If I get the premium unlock, can I challenge another player (who doesn't have the premium unlock) to the downloadable courses?
Made a mistake sorry. With the premium unlock both of you need the unlock to access the courses. If they dont have one of the regular 20 though you can still play those because they are on the device. My bad!
Was just playing on the 8th hole of the space-themed hold on race mode with three other players and when one of the players (who was supposed to get lasered) simultaneously got their ball in, the game crashed # iPhone 6s - iOS 10b2
Spin feature What are the thoughts on the spin feature? Admittedly, I haven't played through too many courses yet but right now I'm really wishing it wasn't part of the game. When I read about it, I thought it would just be a function of certain courses, not all of them. As it is, it's almost like having the magnet ball for EVERY shot. It just makes things too easy. No longer do you have to think about the exact angle and power of your shot, just make sure it'll get close to the green and try to spin it to the hole. I was really hoping for a wind feature instead. I think that could have been terrific addition as it would increase playability. The holes and courses would play differently every time as the wind would affect every shot. You could have it random for each hole with both direction and magnitude (keeping it the same for opponents in matches, of course). You could even have wind that pointed straight up or down. Who cares if it doesn't happen that way in nature - it's SSG! It would really add to the thought process before shots and could have been a lot of fun. Instead, I feel like the spin feature has dumbed things down a bit and made the game much easier. Again, I just started playing the new version and I could change my mind once I've put more time in but it just seems like things have gotten too easy. What are the thoughts from those who played the previous versions and have had a chance to play SSG3 quite a bit already? Ryan, was any thought given to adding wind? How do you feel that spin has affected the game?
Yea we are looking into this. Seems to have happened for a couple people so it might not be registering the cheevo properly.
I'm not seeing an option for it (in game), but just go into your iOS app settings and switch it there..
Ok, gotcha. I just needed to know for my dad. We play SSMG2 and I'll set him up on 3 when I see him this weekend. I already have the premium unlock, so I just needed to know if I had to get it on his phone as well or not. Thanks!
Yea once you cancel it in game unfortunately you have to do it from the Notifications section of the Settings app.
Oh. This is really, really good. And I really enjoy it. Am I surprised? Possibly. But if so, that only means this strangely appeals even to self-proclaimed (and quite pretentious) fans of hardcore, "desktop-like" gaming.
This and the second are free and a lot of fun. What is the thought process behind the three dollar upfront charge for the first installment? Who plays two sequels for free and thinks now I want to pay for the first edition with the least features? I don't understand. Seems bass ackwards.
The first SSG doesn't have any free2play shenanigans, let's be honest, SSG3 with the premium unlock is not really premium. It still has consumables with bux that are used to buy card packs which have random unlocks. It totally does sour the experience for me (even though I did buy the "premium" + XP doubler). The original SSG was all fair with unlocks based on progress made in the single player. No consumables, no unlocks based on luck, no bullshit. A true premium experience. Don't get me wrong, SSG3 is still a lot of fun but I would have preferred a real premium system where you get awarded on progress or challenges completed, not mainly on luck as to encourage that you buy bux and card packs. At least the powerups are unlocked based on progress. However I do miss those achievements around specific goals in specific holes that went into unlocking special powerups (like the super ball).
The 2 sequels are not "free." Not if you want them to play anything like the first game in the series...which was a true "premium" game. As already noted, the presence of consumables somewhat tarnishes the experience for many of us. It's reasonably fairly implemented here, but it's still a bothersome thing...
The game is great fun, but the leaderboard for tour 1 says first player -171 is this possible or is this a leaderboard mixup ha ha, just want to be sure. Because you got to get all the holes in swish and that seems to me impossible. Maybe it's possible with all the power-ups that could be the case.
Is the premium unlock to be able to download community made levels or levels by the dev? Not sure about buying the ability to unlock free-made levels. I think the IAP is still worth it, but just curious.
If you run out of powerups bux can be spent to buy more - 5 bux for first extra powerup, 10 for second extra powerup and so on..