Universal Summoner Wars (Plaid Hat Games + Playdek)

Discussion in 'iPhone and iPad Games' started by Vernimator, Jul 4, 2012.

  1. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    #1101 rekirtS, Aug 6, 2012
    Last edited: Aug 6, 2012
    I think you're exaggerating freeze a little. My faction JE has no units affected by freeze iirc. VG I guess GK but I would rarely use 2 magic unless Sera is about to die I suppose. Depends on the faction i suppose. Blagog a good TO player I've played four times so it's not like I'm playing scrubs all the time.

    Some guy last page just said he's 8-1 with the deck not too shabby. Small sample size but still can't be bad lol.
     
  2. skarsnik

    skarsnik Well-Known Member

    Nov 19, 2010
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    #1102 skarsnik, Aug 6, 2012
    Last edited: Aug 6, 2012
    Faction Stats

    Ok lots of talk on faction usage, just thought I'd share my 2 cents.

    I started off using TO as they were the easiest to learn, then FK cos gwynn was kicking my TO ass with them, but have since branched off to using GD, PE, and once i grew comfortable, JE, CG, and now just started on VG. CL is just too hard to play lol!

    Once in a while, I still go back to TO, but most of the TA players that I play with are now savvy enough to handle them, that I just rack up the losses. So I personally don't think TO are overpowered.

    Also, when I lose, most of the time is due to careless mistakes i.e. exposing summoner to attack, not managing unit count vs. magic points, poor placement of walls, wrong selection of champions (baldur vs PE lol!), burning cards faster than the opponent, etc. It's important to understand how you lose the game, otherwise it's hard to get better just relying on godly dice rolls.

    Just to share my faction stats:

    1. GD (26/11 - 70.27%)
    2. CG (5/3 - 62.50%)
    3. PE (19/12 - 61.29%)
    4. TO (21/18 - 53.85%)
    5. JE (6/6 - 50%)
    6. FK (5/11 - 31.25%)
    7. VG (0/1 - 0%)
    8. CL (0/0 - 0%)

    For those dudes that freeze your commons tactically - do note that you can always kill them yourself and get a free magic point from the freeze :)
     
  3. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    A Freeze card is always discarded to its owner's discard pile after it is removed from play, regardless of how it is removed.
     
  4. skarsnik

    skarsnik Well-Known Member

    Nov 19, 2010
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    No wonder I keep getting owned as TO then lol! Need to learn the rules better!
     
  5. LordGek

    LordGek Well-Known Member
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    Call me clueless, but what is the advantage of freezing your own commons then?
     
  6. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    I don't think Celeric meant literally Frezing your own commons, which has absolutely no value... If you wanted magic from that Freeze you could just build it. Even if you do Freeze your own unit and destroy it the Freeze still goes to your discard.

    Celeric was referring to my suggestion that you can Freeze enemy commons like Defender or Guardian Knight to negate them since the app doesn't allow you to remove Freezes outside your turn. In that case the owner of the Frozen unit might choose to destroy the frozen unit instead of paying the hefty cost, in which case you don't get the Freeze as magic as in the case of a Reaper or Blarf. The card simply gets discarded to the TO player's discard pile.
     
  7. LordGek

    LordGek Well-Known Member
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    Oh, sneaky.
     
  8. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    I have a 10 Cultist deck and have been fairly successful with it.

    Zombie warriors are good late game because of their recursion, but FK struggles in the early game where cultists can make better walls that may deal damage even on death.

    Despite having 2 life, defense in SW, for me, is killing your opponent's units faster, because of how you gain and lose resources in SW. Also, the cultist's ability contributes more to this resource management.

    Archers are good in my playstyle because of their synergy with Elut Bal. They cost 1, but can be sac'd to Elut Bal for 2. Also, they have a handy ability if you find a need for a quick human shield (undead shield?). That could cancel mana gain when they die.

    Wraiths are good. BUT, if the opponent gets to kill them, they get ALL the resources currently pumping up the wraith. Getting a Wraith to 3+ power is a total loss for you against PE (more often than not) because of direct damage. If a Defender ties up your wraith for a turn, the GD will be singing hi-ho for the rest of the game. Freeze can tie up a Wraith in place for the same effect. For the record, i have killed my own Wraith about 90% of the time, even killing one with 5 attack power.

    Reavers are a bad investment at 2 cost for the 1/2 stats. Granted they have an ability that may get them resu'd right beside their killer 33% of the time, but i prefer Cultist's 2 attack power, with their ability to deal 1 damage 50% of the time on death.

