iPad Super QuickHook (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Kepa, Jun 16, 2010.

  1. riggysmalls

    riggysmalls Well-Known Member

    Jun 27, 2010
    372
    0
    16
    Oregon
    i actually think that'd be a real quick moneymaker, giving you funds to make bigger and better things :) (*ahem like an arpg/sidescroller hook game!)
     
  2. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
    1,891
    0
    36
    Waiter at Chili's
    Dallas
    Yeah the game crashes when Super QuackHook is not wearing a hat, and when you a equip a hat on him you can't take it off.


    EDIT: You can switch hats, but once a hat is equipped Super QuackHook, can not go hat-less.
     
  3. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    This is the only reason I play.

    While I guess there is something to be had by mixing the two genres, I tend to believe those who really love the endless modes aren't big fans of scripted levels and visa versa.
     
  4. Metalbear

    Metalbear Well-Known Member

    Mar 21, 2009
    1,233
    4
    36
    I'll post it for you in a bit.
     
  5. Metalbear

    Metalbear Well-Known Member

    Mar 21, 2009
    1,233
    4
    36
    Sorry for double post, edit button was having an attitude problem. So here it is, albeit a terrible run- I'm the first player to post on Unknown Fate leaderboards:

    [​IMG]
     
  6. Kepa

    Kepa Well-Known Member

    May 16, 2009
    1,988
    1
    38
    Super QuackHook bug sounds like it's definitely based on going left when you have no hat equipped at all. That's funny, and easy enough to fix.

    Did anyone get Gnomey yet? I see that people are finally getting the Shopkeep mask and Secret Level. After a strangely long delay from getting the actual achievements.

    I guess the "stronger achievement detection" for stuff like Taking the Plunge is working, after all. It totally doesn't seem to award you the achievement, but at least it apparently remembers what you got for awarding you the bigger achievements...

    The lag stuff: We're going to offer beta invites to people still having persistant lag, as soon as we get our UDID refresh. (I'll look this thread over to see who was having problems before this post).

    I'm going to be doing another full playthrough of the game over the next few days, to see if I have any achievement problems from a fresh save. If I do, that will be very helpful in hammering out the current achievement bugs.
     
  7. Nightmare13

    Nightmare13 Well-Known Member

    Jul 13, 2010
    112
    0
    0
    IT Programming
    Chicago, IL
    #1907 Nightmare13, Sep 3, 2010
    Last edited: Sep 3, 2010
    I still haven't unlocked Gnomey and neither has my brother. Both of us have Finder of Secrets Gold, etc.

    Regarding the achievement detection, the game clearly seems to feel like I've earned the achievement, it just hasn't been awarded by Open Feint. That being said, the fact that the game thinks I have it already would be indicative of exactly why it won't award it again, properly.

    I've been getting small amounts of lag with QuackHook. Sometimes it will lag when I'm running/swinging when I try to release my finger off the screen, and the hook will fail to release (he'll just swing backwards into the eruption/etc) or the next time he lands instead of sliding he'll just walk forward casually even though I'm not holding the button. It's not a consistant bug but it does show up quite a bit.

    Also, for some reason the game decided to award me a platinum in Meadow Pass. I was attempting to get a top 25 global score, ended up with #26, but the game gave it to me anyway. Small glitch maybe? I'm not complaining but worth noting.

    Sidenote/Tooting my own horn: I'm currently number 1 on the Secret level leaderboard. :p
     
  8. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
    1,891
    0
    36
    Waiter at Chili's
    Dallas
    Kepa, will you also fix it to where we can un-equip the hat on Super QuackHook, because like I've stated before there is not a "Hatless" option for him?
     
  9. Osujxu

    Osujxu Well-Known Member

    Apr 11, 2010
    2,414
    0
    0
    are the buyable characters dlc? and also how do you get to the secret level?
     
  10. Hosweh

    Hosweh Well-Known Member

    Apr 6, 2010
    49
    0
    0
    haha pretty sweet, def an achievement.

