Universal Super Boys - The Big Fight (By Mooff Games)

Discussion in 'iPhone and iPad Games' started by Boardumb, Nov 5, 2015.

  1. S-Mario

    S-Mario Well-Known Member

    May 19, 2013
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    There's a hidden feature in the game where the AI does extra AI-only things, Mr.Host fireballs/roll is one of those (we originally included extra moves for some characters but decided it wasn't good to have too many controls per char - there's a hidden one for teleporting for Mr.Host which is jump + fireball gesture + attack). Azuron, Purple Shirt and Raven are some others who have unique AI.

    I'll add that the higher your luck is the higher chance your fighters will have to have the 'red fire' at the start and any point during a fight. The fire increases your damage and reduces damage taken by a reasonable amount.

    A Gold Boy has 10% more HP and 10% better reach (with the size increase) you're right that it can only be golded once and there's no other effects, it's just supposed to be icing on a cake if you like a particular fighter

    We nerfed 19-4 by around 20% (server side so its live already), seems like we better keep watching your reaction if its a nightmare

    ...btw J6U, I tip my invisible hat off to you this morning sir, your post was a great read!!
     
  2. S-Mario

    S-Mario Well-Known Member

    May 19, 2013
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    #282 S-Mario, Nov 14, 2015
    Last edited: Nov 14, 2015
    Just realised the app description I wrote the game requires E-Mail, but it doesn't... in case that put anyone off I changed it to the reality which is you need a Name + Password, but please write them down at home somewhere because we don't have your e-mail :)

    I noticed a few people got put off by the e-mail thing but it's not even there

    (I'm hoping Apple updates the game for us over the weekend I requested some help to speed it up, it's a hell of a lot better)
     
  3. sinagog

    sinagog Well-Known Member

    Aug 15, 2014
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    Woah, finally completed it- and after accidentally forgetting to buy any power-ups. I think knowing you nerfed it gave me some added confidence. Thanks for that, and for being so hands-on with this game.
     
  4. S-Mario

    S-Mario Well-Known Member

    May 19, 2013
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    Haha nice...congratulations, you are THE man!


    Btw, if anyone reading has 100 fighters and gets crashes on the team screen just msg me here or private or u can email simon(at)mooffgames.com I'll remove the excess guys and refund the money, there's a higher chance of it happening every day the current version is out (iOS) a few people have run into it but Im worried there's more who don't know what's going on
     
  5. chief78

    chief78 Well-Known Member

    Jul 24, 2012
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    Wait, your S-Mario.....surely u have a hat, right? ;)

    Seriously though, J6U is a secret agent for this game. That was one of the best insights and "pro-tip guides" to a game on the TA threads I've read in a good while. Kick@$$ bro (or sister?....don't know, don't want to discriminate)
     
  6. S-Mario

    S-Mario Well-Known Member

    May 19, 2013
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    ...oh man I didn't know my name sorta looks like Super Mario until you said that :confused: mind blown

    (that being said I do have that hat at home!)
     
  7. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Very comprehensive guide. Thanx for taking the time to do it. Excellent to say the least.
     
  8. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Thanks, I just wanted to say that I'm really enjoying the game.
     
  9. chief78

    chief78 Well-Known Member

    Jul 24, 2012
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    Is MFi supposed to be working in the latest Tesflight build? I saw Lord's post about the PS4 controller working, but I can't get my MOGA Rebel to work.
     
  10. S-Mario

    S-Mario Well-Known Member

    May 19, 2013
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    Haven't touched Mfi yet still getting some r&d help from a colleague, I'm curious how the PS4 one can work (jailbreak?)

    -----

    This might be the wrong thread to discuss this but it's important. Kwok and I are figuring out what to do as Mooff Games moves forward - as some of you might know, the indie scene has been getting harder year on year. Revenues dry up, pay models are very hit & miss and living costs go up (for me that's basically renting a shoebox and eating).

    We want to continue creating games - we love doing it in spite of how tough the market is, but at this point we have to find a realistic model to move forward.

    The reason I bring this up is because we are starting a project we've wanted to do for years called 'Space Time'. It will have many qualities of our games rolled into a genre we both love. I hope to have demos to show people early to gather some interest and ideas.

