Bulk Paint, Why are these quest with the dragons open up so early in the game? I tried a few, and you are COMPLETELY outgun in every way. Carry even portions is mostly fruitless since many attacks can drain almost the entire health bar. Are you supposed to play them much later?
The Bad Dragons appear when the narrative thinks they should. Its mainly as a taster for what is to come and we don't really expect you to beat them then. I'd say you need to be level 17 or above and have unlocked summons before you give them a go. Ever play Everquest? Remember the Griffin? Remember how it felt to finally take him down after he tormented you in the early game? That's what we were going for there. Well that or Dark Souls
Sorry your game did so poorly. We really liked it at TouchArcade. The reaction people have in our forums over such an insignificant amount of money truly is embarrassing. I have no idea how to right this ship anymore. People just treat developers like the enemy now over a last ditch effort to save their game and studio. Incredible. edit: For real, I genuinely do not know how to convince people to have the slightest bit of empathy towards developers. If a game launches at $X and within a week is drastically cut to $Y, the reaction shouldn't be "MAN #### THIS GREEDY DEV!!! WHY ARE YOU STEALING MY MONEY DEV?!?!?!" it should be "Oh wow, what went wrong with this game's launch and as someone who bought it at the original price and enjoyed it, how can I help?" Sales are never to #### over consumers, they're exclusively to try to keep the game afloat, probably a good 90% or better of the time.
It's definitely worth the original price for me. Tons of content and an improvement over the awesomeness that was the first game. Plus if you bought it now, you couldn't have played it last week
Ah. I see. Now I understand. May be better if the narrative can work in a hint to clue the player that he/she should try that much later (may be even include a level recommendation of 17). Not only have I not reached that level (not even close), I also have not acquired summon ability. Good to hear, as I thought I was doing poorly with respect to what the game wanted. Not played Everquest or Dark Souls, so unfortunately not familiar with the analogy. Question: Where do I find the first material needed for the Thaumaturgist to resist poison? It looks like a musical note with sparkles and is colored blue. I got the other materials but I have only seen this one ONCE. Is there a particular quest I missed to hunt for this ingredient?
This game was an insta buy for me, and happy with the initial price paid, hopefully you wont have to remove it
If, and when, SGQ goes back to full price, here's another buyer After reading Eli's posts on Twitter, and getting GQ for free, how could I not pay full price...
Hey! So reversal is when your next move uses the opposite element of what you were chaining before. It does a lot of damage. For example if you did a fire combo, then another fire combo, then suddenly do a water combo - the water combo would be the reversal. Make longer chains and bigger combos to make the reversal damage even higher
I adored the first one and my only "complaint" is that the whole thing was over too soon. A sequel is just instabuy. When is the price going back up? I don't mind paying more.
Did you read a different thread? No one said any of that, and we've all shown an amazing amount of empathy, I'm the one who brought up the point (and felt like the early adopters at least were owed an apology and the Dev addressing it) and even I said I'm glad I paid the premium price and offered to gift the app to a forum member at the sale price. If that isn't empathy/sympathy I'm not sure what is. I simply look at things pragmatically. At the end of the day this is a business. The reason the business did so poorly is because the business owner did not prepare for the launch. When a business owner charges a customer X for a product, then lowers the price to 1/3 of X a week later, because of mistakes they made, I do believe the customers who paid X are owed an apology, yes. Am I mad because of it - no. Do I feel ripped off - no. Do I think I overpayed - no. Do I think the developer made strategic errors and the early adopters are the ones who got the short end of the stick, and feel the studio should have issued an apology to us - in an ideal world, yes. Bulk paint did apologize, and I am grateful for it.
Picked this up last week, purely as that Guise chap recommended it but haven't got to it yet. The price drop doesn't concern me at all. Things go on sale for a reason, mainly to increase sales, which is also needed in the main for a very good reason. The main thing that I'm never comfortable with, but it's maybe because I'm from a different era, is people referring to £2 games as premium. I bought this for two quid last week and I know that I'll get more than my money worth when I dive in, but two pounds is not a premium price - it's what I give to my youngest as pocket money and I still find it quite sad that by picking up this game for a minimal price, the maker has to sell another >2000 to make it just pay his way for a month - never mind staff, rent, rates etc. Anyway, in my OCD-ness I picked up Glyph Quest too but can't unlock the IAP to pay beyond level 5. Is this a known bug/error? It says my iTunes password is incorrect but it isn't and then keeps saying purchase failed. Good luck with it all, Dev.
