GameClub Super Crate Box - (by Vlambeer)

Discussion in 'iPhone and iPad Games' started by Echoseven, Jan 4, 2012.

  1. flameon

    flameon Well-Known Member

    Jul 26, 2011
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    Man if I had an iPad, the things I would do...
     
  2. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    #942 Cilo, Jan 13, 2012
    Last edited: Jan 13, 2012
    This is my experience from not ever playing the pc version, watching the TA trailer on the front page and diving right into the iOS purchase.

    From the start I absolutely hated SCB. I thought it was an overrated indie title with no depth, scarce level design, horrible controls, involving little to no variety in strategy. I deleted the app same day and accepted the loss of a $1, but I couldn't get the charm of SCB's art out of my head.

    The next day I reinstalled after the latest update to give it another crack and idk, it just clicked. SCB is the epitome of mobile x1000. The graphics are sharp, stylistic, with minute details to weapon recoil/enemy death/explosions. I found strategy once I thought outside of the box and started to exploit dead zones in the map, those little spots you can camp without being hit :D. I initially thought the controls were broken when my toon kept hopping while running, then realized that was his reaction from stepping over the flamethrower's fire - such a small touch but pretty damn awesome. Some may think I am off base, but my best way to describe SCB is original Mario Bros and Quake Deathmatch thrown into a blender and shrunk down to fit in your pocket.

    Add more maps/more weapons and SCB would be absolutely perfect. Almost forgot to mention, thanks for adding almost zero load time between deaths and new games, my biggest gripe with these high score titles is that they have a black screen fade or some time of jarring load that pulls me out of the repetition.
     
  3. x999x

    x999x Well-Known Member

    Oct 6, 2009
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    Ultimately my original response and follow up essentially come to the same conclusion: you've described the gameplay in such a way that it exemplifies that you have yet to grasp SCB's gameplay concept entirely.

    The gameplay at it's core is about being a conductor of harmonious chaos. You have the chaos part down, but you're not conducting your cast to work in harmony. When you understand this, you'll also realize the game itself is so easy that there really isn't an emphasis on "twitch" at all. Its through maintaining that harmony of chaos that you understand the game, it's appeal, and can appreciate how well this delicious feast is masterfully buried below multiple layers of gameplay in a ridiculously simple 2D presentation.
     
  4. Synthesyze

    Synthesyze Well-Known Member

    Oct 16, 2011
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    Loving your game Vlad :)

    I'm not sure if anybody has mentioned it, but there's a bug where if you jump onto the edge of a platform, you'll get stuck and your character will "vibrate".

    I think I'm holding the direction into the platform, I can get out by jumping. Not sure about hitting the opposite direction. This is with the default initial character (haven't tried with others yet)
     
  5. phattestfatty

    phattestfatty Well-Known Member

    Mar 9, 2010
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    well, finished my review. dunno how TA feels about me posting the links and stuff, so here's just my overall verdict, which I stated at the beginning.

    Super Crate Box is gold. That is all you need to know. Go buy it now if you don’t have it. You will not regret it. Unless, of course, you hate games that give a challenge. Otherwise, if you are a true iOS gamer, get it now. Actually, come to think of it, Super Crate Box is much more than gold. It’s closer to, say, a house made out of gem quality diamonds. Yea, it’s that good. Almost. Well, I’d rather have the house. But Super Crate Box is just SO MUCH FUN.

    Now that that’s out, on to the actual review. Super Crate Box is an extremely addicting, but difficult platforming game that has recently been ported from the PC to iOS by Vlambeer and with the help of Halfbot. There’s some controversy surrounding the game, relating to the, as some call it, “clone” called Muffin Knight. It is actually more accurately, “heavily inspired” by Super Crate Box, as it still does have its own flair. After being delayed a few times, it has finally made it to iOS. This isn’t a shoddy port either. Instead, this is a near perfect port, tailored perfectly to iOS.
     
  6. eAdvisory

    eAdvisory Well-Known Member

    Nov 22, 2011
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    Detroit
    Sorry if it was answered already but what does SFMT stand for?
     
  7. KiddToKmart

    KiddToKmart Well-Known Member

    Feb 10, 2011
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    Super Fother Mucking Tough
     
  8. eAdvisory

    eAdvisory Well-Known Member

    Nov 22, 2011
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    Detroit
    thanks = D
     
  9. plasmakirby3

    plasmakirby3 Well-Known Member

    Apr 26, 2011
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    Junior in High School
    Northern California
    I don't think anyone knows for sure but my favorite theory is Super F***ing Mega Turbo
     
  10. P.T.

    P.T. Well-Known Member

    Jul 10, 2011
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    The Netherlands
    3 million?! Not possible. Gamecenter now says 30000.
     
  11. TimEggers

    TimEggers Well-Known Member

    Nov 11, 2011
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    Shipping
    Tiskilwa, IL
    You don't have to like the game because we do, but we certainly don't have to dislike the game because you do not.

    There will always be people that do not like, or respond positively to things. It's ok.

    You not liking SCB doesn't keep me from loving it. Go play something else YOU like.

    I totally dig the fact that Im into a game that my wife or 5-year old could never play. It separates me from them. They can play Muffin Knight...
     
  12. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Well said, very well said, that troll deserved a spankin... trying to make us hate what we love
     
  13. baartlebooth

    baartlebooth Well-Known Member

    Nov 18, 2010
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    NEED

    FIXIN

    HIT BOX

    HURRY PLEASE (and also that godamn "stuck in the edges" bug)
     
  14. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Well said!! Hear hear!
     
  15. Vally

    Vally Well-Known Member

    Mar 18, 2009
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    :D Made me grin.
     
  16. swarmster

    swarmster Well-Known Member

    Jan 27, 2009
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    I'm curious: will this game will ever receive an iCloud update? It's equally well-suited to playing at home on my iPad/iCade and quick bouts (or longer bouts...) on the go, but it would be nice if my high scores and unlocks weren't so isolated.
     
  17. crunc

    crunc Well-Known Member

    Aug 11, 2008
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    1555? I get 55 (once) and I'm happy. LOL. I really want to unlock Ambush mode to see what that is (don't tell me).
     
  18. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    I think they stated they had plans to add it.
     
  19. EfratBarTal

    EfratBarTal Well-Known Member

    Mar 5, 2011
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    Female
    CEO
    Tel-Aviv
    Any way to make pressing A and B at the same time possible?
     
  20. crunc

    crunc Well-Known Member

    Aug 11, 2008
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    I don't see why it isn't already. Multitouch? Seems pretty odd to me that it doesn't let you do this.
     

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