GameClub Super Crate Box - (by Vlambeer)

Discussion in 'iPhone and iPad Games' started by Echoseven, Jan 4, 2012.

  1. x999x

    x999x Well-Known Member

    Oct 6, 2009
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    The only collision box i have a problem with is the Gun. If the tip of the gun is inside of the target sprite, they'll walk through your projectile and tag you for the kill. Target sprites need to be directly in front of the gun's barrel for the shot to count, or rather, the target sprite's collision is only detected by it's outermost pixels.
     
  2. GamerGuy...lol

    GamerGuy...lol Well-Known Member

    Oct 10, 2011
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    This is a great game! I have put in about an hour and my high score is 21. I have one question, it the laser gun the last gun unlocked as of now?
     
  3. GamerGuy...lol

    GamerGuy...lol Well-Known Member

    Oct 10, 2011
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    Vlambeer I have noticed a glitch: If you have the laser gun, and you are charging it or shooting, and you hit a box, it will finish charging/ shooting and the switch afterward. Hope this helps :)
     
  4. tt4

    tt4 Well-Known Member

    Jun 25, 2011
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    Not a glitch, just another technique to be apart of gameplay, an awesome one too ;)
     
  5. eev

    eev Well-Known Member

    Oct 26, 2009
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    #645 eev, Jan 9, 2012
    Last edited: Jan 9, 2012
    hits are detected even if enemies dont touch the char, so hitboxes are a bit bigger and that is not perfectly fine.
     
  6. MarkHerm

    MarkHerm Well-Known Member

    Jun 4, 2009
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    Germany
    If you don't see any issue with hit boxes you should spend less time playing the game and get some glasses in the meantime :p
     
  7. GamerGuy...lol

    GamerGuy...lol Well-Known Member

    Oct 10, 2011
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    I am so confused :confused: What is char and what is this whole argument about. (sorry if I sound noob-ish, I just got this game today)
     
  8. ANIMALCHOPPINGS

    ANIMALCHOPPINGS Well-Known Member

    Feb 25, 2011
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    Char is character and the argument is dealing with the player not touching an enemy and yet they are still dying
     
  9. Zevious Zoquis

    Zevious Zoquis Well-Known Member

    Sep 20, 2010
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    every element in the game that you can theoretically contact has a hit box. When two hitboxes touch, the elements (your character or the baddies) do something. In this case, when you touch an enemy you die. The problem is that the area designated as "hitable" for your character is actually a little bigger than the visual representation of your character. What it means is you can jump over a bad guy and appear to have enough room to clear him but die anyway. Its happened to me many times and its really frustrating becuase its just not the way games usually work - generally the hitbox is actually a little smaller than the visual so you have just a bit of leeway. In a bullet hell shmup like Dodonpachi the hitbox under yr ship is actually only one pixel in size which is why you can pull off such awesome moves through walls of bullets without dying in a split second...
     
  10. [M&B]Games

    [M&B]Games Well-Known Member

    Jan 7, 2012
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    I ham definitely getting better thanks to you guys. I was wondering if you guys could tell me what you think the easiest map is and why you think it is. Could really help me! Thanks a ton!
    Matt.
     
  11. TanTan

    TanTan Well-Known Member

    Feb 27, 2011
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    The only thing I want is the removal of the auto jump. In a game of precision like this I don't like that my character will continue to jump forever as long as the jump button is pressed.

    If I make a long jump and don't get my finger off the jump button completely I end up jumping again as soon as I make contact with the the ground.

    The vast majority of my deaths are from me accidentally jumping up into enemies because of it#

    Otherwise I think they are as spot on as virtual controls can be
    ------

    I don't have auto jump. I'm in complete control of how high i am jumping.#

    *****






    hits are detected even if enemies dont touch the char, so hitboxes are a bit bigger and that is not perfectly fine.
    ------

    It's a fast paced arcade styled game, these things are not perfect, nor do they need to be.#

    ******
     
  12. GamerGuy...lol

    GamerGuy...lol Well-Known Member

    Oct 10, 2011
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    Thanks for clearing that up and for the quick response. :)
     
  13. dsigns

    dsigns Well-Known Member

    Aug 12, 2010
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    Are you playing in portrait or landscape? I noticed when I played in portrait it felt like I was dying when I wasnt getting hit. Once I switched to landscape I didnt seem to have that problem anymore.
     
  14. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    NEW HIGHSCORE BABY!!! 55 CRATES!! Hell yeah!!!
     
  15. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
    2,854
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    TouchArcade Forums
    Area 51
    Lol, gratz man! Just hit 40 myself :)
     
  16. RaptorF35

    RaptorF35 Well-Known Member

    Feb 10, 2010
    1,717
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    Computer Technician
    On a Motherboard
    I got 94 last night, as Kepa has said, the difficulty never changes. So high scores mean good and consistent concentration.
     
  17. sweetdiss

    sweetdiss Well-Known Member

    Jun 15, 2009
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    For me, getting a high score means being lucky enough to not have many crate boxes appear at the top...
     
  18. Zevious Zoquis

    Zevious Zoquis Well-Known Member

    Sep 20, 2010
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    Canada
    Landscape is the only way I've played...
     
  19. plasmakirby3

    plasmakirby3 Well-Known Member

    Apr 26, 2011
    550
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    Junior in High School
    Northern California
    Found some info about the 5 million crates update on this blog:

     
  20. Zevious Zoquis

    Zevious Zoquis Well-Known Member

    Sep 20, 2010
    957
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    They are perfect in most other games of this sort. I'd say it's even more crucial in a fast paced arcade game.
     

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