Done. The trick to this level is to NEVER shoot a bomb in the last row - I wasted moves, but by letting the bombs come one row closer before destroying them I created the spaces I needed.
I finished the game without any IAP or grinding, it's a very great game, 0.99 is way too cheap for this awesome game. Tips for other players: Do not spend any money or candy on World 1 and 2 , except buying the boss fight object and the tiger and the Epic Dragon. They are quite easy, no need any upgrade nor candy to pass. Remember to pick $300 hidden coins on each lvl and one secert money level each world. World 3 is very difficult compare to 1 and 2, after you buy the dragon to world 3, now should consider buying the Double Sota Spell. That is the most useful upgrade I find out. However, don't buy the ingredient one by one, go to world 2 and buy the whole pack, because you can get the last ingredient at only nearly the end of the game. Now with Double Sota and all the candy you saved up, world 3 should be easier to pass. Don't hassitate on using the candy now, if nesssery, buy more sota and candy from shop to pass the level. There should be enough money left.
Yes, the ending is no longer freezing. I notice that the last sentence in the ending is : The world was safe, at least for a while.... - Does that mean there will be a sequel of this? Looking forward for it, but if it's true, my personal hope is that it has different IAP concept. Actually this IAP problems remind me of Squids. That's an excellent game that people complain about the IAPs that I don't think it is obtrusive at all, so I always defend the game. Here is the contrary. Well, there are always people who complains and there are always people who disagree. That's life!
In next update can you guys include a timmer for each level? I wanna do three stars but Ill have to count the time in my heart or get a clock :/ I never know if I exceed the time or I didnt And one thing about the bomb, if the bomb is at the last lane, you exploded it, the lane after the bomb could be a bunch of grey one, and then you will be stuck cuz the bomb was suppose to explode them. So every time if I saw a bomb at the last lane I have to waste move cuz I don't dare to explode it
Really? When I press pause there's only a menu said restart , map, main menu and shop , nothing else?
What's the effect of getting three stars? I hate puzzle games with timers, can I just ignore the time limits if I don't care how many "stars" I get?
I think you just get more money and the achievemnts. Personally I do not care (I hate this 3 star things too, especially on a story based game), I have 1 star almost everywhere yet I'm enjoying the game (end of world 2 now). EDIT: There are some levels that are time based, where you have to be fast to shoot before the Minix advance. They are not that frequent nor difficult yet imho.
Ooops...sorry about that! There was one clock at some point on the game's development, but we removed it for some reason. I did not remember! By the way, there is an alternative ending for the game if you complete it all with 3 stars! I know some people don't like it, but there is a big part of the users that are really into that.
Wait. That means if I want to see both endings I need to play through the game twice ??? (there's no slot saving system, so I can't see the normal ending, then reload and aim for 3 stars)
Just got this game and so far it's great! except for the controls... I have problems with my left hand, is there a way to flip the screen so I can use my right hand? thank you
No, no...of course not...hahaha. Geez, I'm gonna do a game called Angry Gamers, where iOS users get thrown at developers...lol. I´m gonna be a zillionaire! Anyways, when you finish the game and see the normal ending, your game is still the same...you can go back to any city and get the stars you need to get the special ending, which rounds the story up a bit better. Just a little incentive if you are into replaying the game, that's it. By the way, you only get three stars on Manuel's spots if you play on them three times, including piñatas.
Sorry, I'm afraid you cannot do that. But there are some left handed people in our team and never had that problem :/
That's really to bad. Thank you for letting me know, the game seemed really fun, but just not possible for me to play. Wish I knew before I bought it... :/
It doesn't sound like something that's too hard to implement, though. Sure, both right-handers and left-handers have no problem using their left hand to play the game, but it makes sense to give the players the option to use their right.
This really is a luverly game. I'm hard-pressed to find any faults beyond the purpose of this post, and am looking forward to PvP and co-op. I've even found time to play some Supermagical since the release of TWEWY, and that is a powerful indicator of quality The one, great, glaring flaw are the boss battles. It is almost as if they were designed by another development team altogether, since they go against most of the strengths and mechanical highlights of the rest of the game. I don't mind choosing some comical (and well-written) dialogue options, but the puzzle battles that result from choosing the wrong option are very trite, and exceedingly easy. To play another round of the same puzzle if you make two bad dialogue calls is a completely dumbfounding mechanic: since the puzzle is identical, and since the aiming mechanics really aren't that hard to master, I can see absolutely no challenge, and no fun, in rehashing the puzzle. With very challenging and dynamic puzzles as a result of wrong dialogue choices, boss encounters would suddenly be something to look forward to. Also, I'd have preferred if the last correct dialogue option triggered a massive boss battle, with mechanics unique to boss fights (or even to that particular evil sister). Something along the lines of how the alien boss fights in Kitten Sanctuary changes the board layout drastically, and has the player matching in new ways and adapting and responding to the actions of the boss. Together, far more challenging and varied punishment puzzles for incorrect dialogue choices and really cool, challenging boss fights could make the evil sister encounters the highlights of Supermagical, as opposed to a now necessary and very boring evil, and a point in the game I often choose to quit just before. So, Super Mega Awesome Hyper Dimensional Team and Gala Pocket, for the sequel we all hope for, or possibly for a very generous massive patch and content update, perhaps something along the above lines might enrichen the world of Supermagical