..." button on the top right hand corner of the screen. You click on the items shown in various categories for explanation, and if there are any crafting recipes associated with the item, there's a "recipes" button. I like this one better than Minecraft Pocket. It doesn't have a lot of things to craft, but the overall look and controls seem better. More animals make for a livelier world; there's a sun and moon with phases too. Cool that one can easily get mods in-game too.
Actually that's a really good ideas about the persistent upgrades . The more you do something the more proficient you become at it. Also the developer might just make this feature an option switchable on and off in the menu , he seems really thorough about giving the player ways to customize their own experience . And um how do you make a roof lol , or put a block above a door ? Is it because I'm using sand ?? They just fall down lol . Awesome game though , I just got star command and I just can't seem to pull myself away from this 'gem'. I see your point, but if you're getting tired and have to rest every so often that could be a downer . I do think the dev will offer it as an option though so folks that don't want quite that much realism can toggle it off . And thanks for the tip I'll try wood or stone for my shelter .
RPG progression mechanics in a sandbox world with literally no end would be horrible. The progression comes from acquiring more stuff, crafting more stuff, building more stuff. Want to get better at mining? Use an iron pick rather than a stone one, it's faster. Want to move around the world faster? Craft a saddle, tame a horse, and ride it instead of walking. Sand and gravel are blocks that are affected by gravity. If there is nothing under them, they will fall. Use anything else, dirt or planks or stone, and they'll stay in place.
All these questions and more have been answered several times throughout this thread, it's worth reading through. But to recap, yes it's worth asking price, it has a helluva lot of stuff, it has better terrain with actual caves, it has day a d night cycles with beautiful sunrises/sunsets, it has bears, wolves, sharks, piranhas, and werewolves that want to eat you, and if you found MCPE a disappointment, rest assured this is more than a clone with much more substance including "infinite" worlds. Check back through the thread, I posted a huge list of all the features, craftables/blocks and other differences in here... @grits: make a 2x3 grid of sand, dirt or wood panels in an enclosed area (with roof preferably) and then click on the character icon (top left, 2nd down) despite your dislike for skipping the night, it's worth doing once as you respawn where you last kipped should you buy the farm.
So what exactly do you 'do' in his game? Is there a goal? What kind of activities are there? I've never played a Minecraft-style game, but in the vids I've watched of this, not a lot seems to happen? Thanks, and sorry for all the questions, just a curious buyer!
So this is a sandbox game. There are no official goals or challenges beyond the overall goals of survival and exploration Night time is when hostile animals roam so you want a shelter. An upcoming update will bring deeper survival aspects so you'll need food and place to rest. To explore deeper and build bigger, you need to mine to gather resources so you'll have to venture into cave systems or create your own mining areas. Better weapons can be crafted to arm yourself. But the main draw of these games is appealing to your creativity and desire to experiment and explore. There are an electrical system so you can set up trapdoors, spike traps, digital clocks. You ride horse and camels across the desert or herd cattle and form a penn near your home. Unexpected moments can strike: a thunderstorm storm can burn down your house with lightning if you're not prepared or you can get cornered by a wolves while hunting. But if you're looking defined objectives, this may not be the game for you.
Minecraft like games really don't have goals. The goals are what you want to do. Build a giant house of gold? sure. Dig to the bottom of the world and get some rare stuff? why not. It is really what you make it. This sounds vague and it is. BUT time flies when you are playing these games. It has that one more quality and before you know it, it has been an hour. If you are going to go for a minecraft game on your iPad or iPhone, go for this or junk jack. I think this is a bit easier to get into since it has all the craft recipes there for you. (if anyone knows an easy way in junk jack to get the recipes, please chime in, I need you) Hope that helps, you can't really go wrong with a game like this.
