iPad Super QuickHook (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Kepa, Jun 16, 2010.

  1. Ares

    Ares Active Member

    Jun 20, 2010
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    Thanks for the welcome. I basically registered to voice my suggestions on Avalanche Mode.

    I haven't tried the Duel function yet, but it's nice to know that the level sequences will be identical for both players. Luck will still be a big factor when competing with one's own high scores, though.

    I agree that luck will always be inherent when levels are randomly generated, but there are ways of making it play less of a role.
     
  2. Ares

    Ares Active Member

    Jun 20, 2010
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    By the way, has anyone else been experiencing noticeable lag in game after updating to iOS4?
     
  3. TheSporkWithin

    TheSporkWithin Well-Known Member

    Jan 16, 2010
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    College student, studying English/Japanese lit.
    I've been running the GM build since it was released and haven't noticed any differences. Make sure you're not downloading something in the background?
     
  4. fluffyguitarist

    fluffyguitarist Well-Known Member

    Jun 6, 2009
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    I'm CEO, bitch.
    Stuck in Limbo
    no lag on a second generation iTouch running 4.0
     
  5. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Update 1 (already submitted) changelog, verbatim:

    - Content Update: Four all new levels, infested with fungi! New hats, grappling hooks, secrets, and achievements!
    - Unlock requirements for the levels lessened considerably! Beating Dev Scores no longer required to unlock the Nightmare Levels.
    - Bug related to unlock progression fixed: Avalanche 2000 score wasn't meant to be required to unlock Burn Alley. Now used to unlock the Nightmare levels.
    - Use OpenFeint to back up your save, in the settings menu! Transfer your SQH save between devices!
    - Rate Us page added to Rocketcatalog. We tried to make it not annoying. There's a picture of a gnome in there.
    - "Beat one nightmare/developer score multiple times" bug fixed.
    - Interactive credits level!

    As soon as this update hits, we're submitting Update 2! More levels, more content, more fan requests!
     
  6. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Will we lose the grapple hooks if we attained them via this bug? I didn't even realize I'd used the exploit when I bought mine and I'm kind of attached to it now...
     
  7. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    No, you get to keep them.
     
  8. dumbname

    dumbname Well-Known Member

    Oct 22, 2009
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    Are the physics different for the different characters.?
     
  9. Spaztrigger

    Spaztrigger Well-Known Member

    Apr 4, 2010
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    Under your bed
    looking forward to it!
     
  10. TheSporkWithin

    TheSporkWithin Well-Known Member

    Jan 16, 2010
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    College student, studying English/Japanese lit.
    No, all the characters, hats and hooks are purely cosmetic.
     
  11. Boardumb

    Boardumb Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 14, 2009
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    THE BOSS
    Sacramento, CA
    I'm so rating this now.
     
  12. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    to die
    where rice paddies grow...
    mawahhahahahahaha you're going to love this update :D
     
  13. dumbname

    dumbname Well-Known Member

    Oct 22, 2009
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    Wow I'm so weird

    I swear I feel a difference. stupid Psychological shit
     
  14. tmurp14

    tmurp14 Well-Known Member

    May 2, 2009
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    hmmmm Im not sure what it is about this game, but its much more addictive (imo) than hook champ. Hook champ took me like 3 weeks to beat all the levels.... but with super quick hook I finished everything in three or four days. CANT wait for the updates.

    @ Kepa: Do you think you will keep adding more endless levels, or will the Eruption be the only one?

    It would be really great if you made a new one every now and then :)
     
  15. polarsolstice

    polarsolstice Well-Known Member

    Apr 4, 2010
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    kepa, please make an easier Avalance Mode. i can't get pass 4300something after hours of playing. Maybe something like Dino Run?
     
  16. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Eruption will be the last one.

    After the Eruption update, our (currently mysterious) plan will be to make content that appeals to everyone. The hardest thing after eruption will most likely be around Magma Ruins difficulty, at the worst. Otherwise easier.
     
  17. marrybrown

    marrybrown Active Member

    Jun 22, 2010
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    still waiting. hope it will be fun
     
  18. eev

    eev Well-Known Member

    Oct 26, 2009
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    Germany
    it's me or sqh is easier than hook champ, i mean difficulty?
     
  19. jar0d

    jar0d Well-Known Member

    Jan 4, 2010
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    Europe
    SQH is way easier for me, too.
     
  20. TheSporkWithin

    TheSporkWithin Well-Known Member

    Jan 16, 2010
    928
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    College student, studying English/Japanese lit.
    It's easier to complete the levels, since when you die you just respawn rather than getting a game over. Also, the levels so far have only really gotten about as difficult as Golden Bull was in Hook Champ. Just wait til the next update, it should give the vets a bit more of a challenge.
     

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