Yup, greedy greedy greedy! Shame you'll be missing out on some of the best games this platform has to offer.
There always has to be someone that whines about the price. How can a developer be greedy when they are asking $3 (not $4) for a game? HC is worth at least $5 in my book, if not more. Same goes for SQH. And the fact that Rocketcat is nice enough to discount this game to begin with. Sheesh, some people are never satisfied.
I'm kind of convinced you don't know the meaning of the word greedy. Does greedy=extremely generous to you? Because if so, I'd agree. And what does luck have to do with it? The game is on sale for ANYBODY who wants to buy it right now, not just names drawn out of a hat or something. And finally, how could somebody in their right mind accuse someone who's selling a game for two dollars of being greedy? Still not convinced you know what that word means
I remember when i bought seed 2.99 because it was supposed to be a limited time sale. The game went free less than a week later. $2 bucks from a developer who actually keeps his word on pricing seems like a good deal for customers. As for if $2 is too much for a game...hell, if $3 is too much for a game, thats a discussion thats been had on the forums one too many times already, and isnt really appropriate here. Suffice to say, if any of my genesis games cost this much back in the day I would be far richer today.
Tell me any place where, when you don't miss out a sale, you lose? lol... On the gaming topic... Took me a while to get on global 5 of the 1st stage, but I managed! Totally addicted to Avalanche Mode although I could barely get past 2000 .
An EXCELLENT question for Kepa: WHY DO YOU NOT SELL HATS ON YOUR WEBSITE?! I would be the first in line for a baseball cap that had the RocketCat logo on it. Purely for irony's sake I would buy it... and to wear it around to see if anyone would get the joke. Just a thought... It would be a good gift for those who Beta test your future games and promotional purposes as well instead of doing what everyone does now and giving out itunes cards..
Oh! I wanted to report something as well! If you get a new highscore but instead of saying quit, you say retry, said score will be on your local highscore but won't get into the global ones (had to redo the lvl to get it in there).
Got the crown! I tied the number 5 score exactly but beat it in time by 1 one hundreth of a second! My brother also managed to make it on a little earlier than me. Amazing game!
That'd be great, but I believe setting that kind of thing up (in a way we'd want to do it) is pretty expensive. Maybe if we get really big.
Possible Bug I've noticed that if I hit the sleep button on my device when I come back to the game it's frozen, then a second later the pause buttons pop up, then a second after that it crashes to springboard. Also, if I put it to sleep in the menus or level select, when I come back sometimes (not all the time) there's no music at all. But it starts back up again when I pick a level. Anybody else having anything similar?
i don't think it's greedy, i just think it sucks. plus, hook champ did have a sale a couple months after it was released, so i'm not sure why they claim to have a policy about it. and as opposed to physical games (like classic nes/snes games), there's no collector value as a game ages, so i don't know what the developer has to gain by raising prices and never offering sales. saying you won't put something on sale, and also implying the price of an older game is going to increase makes me wonder what hook champ's gonna cost a year from now. i played sqh some more while pooping, and i lost track of time. i'm not sure if that's a good thing or not
Because Hook Champ was their first game, they were still finding their way on the crazy App Store. They experimented with sales and other marketing techniques, nothing new almost every other dev does this too. They saw how games would get released and sometimes mere hours later the price would drop and piss off all the early adopters. This has basically happened to all of us at one point, and it sucks. They made this policy after Hook Champ came out, so it's in effect going forward. And I don't think Hook Champ will be raising it's price anytime soon either, just staying where it's at. And when SQH goes up in price, it will stay there too. That's all. I don't see why anyone would jump on Rocketcat about this, they're one of the most active and accommodating devs on the entire forum. The fact is that a measly $3 for one of the finest games ever released is peanuts, I don't care how many games or apps you buy or what other devs do. I respect them for sticking to their convictions in regards to pricing. If more devs did this there wouldn't be such a wasteland of crapps flooding the store.
Hm, it doesn't suck, in the AppStore customer's main worry is "if I buy this full price today and will it be on sale tomorrow?" That reduces present sales for devs, and low present sales inspire half price and stuff, which punishes early adopters, which lower even more the starting sales, overall sucks for the dev, and the early adopters. What about the later adopters? Well, the early ones were rewarded for the loyalty or w/e, the later ones won't be punished either, that gives you certainty that your money is not gonna be wasted on nothing and you wont have the bitter aftertaste of a "fuk I bought this yesterday and now is a sale", boosting sales. What do 50% off and stuff do? Boost present sales, the moment they happen... at what cost? If it is a 1st time, they hurt future sales, as you don't buy a game twice, but if it is a repeated even, they hurt the overall level of sales, as people won't buy it today as it'll be cheaper tomorrow. That's to answer what devs have to win by not putting their games on sale and giving a 1 time introductory sale. Now, they never said they were gonna rise the price of an older game, it is 2.99 and it'll stay that way, as this one will be 2.99 as well. And yes, they did 1 HC sale after the initial one to 1.99 (in which I grabbed it as I regret eternally not buying it the moment it was out), but that didn't hurt early adopters, as they bought it for .99, and a policy can be implemented at any given time and just because it has been broken before it doesnt mean it cannot be applied it is like saying *insert political comment here, I'm sure you can imagine one*. Hope that helped clearing out your mind