And the best part is that the dev is constantly updating the game and adding new game-changing features. Here is a list of past updates and added features: 1.0 (initial release, 16 Nov 2011) - 1.1 (screenshots, torches, lamps, tools, controls sensitivity, recipaedia) - 1.2 (sneaking, stairs, slabs, doors, ladders, snow, ice, christmas tree) - 1.3 (basalt, limestone, marble, furnace) - 1.4 (new world format, clay, bricks) - 1.5 (birds, weapons, throwing, food, eating) - 1.6 (emergency bugfix release) - 1.7 (trapdoors, water animations, snowballs, traps, wildboars, game modes) - 1.8 (buckets, water physics, magma, world properties, view angles) - 1.9 (Dropbox, fences, upside-down stairs and slabs) - 1.10 (optimizations, bulls, signs, sulphur, saltpeter, adventure mode) - 1.11 (explosives, fire, matches, magma as fluid) - 1.12 (wolves, cows, milk, diamonds, flat terrain, controls improvements) - 1.13 (creature spawners, eggs, saplings, compass, thermometer, grass spreading) - 1.14 (emergency bugfix release, hygrometer, sharper text) - 1.15 (big performance improvements, bears, machetes, adventure restart, cacti) - 1.16 (smoother framerate, polar bears, paint, falling blocks, environment modes) - 1.17 (3rd person view, 3d tools, creature shadows, physics optimizations) - 1.18 (rain, snow, thunderstorms, thawing/freezing, werewolves, pumpkins) - 1.19 (electricity, new UI, new recipaedia, new help, germanium + lots more) - 1.20 (community content, better caves, creative options, SD card) - 1.21 (fish, horseriding, electricity improvements, camels, leather + lots more) And yesterday, the dev described the features coming in version 22 here. Short version is lack of sleep, hunger, and stamina will all affect the game in various ways (blackouts, slow death, getting winded/drowning if swimming) and improved split-touch controls So this is a committed, dedicated dev who is guided by the desires and suggestions of the community and can be trusted to follow through on promised features. And wait there's more! There's no IAP and a community sharing feature that allows players to download texture packs, share world maps, and create and share adventure maps (specifically user designed maps with goals and stories)
It's funny. I was the same as you guys yesterday, on the fence about buying, then the dev released the info about the coming update and I was sold. If you read the link...IMO, these additions just blow Minecraft's survival aspects away. (For those who haven't played, in Minecraft, you lose health overtime if you haven't eaten in a while. And that's about it. The survival there is mainly crafting better weapons and armors against the roaming monsters. In this game, it's more realistic, surviving against animals. And now with the additions of blackouts, getting winded, and starving, survival is just more realistic and tougher )
@grits: make a 2x3 grid of sand, dirt or wood panels in an enclosed area (with roof preferably) and then click on the character icon (top left, 2nd down) despite your dislike for skipping the night, it's worth doing once as you respawn where you last kipped should you buy the farm.[/QUOTE] Thanks. Yeah dieing does suck LOL. I just feel like maybe to add to the survival aspect only allow every few days or something. I mean can't you just leave every time he could start looking at the feet the survival purpose? Maybe there is a solution you should be allowed to sleep but at the same time it breaks the game. Hmmmmmm
Well the game is amazing , I do 'mildly' lol dislike one thing.... Combat , I have a hard time when I get more than one mob attacking me . I wish the animations on the machete were a little more convincing and I just wish there where more weapons period . Just something about the combat doesn't feel right , but hey it's serviceable . Plus I'm sure it will get easier when I make some iron and diamond weapons . I don't know how damage is calculated , but one time I killed a duck with one spear hit and the next time it just damaged the duck and he flew away . Anyways really game is just so much fun . For someone like me that never really played minecraft it's probably even more of a treat . I'm excited to see what the future brings .
What's your favourite texture pack? I like the Fanver Texture pack by Scarfter. Everything looks nice and all the blocks have textures at the very least.
Combat is awful even in real Minecraft, where you just flail at zombies that walk straight towards you trying to bump you. This game is more realism focused, and I guess if you are having trouble killing things in melee, I'd suggest that really you shouldn't be in melee combat anyway. If you are trying to kill bears in caves, block them in and throw spears at them. If it is wolves out in the open, try not to get too close and run away rather than fight them. Wolves don't drop any items, so the only reward for killing them is to not be killed by them, and you can achieve that easier by running away. Making spike traps looks like the most logical next step, setting up anti-wolf defenses around my base so if they chase me I can lead them through a corridor that will sprout pointy spikes of death. Yes, yes. Or maybe a crush trap, with lots of sand supported on trapdoors, I could run through and as I cross a pressure plate all the trapdoors would close and the sand would bury the pursuing wolf. Hmmm, decisions decisions. The only weapon I'd like to see added right now is a black powder musket. Would fit the survival theme nicely. Something that is stronger and more accurate than a spear, but which requires resources and needs manual reloading. The sound could attract hostile mobs and scare off passive ones. I died earlier while excavating my cave of awesome ore. Found some more exist leading outside, and I was checking the view and fell off a tree. Lost 4 stacks of coal, stack and a half of copper, bunch of other stuff. I got greedy, careless and stupid. Don't be me. By the time I found my way through that labyrinth of tunnels it had all despawned. Welp. Always go caving with some wood so you can drop a chest down periodically and put your stuff in them. Ferry it to the surface in trips. Assume that if you die, you will lose it. Assume also that you WILL die. But the world is infinite, and can always get more. Only lose the time invested, and the time it takes to find more. It's good to be punished for being careless, it makes getting back to base with a ton of sweet loot all the more rewarding because you know that you CAN lose it. Love this game.