Both of your preferred characters summon others so I would recommend Polarboy for 3 star, as his super also summons another Polarboy. Ricky seems to be a decent 1 star. Although his projectile sucks, you can always grab enemies to stay invincible during free for alls, and punish with strong damage with (A, A+B). Ricky's A+B even goes through fireballs. As for farming, it seems as if the drops are quite random, but I do have an excess of blue speed tokens from fighting Azuron a lot. The easiest bosses for me were Karnivore and Azuron. With Nameless and plenty of the luck stat, I could just stomp them 3 times and they'll die, sometimes even granting rubies.
I gotta say the controls are pretty horrid. The joystick in particular. Why can't u guys make a nice tight, smooth joystick, like , marvel future fight, taichi panda....etc....these games have super fluid, tight and smooth joystick controls...but in this game I feel like I am always fighting the joystick, going the wrong way, activating my special in the OPPOSITE direction on the opponent do to the bad joystick Also, how am I supposed to know the weaknesses? Am I supposed to memorize every weakness when they come out ofthe draft machine? That's the only time I've seen the weakness chart. There is no where to find this, so how the heck am I supposed to know which guy to bring to a fight ?
kindof agree here. There is one other spot to find weaknesses, but its obscure. You have to go to your room, click on the settings button in the top left, then click on the '?' button in the top right. weaknesses will be in the bottom right corner. Should be much easier to find somewhere else though. I happened to find it by accident and just know where to look now when its important. I think having a little up arrow or down arrow when you are about to start a level based on the main enemy you are fighting is appropriate. Whens its a free for all or something, then you can ditch it. But other fights (boss fights especially) should tell you if your at an advantage or disadvantage before you click fight.
yeah I had some similar feedback on the weakness/seeing who's coming up in the tower it's going to be part of an update to make that more clear
Just restarted the game cuz I had such horrible characters, no four stars after 9 floors. So I restarted and on my first premium roll I got calculator ....the one I really wanted! He's a beast! So powerful. I want to get duplicates of him so I can eat him
Awesome to hear - love how you guys are so involved on the boards and willing to add stuff like this!
hmmm....dont have Polarboy, but i will try Ricky. I have a few other 3 stars I could use too; I hit a point in the tower were it requires a 3 star captain and all mine are super weak. Trying to level up Julius right now. Agreed on farming - i farm those same spots right now.
I'm using Abagail right now who tends to be pretty strong. His A+B attack hits decently hard and has the potential to juggle enemies if times right.
I find that Buffy is a little similar to Clementine with her long range attacks. Buffy also has innate healing and a healing attack from her bite - both vital if you can only use your captain. Plus, she has a dive kick, multiple fireballs and a super with good chip damage. (Damage enemies take from blocking.)
I tried buffy; she sitn bad, but feels slightly slow and im not really loving her moveset - may just be my playstyle though. With her basic attack and side healing though I can see her potential. I guess im just not a big fan of grappling techniques
There is a bug when trying to 'keep' an item that was found in the Who's Next mode. It proposes you to use a gem to 'keep' an item in case its removed if you lose a fight. The cost is indicated as 1 gem. However when I click on the button to Keep it, it sends me a message "are you sure you want to use 1 gem to keep this item" and I press YES, well in fact no gem is used and the item is not added to my inventory. And the button "keep it" is unusable after this if I try to reclick it. As a result I lose 2 rare items because I had hardcore fights straight after that. P.S : Really love the game ! Any plans to add the 2 legacy bosses to Blackmoor? I also found a bug/glitch on Blackmoor that generates infinite gold when used.
More ugly bugs to put on the fix-list (aka smash list on google docs), thanks for spotting this one... Who's Next already needed an update to make the fights more legit (match you to near your skill level) Adding to Blackmoor legacy bosses we probably can't just because Kwok and myself are so tied up on 3 games (super boys, dungeon time and space time), adding to super boys is likely though (jon jacob, lord of the owls etc) Could you PM me the infinite gold glitch Speaking of Blackmoor, it's being published on Bluestacks this week I believe
Just a quick question/suggestion relating to the Who's Next mode : is it possible you could add the levels of the opponent's characters and their stats if possible on the screen where we see them before the fight? I would like to know if that 4 star Raven is of a low level and I can bet quite high or if he is a lvl 40 beast that I shouldn't bet against? I've got 2 shotted by really strong characters before, even 1 star ones (they were probably at their maximum level, while mine are lvl 18). So I would enjoy to be able to see if I should bet high or not, instead of the 'surprise' effect of losing hard against what seemed easily beatable characters. Also maybe you could add something that notifies us when someone fought against our team in the Who's Next mode (even if its AI controlled). You could add that in the "mailbox" we have which currently has little use apart from rewards from rankings. Like : "xxx (number x in rankings) beat your team with x% health left." This would enable us to see how people are doing against our teams, even if they are AI controlled during the fight. Yet another suggestion : maybe have a win-rate percentage show up on leaderboard, as well as total wins/losses/character kills/characters deaths/perfect KOs? Like a mini-stat thing, if possible. I know all of these will demand quite some work so I am quite optimistic in suggesting them, but it would be a nice improvement, and since you're in the process of re-working the mode, why not? Edit : Sent you the PM with the details of Blackmoor glitch.
Another question relating to the game. Is experience shared between the team? For example if I have Envoy of Death and Alyssa, will they xp as fast as if I took them solo? Or is the experience they gain 'shared' in some way?
Ya, we're going to do Mfi when our colleague Jonathan (credited in our games as a 'tech sifu') is done with some other project. He's actually going to quit his job and work with us (kwok and myself) for the long term, so... hats off to him for having the balls to do it and that only means great things are coming for our games I got the hardware already, and interested in supporting it down the road almost 100%. I do have a question though, would it be enough for the combat part to be Mfi or do people expect the 'whole' game to be controller supported (for the ipad/iphone not apple TV) if it's just the fighting part that's a lot faster to develop On the XP: XP is given to each person on your active team it's not shared/spread out (like final fantasy does) so you might as well fill up your stars if you can Who's Next I know we do keep all the stats you mentioned, not sure if we will get a chance to put them into an update yet - the level on enemy characters seems like the easiest one
I cant fully answer that question, but i will say they have to be in battle to gain some XP. Most fights are allow you to use 2 characters at a time, but you can have more in your team. However, if neither of your first 2 die, they will be the only ones getting xp