    If you like Freelancer, X-Wing Alliance, the creativity of Lego and/or a crazy-ass experience - you may be interested in what Space Time is going to bring to your screens.
     
  11. michaelHell

    michaelHell Member

    Aug 9, 2014
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    Space time sound cool af, i love freelancer, such an awesome game and you seem to be mixing it up genre wise. Also add the Mooff flair and I'm guessing its gonna be awesome.

    I mean if the super boys pay modell works for you guys then id say go with it. Its easily the most generous iap ive seen in any f2p game.
    Ive bought 10$ worth but that's mostly to support Mooff Games, since you guys are awesome!

    The only thing i think is a shame with Moof Games is that you seem to abandon your games pretty fast, I understand why, since you're only two guys, but maybe you could outsource the "legacy" parts of the games, so that your awesome games can be updated with more content, just a thought.

    Anyways I'm a big fan, keep up the good work and I'm looking forward to future titles from Moof Games!!
     
  12. S-Mario

    S-Mario Well-Known Member

    May 19, 2013
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    Thanks for the support Michael :D I'm in agreement about the updates, possibly one solution will be going into a more user-generated game so we can somewhat build the game together. In Space Time I hope people will be creating stuff and sharing it with others in some kind of free market.

    Speaking of new 'mooff' games, don't forget Dungeon Time is coming out in a couple weeks (I set a hard release date for Dec 3rd to give some peeps time to review it wish it was sooner..)
     
  13. michaelHell

    michaelHell Member

    Aug 9, 2014
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    That actually sounds really awesome.

    Just a last note, don't mind the f2p haters, it's a great way for company's to generate income and you guys have showed that you don't have to rob ppl with f2p, I'm just hoping you guys make enough money to continue making games.

    It kind of pisses me off that ppl want great quality games for free, if you like the game send some love via IAP, developers needs food as well.
     
  14. henryfakesmile

    henryfakesmile Well-Known Member

    Sep 12, 2013
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    hello, any chance of updating the game support iOS game center for achievements and leaderboards? i noticed all of your games doesn't support that important feature
     
  15. S-Mario

    S-Mario Well-Known Member

    May 19, 2013
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    Hi Henry (hong kong hype!) we decided to bypass game center since Toon Shooters to speed up our development time, I guess it doesn't take THAT long to implement, but since we're quite a small team it's hard to get lots of little features like that in the game :\
     
  16. sinagog

    sinagog Well-Known Member

    Aug 15, 2014
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    Not sure if I'm the only one this happened to, but I didn't get any gems for coming 5th in Who's Next. I don't massively need the gems, but I thought you'd like to know.
     
  17. S-Mario

    S-Mario Well-Known Member

    May 19, 2013
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    Yeah I saw a -1d bug on the timer need help with that today, i'll try to cover everyone involved

    Did you notice anything weird with your timer?
     
  18. S-Mario

    S-Mario Well-Known Member

    May 19, 2013
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    Credited your account with 50 gems

    If anyone else was on the Who's Next ladder and it screwed up let me know here, private or u can e-mail me at [email protected]/[email protected] let me know your screen name (the one that appears on the leaderboard)
     
  19. Nshager

    Nshager Well-Known Member

    Mar 30, 2012
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    S-Mario, just some ideas.

    -I really think you should have more characters to purchase on SB. I would keep spending .99 for each.
    Same with toon shooters. Lots of grinding on toon shooters.

    -Also, I hate mandatory ads/ videos but don't mind watching them to pick up extras. Is that profitable?

    -For future games, would a level editor be worthwhile and made profitable some way? I played robot wants kitty forever because of the level editor. I'd pay1-5 bucks to play to unlock level editors on a game.

    Also loved the boss v boss betting game in your earlier game. I wore that out forever.

    Love your games, and the characters. Your interaction here deserves much accolades and respect. Love it when secs do that.

    Want to see you guys succeed. Please let me know if I can ever help.
     
  20. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Oh btw, I think a little touch to the supermove level upgrades could be done.

    In the current situation, I will have characters just sitting on maxed special moves, but still leveling up the supers.

    Maybe the experience needed for supers could be halved? That would make it a much smoother curve.

    On a separate note, I wonder if paying for alternate color schemes would work. Or maybe alternate visual effects.
     

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