Thanks so much for all the kind words, everyone & wow, we hadn't expected to be hitting 5 million crates that quickly. We're working on finishing up the update right now! We're speechless. You're all amazing.
My point is that lots of people will dismiss this game as being too hard without actually putting the time in to discover strategies for getting better, and I believe that's partly down to the fact that games are, in general, easier today than they were 20 years ago. A hard game doesn't make it a bad game. You're struggling but have still managed to put in 5 hours... that shouldn't add up to a 1 star review (not saying that's what you gave it) ... people should justify their reviews with more than 'it's too hard' I believe that if you were to lower/add easier difficulty you'd remove what makes SCB such a fun and frustrating experience. You'd need to add more elements to the gameplay to keep it interesting. I'd wager you'd not spend 5 hours in an easier mode. Yup, and you can use the grenade launcher to do this also
If you're finishing it, it suggests you already had some things up your sleeve... Any hope that you would share what you have in store for everyone? Cheers, Paulo
I have literally wasted my entire working day on SCB and TA. I don't know whether to thank you or curse you! Seeking help for addiction is probably the best solution
On iPad is much easier that iPhone/iPod.. On the small decide my thumbs cover the crates many time.. Could be usefull to add something like a bubble when the crates are on the lower level.. No?!?
lol yeah that thing.. anyway i got used to the conrols alil.. i got 40+ on the first level. made my morning i got 100+ on the pc version.. so i'm trying to beat that
Fun game, but goddamn, is it frustrating trying to unlock some of these things. I mean, 35 on Moon Temple just for a new character? 40 on Normal mode to unlock the SFMT? I can safely say that I won't unlock any of those ever, which is such a tease. :/ But, really fast and quick which makes it all the more addicting. Congrats to Halfbot and Vlambeer for the big success. EDIT: Also, can we add a Menu button on the game over screen? It's annoying having to start a new game just to go back to the menu.
I really love it, but it's so HAAAARD!!! I'll never get 40 crates to unlock the "SFMT" mode, whatever that is, nevermind "Ambush" whatever that is... My highest remains 10, and I usually don't get close to that. I REALLY REALLY REALLY wish there was a "casual" option that I could enable that would let me stomp on them like in a mario game in addition to shooting them. If you're looking for ideas for future updates, thats mine.
Yeah I agree, love the controls. They're as tight as LoE, IMHO. And I unlocked all three maps, finally. And got a new high score on Moon Temple, 14!!
Great game. The controls are responsive, but I'll agree it's a bit cramped on the iPhone screen. How about taking the Space Tripper approach to the controls? Use tilt for left/right (with adjustable dead-zone, since this isn't analog movement), then the left half of the screen as one big fire button, and the right half for jump. It works really well in Space Tripper, so I'll bet a platformer could pull it off. This would solve two problems at once - having too many fingers covering the screen (just tap your thumbs wherever, like the upper corners), and having difficulty jumping and firing simultaneously.
Humm, i enjoy the game, but the game is like a copy of Muffin Knight with another style of art, but in overall i think Muffin Knight is a more complete game.
The obvious suggestion, since some people love the controls and other are marching with torches and pitchforks against them, would be to tweak one or more alternate control methods and put a choice in the Options menu (Controls A, Controls B, Controls For Fat Thumbed People, etc.). Some people will end up unhappy with any virtual control scheme, particularly on the iPhone/Touch. If the current scheme has its fans, don't take it away from them but give non-fans an alternative.
Great tip! My high score jumped from 10 to 17! I was pretty much being a wuss and trying to avoid the baddies and maddies, but now it's much easier. Any possibility that a help screen could be added with this info? For those asking for an easier difficulty, I think a better option rather than just slower would be to have a mode that included powerups such as: limited invulnerability, screen clearing bombs, or extra lives. That way you could stay alive longer/score higher but obviously having a seperate leaderboards and not unlocking new items/levels.
Cool game. But very hard... I never made it past 7 or 8 crates so far, I think. But I just unlocked the second stage, so at least there is some kinda progress even for a noob like me.
After a few hours of playing I find the overall balance quite good. I still suck (high score is 12) but I'm having a blast playing! I did discover than you can shoot while in the air, if your quick enough, so my only quibble with the controls is gone. Love the accumulative way it counts crates, so starting over doesn't bother me. It's great fun unlocking new weapons and as others have noted does change up the stratedgy. Overall the more I play Super Crate Box the more I like it.
For your information, Muffin Knight is a copy of SCB. SCB was released for PC in 2010 and the MK devs have said that SCB was an inspiration for MK.
Yeah and I love that no matter how pathetic you are you'll have all of the weapons unlocked within a couple hours of play.
I can never get past 7 crates either... damn im bad at this, maybe i needed to buy the ilegal clone a while ago to get some practice xD Why you have to die when you collect all crates needed to unlock a new weapon? No more crates respawn so you have to suicide, dont know its purpose