Super Samurai Rampage (By Brackish Games) - IOS/Android Gameplay Check out my gameplay here Subscribe to the TouchArcade YouTube channel
Yea that's exactly what I was saying. I noticed it more when I was in the air. Do you not love the gore or what??? It's a good game! Billy
Yeah the slicing of enemies is spot on. Also, and this is a holy $#!+ moment, if you hold down on rhe screen for a second, start aiming at an enemy....a line cones up showing exactly where your samurai will slash..I don't know how I missed this but it adds another dimension to this game. Now I'm lopping heads off alot more. It's a cool dynamic and I don't know if I missed a vid, but just from what TA'ers are saying, I wonder if anyone thought to hold down instead of just release, or simply just swiping all the time? Anyway, check it out it's sweet. This game really is fun. Awesome job devs!
I missed this as well and I've been playing since the day of release lol. Nice job Chief!!!!!!!!!! It takes a bit to get it down though. I think taps would still be better. I don't know. But man I can't believe I didn't even accidentally see this. Wtf lol Billy
My hand gets tired quickly, but here's some gameplay where some crazy enemies start showing up. High of 594 so far. Subscribe to the TouchArcade YouTube channel
The fighting mechanics are wonderful. I’ve rarely felt so in control of my character’s attacks and movement in any game. There is an almost unlimited potential for skill and intense twitch play. Brackish, you have an awesome foundation here. What I believe the game needs to become an iOS classic is a wealth of progression and customization elements beyond unlockable stages. Weapons, outfits, skills, character personification. Either just for visual effect, or with accompanying skills and mechanics (though preferably separated into a distinct game mode as to not mess with the highscore-chasing of the standard mode). Fatal Fight, which SSR has much less in common with than the comparison in this thread would imply, is a good blueprint for unlockables and progression.
High Score Thanks guys for all the feedback and loving the game! We have an internal battle going on between the Dev team.... can you beat it?
There really shouldn't be an internal battle. Touch control would be much better than all of the swiping. Billy
Update news Tap controls added as per community request! Toggle on/off in the settings menu, tap to move left and right, swipe up to jump. Get your katana out! https://itunes.apple.com/us/app/super-samurai-rampage/id1110068062?ls=1&mt=8
Oh yeah!!! Thanks, devs for changing the controls for us! Now I just picked this up--on Android!!! Thanks for that, too!!! You guys ROCK!!##
Holy Moly! Superb! I'm glad I waited for tap controls because swiping in this game would absolutely be a carpal tunnel inducer. I just downloaded and played for about 15 minutes. Got a high score of 730, so I'm ok with that. Not ready for the big leagues yet, but I'll get there. Oh, yes I will. Kudos to the Dev(s). This is a great throwback game, highly addictive for sure, and should be very successful if fairness still exists in the world. "But you only played for 15 minutes... How can you say that?" you ask. Me: Because I'm an old gamer, from way, way back in the olden days when the earth was young. This makes me an old-school veteran, sort of professional, see? And this game slips so perfectly into the old-school area of my brain pan, making it, uh, highly addictive? I don't know. Shut up. I can't wait to get back to it. That's all I know. I only stopped in here to lavish a bit of praise. No more questions. Back to the game!
Really like what this developer has done with the game. Listening to the community that plays their games and does it's best for the game and it's players. The game itself is worth buying but a developer that does all of this makes it worth way more. Thanks for the controls update.