I never played the series before and really loving it. So much so that I purchased a few unlocks. Is the game supposed to restart if you switch out to another app? Mine is not saving my progress unless I complete a full 9 hole round.
This. Wondering if you warp there from a portal on another course...? Anyone have a hint for this? Wonderful game. Premium if you buy the IAP. Great job, devs!
There are a couple of powerups that can get you to the Ghost Flag on Beach Land 3 but it can be hole in oned using the Spoiler Nitro Ball.
In single player, the freemium implementation seems very sound. There are no timers or paywalls, just a in-game currency that you use to purchase shit. Lots of premium games rely on the same mechanic (and there are even some that dole rewards out by random. Heck, its the basis of at least two entire genres ). As far as I have seen, no equipment is needed to play well and progress, which hopefully makes the random nature of progression/unlocks a non-issue. But as soon as you start to compare scores or play directly against other players, wow, buying extra powerups and the divergence in the randomly awarded items that affect gameplay* makes a mockery of the whole idea of competition. At least there is a no-hat-no-power-mode for realtime multiplayer. Perhaps the dev could be persudade to implement the same for async? * Possibly alleviated by the finite nature of stuff. My guess is that before too long, enthusiastic players will have unlocked all the hats that matter.
Loving the game so far. Still powering through the single player so far, but looking forward to diving into the multiplayer soon. Sharing this screenshot as my ball has become stuck in this position. Whichever way I hit it (and however hard) I can't get it to move so I have no choice but to restart the whole round.
We've seen a few issues with people getting stuck in sand traps. Will have that fixed in the next update!
Ghost flags...does every course have one? I now have all the bux from the first four courses, and two ghost flags. Love the replayability.
Great game, only I'm noticing the same issue as the last one that when you exit during a game and then come back later, you lose that game's progress and need to start the course again. Any way to fix this? Love the game otherwise, but this is a big one.
That... entirely resolved any issues I might ever have had with the freemium mechanics of Super Stickman Golf 3. Thanks for the superb design, gameplay- as well as business-wise.
Another bug: I won my first turn-based multiplayer game by having my opponent resign (I was well ahead) - didn't get the trophie card for it either.
Great game.Love it. However,i have a very choppy framerate on my original IPad AIR...Thinking this was to do with still being on IOS 8,i updated my IPad to the latest OS.Didn't fix my issue,still have a choppy framerate unfortunately. Restarted my IPad,reset,intalled SSG3 again,still no joy. I have an Ipad Mini 1st gen and the game is butter smooth on that!...Makes no sense.Although,i've noticed on the AIR there are particle effects that are missing when playing on my old IPad mini. Not seen anyone else report this,so maybe it's a problem at my end.Thought i'd report it anyway.
I think the logic is this: if the opponent resigns early, you don't get anything. However if he resigns after hole 5 or so, you do get the bux and xp. I got them both in that example. But didn't get the trophy card.