i actually think that'd be a real quick moneymaker, giving you funds to make bigger and better things (*ahem like an arpg/sidescroller hook game!)
Yeah the game crashes when Super QuackHook is not wearing a hat, and when you a equip a hat on him you can't take it off. EDIT: You can switch hats, but once a hat is equipped Super QuackHook, can not go hat-less.
This is the only reason I play. While I guess there is something to be had by mixing the two genres, I tend to believe those who really love the endless modes aren't big fans of scripted levels and visa versa.
Sorry for double post, edit button was having an attitude problem. So here it is, albeit a terrible run- I'm the first player to post on Unknown Fate leaderboards:
Super QuackHook bug sounds like it's definitely based on going left when you have no hat equipped at all. That's funny, and easy enough to fix. Did anyone get Gnomey yet? I see that people are finally getting the Shopkeep mask and Secret Level. After a strangely long delay from getting the actual achievements. I guess the "stronger achievement detection" for stuff like Taking the Plunge is working, after all. It totally doesn't seem to award you the achievement, but at least it apparently remembers what you got for awarding you the bigger achievements... The lag stuff: We're going to offer beta invites to people still having persistant lag, as soon as we get our UDID refresh. (I'll look this thread over to see who was having problems before this post). I'm going to be doing another full playthrough of the game over the next few days, to see if I have any achievement problems from a fresh save. If I do, that will be very helpful in hammering out the current achievement bugs.
I still haven't unlocked Gnomey and neither has my brother. Both of us have Finder of Secrets Gold, etc. Regarding the achievement detection, the game clearly seems to feel like I've earned the achievement, it just hasn't been awarded by Open Feint. That being said, the fact that the game thinks I have it already would be indicative of exactly why it won't award it again, properly. I've been getting small amounts of lag with QuackHook. Sometimes it will lag when I'm running/swinging when I try to release my finger off the screen, and the hook will fail to release (he'll just swing backwards into the eruption/etc) or the next time he lands instead of sliding he'll just walk forward casually even though I'm not holding the button. It's not a consistant bug but it does show up quite a bit. Also, for some reason the game decided to award me a platinum in Meadow Pass. I was attempting to get a top 25 global score, ended up with #26, but the game gave it to me anyway. Small glitch maybe? I'm not complaining but worth noting. Sidenote/Tooting my own horn: I'm currently number 1 on the Secret level leaderboard.
Kepa, will you also fix it to where we can un-equip the hat on Super QuackHook, because like I've stated before there is not a "Hatless" option for him?
haha pretty sweet, def an achievement. Hey Kepa, Still having the same problems, no registered achievement for finder of secrets Gold, All Achievements, and all Dev Scores beaten.
It's funny, SQH was originally just going to be Avalanche Mode and that's it, for 99 cents. Hook Champ, waaaay back in its early design, was going to basically be what's currently known as a "runner" game... you'd automatically run to the right, you'd be able to latch things with your grappling hook, and there'd by powerups to grab while running. Hook Champ's design changed to a level-based/adventure sort of game, simply because we couldn't figure out a good way to handle the level sections. This was before Canabalt, which really set a good example of splitting your endless mode into "slices". This is a really clear and easy to rip off way of handling an endless mode, arguably leading to the current Runner genre Though there were runner games before Canabalt, they didn't use the "slice" concept, leading to pretty muddled levels. SQH was going to be Avalanche Mode, and like 4 racing levels, then the tutorial. It was also going to be 99 cents. Fans of Hook Champ spoke up and really didn't seem to want this. They wanted way more racing levels, and then an Endless mode on top of that, making it more like a Hook Champ true sequel than our original plan of making it a "spiritual successor". With these changes, we also had to make it more expensive. The changes to more substantial games, for a larger amount of money, actually worked out for the best. It's true that the top games are always simple 99 cent games, but what you don't see right away are the hundreds of 99 cent games that are fun to play, but commercial failures. Making a game over 99 cents is much safer... if you're not in the top of the charts, you can still make a pretty decent salary if your game is 2 or 3 dollars. The flip side, of course, is that if your game makes it to the top 10, it will stay in there much, much, much longer if it is a 99 cent game. I do still kind of want to make a 99 cent "casual" version of Hook Champ. Run-to-the-right gameplay style. I'd just want to do it in a way that wasn't a disappointment to fans of the series. Yeah, that's on the list, too. Pretty easy one.
I'm on a 16gb 3GS, the performance setting has def decreased the lag for me. No shopkeep mask or gnomey with my secrets achievement though.
The shopkeep mask seems to unlock slowly. On my brothers iPod, he exited SQH, closed down wifi, opened it back up then restarted, and the mask unlocked when he opened the game back up. Gnomey is nowhere to be seen, though.
Kepa please make an achievement page just like the hi-scores instead of the feint thing. I asked this before please do it!!!
Yeah, but openfeint in general is clunky and slow. Going to the leaderboards from the main OF page takes much longer than checking the leaderboards in-game.