GameClub Super Crate Box - (by Vlambeer)

Discussion in 'iPhone and iPad Games' started by Echoseven, Jan 4, 2012.

  1. DonnyDJ76

    DonnyDJ76 Well-Known Member

    Nov 1, 2011
    1,793
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    Teacher
    Hackensack, NJ
    I enjoy Super Crate Box on my Ipad thus far.

    Apologies if this has already been addressed, but an excellent idea would be to have one seperate leaderboard for cumulative crates collected . This would greatly increase the replay value and encourage people such as myself who aren't experts to keep playing to move up on that leaderboard.

    People who keep getting only 5-10 crates per game will feel like they are accomplishing something if it at least moves them forward on the leaderboard.


    Another possibility would be to add achievements for total crates collected, such as 1,000, 10,000, 100,000 etc.

    Don
     
  2. flameon

    flameon Well-Known Member

    Jul 26, 2011
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    Good luck with 100,000. Even 10k might be a lot. :D
     
  3. RaptorF35

    RaptorF35 Well-Known Member

    Feb 10, 2010
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    Computer Technician
    On a Motherboard
    I'm 25% of the way to 10k, I think I'll do it. 100k on the other hand.....yeesh, no.

    My stats - I've got a kill/death ratio of....about 24 :p
     
  4. J.R. Jalapeno

    J.R. Jalapeno Well-Known Member

    Oct 6, 2008
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    #364 J.R. Jalapeno, Jan 6, 2012
    Last edited: Jan 6, 2012
    Im having a horrible time with the game. I think the controls completely suck...very unresponsive. Muffin king is so much better. I hate this game. The frustration level in this game is ridiculous. I so want my dollar back. Rubbish.
     
  5. BobbyColossus

    BobbyColossus Active Member

    Aug 14, 2011
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    hard for me so far, only got 9 crates but still love the challenge. basic game but fun to play
     
  6. flameon

    flameon Well-Known Member

    Jul 26, 2011
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    These stats dont make any sense on my device either... They're so messed up lol. I played 10 minutes and it came out to like 4 hours in game... -_-
     
  7. delfin

    delfin Well-Known Member

    Dec 28, 2011
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    Better get that update ready. 24 hours since global launch and just under 3 million crates already...
     
  8. beast_skillz_86

    beast_skillz_86 Well-Known Member

    Jan 3, 2012
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    Atlanta, GA
    ikr so excited!!!
     
  9. Fireball926

    Fireball926 Well-Known Member

    Nov 21, 2010
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    A tip to everybody thinking the controls suck. slide your thumb for movement
     
  10. putermcgee

    putermcgee Well-Known Member

    Jun 4, 2010
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    #370 putermcgee, Jan 6, 2012
    Last edited: Jan 6, 2012
    that's advice i'd give as well. it's a lot better that way. the controls in this are actually pretty tight. not as tight as LoE, but i think most of my mistakes are because of me, not the controls.

    before, i asked 'that's it?' when it comes to the game, and it was a simple, honest question. i did read the pocket gamer review, and yeah, that's it. i'm definitely satisfied with my purchase, though.

    here are some things about the game that i think are worth mentioning to a potential buyer, or someone who complains about the game in general...

    the collision detection is (intentionally?) insane. you will die a lot just being within close proximity of an enemy. i can only assume from fan responses that this is how it is on the pc version as well, so your best bet is to just get used to it and adjust your play accordingly.

    the red enemies are a result of you letting green ones fall into the fire at the bottom. i didn't know this myself until i read it in a review (before, it just seemed random). you need to kill the enemies.

    while you get no points for killing enemies, it's important to still do it. the game's scoring method (only getting crates) leads to a false sense of shallowness in the game, and might make you think the task at hand is to collect crates as fast as you can. the 'strategy' is getting crates when it's a safe bet. if you're surrounded by enemies, or there's a line of them coming down the road at once, it's best to kill them off instead of going for the next crate. finding that balance is what made the game a lot more fun to me, and it greatly improved my scores.

    all that said, i went from getting 2-8 crates on average to getting 10-15. and my high score is an even 50. in SMFT mode, i think my best is 8.

    EDIT: i watched the counter roll over 3M crates. that's nuts! and i just noticed in the update notes that they'll have an update at 5M...so sometime tomorrow i guess?! awesome.
     
  11. MitchNied

    MitchNied Active Member

    Sep 21, 2011
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    Australia
    Very Addictive Game. Props to the Devs can't wait for the update! One This game is very misleading in the fact you get sucked into Getting crates that you forget to kill the monsters. Remember you need a good balance of both to succeed!
     
  12. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Finally scored 10 and unlocked Rocket Silo! LOVE THIS GAME!
     
  13. phattestfatty

    phattestfatty Well-Known Member

    Mar 9, 2010
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    this is awesome. I played it on PC a while back and i remember having trouble with the tutorial. I eventually got better, but still, it was hard as hell. the iOS version is easier for sure. I got 27 on lv 1 :) I'll have a review up soon, just gotta find the time to write it.
     
  14. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    You took the words out of my mouth, these are my exact thoughts on this game, worded just the way I would've worded it.
     
  15. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    I honestly couldn't get in Muffin Knight after playing Super Crate Box... SBC to me just has more appeal, I like all the weapons, love the just-one-more-try appeal of SBC, love the graphics style, the controls are really tight. It's a really great game, and I'm sure muffin knight is too, maybe once I play it more, but for me SCB is still the funner game.
     
  16. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    Yeah, I hate to take the "clone" over the original, believe me I do. But this game could really borrow a few things from MK, like double jump (or the perks system altogether), and multiplayer. I know part of the appeal of this game is that it's hard, but honestly, THIS hard? I don't ever see myself unlocking anything that takes over 20 crates to unlock. Even 20 would be like a miracle among miracles. Maybe I just have to get better at it, but imho (and trust me it pains me to say this) Muffin Knight really improved on this formula.
     
  17. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
    13,249
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    Houston/Austin, TX
    #377 backtothis, Jan 6, 2012
    Last edited: Jan 6, 2012
    I'd say the only way SCB is superior to MK is the stronger "one more go" feeling that comes with each death. Naturally, that comes with the faster pace of the game. I played through 78 deaths and unlocked 72% of the stuff in my first 30-45 minute sitting with the game. Of course, the art is excellent for those who are a fan of it as well.
     
  18. Stream

    Stream Well-Known Member

    Jun 19, 2011
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    Student
    Australia
    3,466,520 Crates collected world wide.
     
  19. CygnetSeven

    CygnetSeven Well-Known Member

    Feb 6, 2010
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    24 hours after the problem was reported, you sir are a miracle worker! I don't know how you did it but thank you, thank you, thank you!

    Runs like silk on my 3GS. Addictive as hell. Loving it! Game of the year! (unless they port Zelda, you have my vote)
     
  20. arta

    arta Well-Known Member

    Feb 14, 2009
    6,902
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    Just not having as much fun with this game as with Muffin Knight. It's a little bit sluggish and I can't really play it with the current button layout. Will check it out again if it gets an update.
     

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