    Hey Kepa,

    Still having the same problems, no registered achievement for finder of secrets Gold, All Achievements, and all Dev Scores beaten.
     
  11. Kepa

    Kepa Well-Known Member

    May 16, 2009
    1,988
    1
    38
    It's funny, SQH was originally just going to be Avalanche Mode and that's it, for 99 cents. Hook Champ, waaaay back in its early design, was going to basically be what's currently known as a "runner" game... you'd automatically run to the right, you'd be able to latch things with your grappling hook, and there'd by powerups to grab while running.

    Hook Champ's design changed to a level-based/adventure sort of game, simply because we couldn't figure out a good way to handle the level sections. This was before Canabalt, which really set a good example of splitting your endless mode into "slices". This is a really clear and easy to rip off way of handling an endless mode, arguably leading to the current Runner genre Though there were runner games before Canabalt, they didn't use the "slice" concept, leading to pretty muddled levels.

    SQH was going to be Avalanche Mode, and like 4 racing levels, then the tutorial. It was also going to be 99 cents. Fans of Hook Champ spoke up and really didn't seem to want this. They wanted way more racing levels, and then an Endless mode on top of that, making it more like a Hook Champ true sequel than our original plan of making it a "spiritual successor". With these changes, we also had to make it more expensive.

    The changes to more substantial games, for a larger amount of money, actually worked out for the best. It's true that the top games are always simple 99 cent games, but what you don't see right away are the hundreds of 99 cent games that are fun to play, but commercial failures. Making a game over 99 cents is much safer... if you're not in the top of the charts, you can still make a pretty decent salary if your game is 2 or 3 dollars. The flip side, of course, is that if your game makes it to the top 10, it will stay in there much, much, much longer if it is a 99 cent game.

    I do still kind of want to make a 99 cent "casual" version of Hook Champ. Run-to-the-right gameplay style. I'd just want to do it in a way that wasn't a disappointment to fans of the series.

    Yeah, that's on the list, too. Pretty easy one.
     
  12. SilverCircleCircus

    SilverCircleCircus Active Member

    Jul 27, 2010
    27
    0
    0
    Do I need all platinums for the secret master level, or just beat the dev scores?
     
  13. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
    1,891
    0
    36
    Waiter at Chili's
    Dallas
    Kepa, I love you (no homo)
     
  14. Kepa

    Kepa Well-Known Member

    May 16, 2009
    1,988
    1
    38
    Just the dev scores. The platinums don't actually do anything, they're just for bragging rights.
     
  15. SilverCircleCircus

    SilverCircleCircus Active Member

    Jul 27, 2010
    27
    0
    0
    I'm on a 16gb 3GS, the performance setting has def decreased the lag for me. No shopkeep mask or gnomey with my secrets achievement though.
     
  16. Nightmare13

    Nightmare13 Well-Known Member

    Jul 13, 2010
    112
    0
    0
    IT Programming
    Chicago, IL
    The shopkeep mask seems to unlock slowly. On my brothers iPod, he exited SQH, closed down wifi, opened it back up then restarted, and the mask unlocked when he opened the game back up.

    Gnomey is nowhere to be seen, though.
     
  17. Timmiex

    Timmiex Well-Known Member

    Jun 20, 2010
    222
    0
    0
    Kepa please make an achievement page just like the hi-scores instead of the feint thing. I asked this before please do it!!!
     
  18. Nightmare13

    Nightmare13 Well-Known Member

    Jul 13, 2010
    112
    0
    0
    IT Programming
    Chicago, IL
    What? :\

    The Open Feint integration on this game is absolutely beautiful.
     
  19. Osujxu

    Osujxu Well-Known Member

    Apr 11, 2010
    2,414
    0
    0
    how do you get the secret level
     
  20. weedeatinflyincougar

    weedeatinflyincougar Well-Known Member

    Jun 4, 2009
    1,020
    0
    0
    ...
    ...
    Yeah, but openfeint in general is clunky and slow. Going to the leaderboards from the main OF page takes much longer than checking the leaderboards in-game.
    :D
     

Share This Page