$2 is not premium on other platforms. On iOS, it is indeed a premium price.games aren't really cheaper on iOS than on my XBox 360 - in fact they are actually more expensive, for the most part. You have to realize these are actually micro transactions for portions of games. We pay $1-$5 for lots of small little mini games which, in most occasions, we play for less than an hour. With Xbox I research my purchase for days or weeks, go spend $60 on the game I really want, and usually play it for months, spending 20 Hours or more with it (and if there's multiplayer usually much more). With iOS I make impulse buys for a $2, and usually it entertains me on my bus ride home. That's ok.but that's a premium price for that transaction. At the end of the month I've spent much more and gotten much less on iOS (until I get lucky and get a real gem).
Sorry your game isn't doing better. I talked about it on Twitter, here, and NeoGAF, but I'm also not a person with influence! I wasn't happy about the price drop just a week after it came out, but I didn't feel bad about paying the original price at all. In fact, even though I was stuck on an early story point, I knew that with balancing updates coming up, I was getting my money's worth. That said, I finally managed to beat the guardian guys you have to fight while the other mage does her incantation. I guess a lot of it had to do with luck because I was getting better glyphs than usual. Also, I brought a potion with me, and held off on using it until I had killed the boss and just had to worry about his buddies. I actually did several quests after that before realizing that combo matches were possible. The characters talked about it, but I guess I thought the book I was going to get was where the combos would unlock. Needless to say, with no good matches on the board, I went for a combo and was pleasantly surprised. BACK IN THE GAME, BABY! I guess I can safely delete the original game, and this one will take its place in my list of favorite games of 2014. This is complete nonsense, totally insane, and toxic to the iOS industry. If a $2 game is considered premium, and it only entertains you for a bus ride home, you either have a crazy-short attention span that should be checked out by a professional, or you live too far from work. If it's the latter, you should look into a different job because they're clearly not paying you enough if you're upset about spending $2 on a game.
My bus ride is about an hour. My job is fine, thanks. And it isn't insane, it's reality. Also, I never got upset about spending $2 on any game. Surely you're making assumptions that are unwarranted. As per my attention span, it is admittedly short, but that's one reason I'm playing casual games on mobile. They are designed to only entertain you for short periods of time, generally.
The main thing you need to remember is that you need to be in an actual Chain for the Reversal to work. You can see if you're in a Chain by checking that number in the bottom-left corner. No number? No Chain. No Reversal. Other than that, it's important to remember your Opposites - for this and many other reasons - Light / Dark, Air / Earth, Fire / Water, Metal / Primal.
TBF I think most of the grief was merely at the situation and missing out on a bargain rather than anything actually directed at us. In all honesty, the support and community on these forums are easily the best I've witnessed on the internet.
Bulk Paint, Need some advice from you on overall strategy. I am at an impasse with the game. Too frequently I am at levels in which the only way to survive is to use many consumables (health potions, in particular). Feel parts of the game is poorly balanced in this manner. Not skipping any missions (except for adventure quests), thus I see no reason why my character should still be at a level that is ill-equipped to handle the level. Regardless, I have decided to restart the game from scratch to attack it using a completely different strategy. I want to ask you first if this is doable. Instead of going on story-based and optional quests immediately, I intend to grind for all of the staff by doing only the adventure quests as soon as they open up, and will only proceed to do the other quests once I have all of the staff. The reason for this approach is I think a few of the key quests (particularly the optional quests) are severely unbalanced in that the player without protection against poison, blindness, and others cannot pass the level unless repeated consumables are used. Can this be done? Will I be able to gain all of the necessary crafting materials from the adventure quests alone to craft ALL of the staff? Or are there materials ONLY available in the main quests (to gate the staff acquisition)? Also, how fast will the enemies from adventure quests advance in difficulty so that it will eventually outpace the player character so to make this strategy unworkable? Will this strategy work so that I don't need to waste an upgrade perk on gatherer skill, since I don't rely on main quests to collect the crafting materials any more?