I'd be cool if every once in a while they would let the highest scoring player on a certain mode design a new character or weapon
Is there any truth to rumors of a Super Crate Box special edition that includes backstory to explain why generic prancing skull creatures are out for blood?
Could we get a hint as to what is in the update, or even what the next milestone is for future content updates?
I don't have an iCade and never plan to get one so I wish they'd make the action on screen never be covered up by my hands. I'd settle for a zoom option or something. Ugh. Not a huge deal but I have enough on screen to worry about without having to wonder what my thumbs are covering up...
Dont need an icade just turn your ipad into portrait and it comes up like an arcade machine which is pretty good Whens this update appearing?? The fix update appeared straight away yet this ones taking a few days??
This. Looks like the player's hitbox is way bigger than he is, which is really annoying and unprecise. Also, the character sometimes get stuck in the walls after a jump.
Not sure, but one hour before I posted it at 12mil, now we're looking at well over 21mil. Can't say what's going on, unless the game really HAS grown so quickly. Doubtful though, but awesome game, can't seem to put it down!!
Agreed. I noted this many pages back and its frustrating as hell. I've actually died countless times when there was a visible space between me and the enemy. I think this game is really fun, but the hitbox needs to be adjusted becuase it ruins the feel of the game. I've also gotten stuck several times on the edge of the platform and had trouble either turning to shoot or jumping. Good game, but a few little things are holding it back from greatness... there also needs to be less dead space between the direction arrows. I often slide my finger over to change direction and end up sitting on the space between the arrows...I'd really like to be able to just rotate my thumb over to change direction.
Yup, noticed the collision detection issue, too. Happened to me a few times when I've jumped over a monster but died anyways. Still an awesome game though.
Not a game breaker but the collision detection issue is annoying; nothing worse than seeing your character obviously make a cramped jump then die anyway. How did this get missed in testing? Maybe it's some sort of a game balance issue.