    I havent played much with the Phantoms, but I can see potential in these guys especially when you already have a Champion out, which isnt uncommon for the FK. Get a champ out, then have him escorted by 1 or 2 Phantoms. Will you strike down Phantoms and risk another free hit from the champ? Or will you strike down the champ and give another chance for the Phantoms to posses?.. That sort of thing. Also, they are 1 cost making them perfect fodders for Elut Bal as well. Unfortunately, I havent really tried playing with these guys, so if anyone has input on them, please share them. Im interested to see how these guys fare.
     
  9. tecwrtr

    tecwrtr Well-Known Member

    Aug 18, 2010
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    TO is still in my rotation, as I am still learning a couple of the other factions. Sorry if it offends.

    Also, yes, I did get in 5 hits with fury on onewithchaos, so they are a bit luck-oriented. :)
     
  10. VeganTnT

    VeganTnT Moderator
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    Way to ruin TO for the rest of us ;)
     
  11. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    #1111 amn624, Aug 7, 2012
    Last edited: Aug 7, 2012
    I just started playing Goblins a couple of days ago and in a game tonight, I found a bug that I reported to Playdek with documentation.

    I'll go into detail if necessary, once I hear from Playdek.



    It's been resolved. Don't sweat it. If you use Goblin's Mook, a +1 is added to your dice roll but only the unmodified result is shown. So, if you're showing a 2, it will be a hit.

    I'm awful when it comes to this faction.
     
  12. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    The result of each game is highly dependent upon

    1) the match up
    2) your draw
    3) your opponent's draw
    4) your dice
    5) your opponent's dice

    Yes, there is a lot of skill involved. But the skill of deck building is countered to some degree by the matchup. The stats offer some proof that some factions are better than others (of course, the meta game has already changed a bit and may change significantly when additional factions are released). The skill of superior hand management is countered to some degree by the draw. The skill of superior positional play is countered to some degree by the dice.

    75% might be reasonable (without a statistical study, it's always just a guess). 90% is far too high. Chess is 100% skill. No way SW skill is that close to Chess.
     
  13. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Does anyone know if WearTheGrudge is on this thread? Under what user name? Thanks.
     
  14. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Just attacked with Baldar and 7-dice. Rolled a 1-1-2-2-2-2-6. Normal expectation is four or five hits. 90% skill? Yeah. Right.

    Skarsnik, you lucky dog.
     
  15. skarsnik

    skarsnik Well-Known Member

    Nov 19, 2010
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    Yeah of course it's 90% skill, you're winning despite of that crappy roll!
     
  16. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Oh yeah, right, I'm ahead! No way. lol.

    Visual comparison of zebracadabra's and then celeric's rolls. This was maybe two-three moves later for crying out loud. He had a reasonable expectation of rolling 4 hits, which my Champion could have survived by curing one wound with a magic point.

    Unfortunately, I have zero percent skill at rolling dice. Incredibly, it's the same for Celeric.
     

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  17. skarsnik

    skarsnik Well-Known Member

    Nov 19, 2010
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    You should do a battle report! Anyhow you just wtfowned my balder with your balder and oldin combo! So that should make up for the earlier bad roll! Haha.

    In my other game with karajohn17, I rolled ones/twos for 2 turns in a roll. Can't even clear my initial bunch of commons - luckily Kara is playing cloaks and they don't have mana drain right?
     
  18. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    Cloaks have Magic Drain.

    As for the dice, it's a dice rolling game and there's no getting around that. And that can be very annoying and disappointing at times because the rest of the game is so well designed. There are unique and fun abilities that have absolutely nothing to do with dice. Whenever I run into a string of bad rolls I just step away from the game for a while because if I don't, most likely I'll just stop enjoying the game completely. Of course, there are also games and entire runs where the dice swing your way, at which point you should thank your lucky stars and admit the good rolls to your opponent.
     
  19. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    I'm a bit too depressed for a battle report. Whatever you have rolled tonight, I guarantee you I have done not just worse, but much worse. Over a span of probably 40 rolls, I'm sure at least 15 were 1s. Utterly depressing.

    Oh and by the way, toss in a mess of 2s as well. No way I got more than 40% hits. Worse yet, many of the hits were meaningless, like double hits vs. one health, while a 4 power dude like Elut would score once against a 2 health. Utterly, utterly depressing, but that's the way it is when you roll dice.
     
  20. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    No doubt about it. One size fits all. You feel Godlike when you win and can excuse every loss. We're all covered either way and that's why the game has been a tremendous success. As my buddy AtticusJr commented after his initial game in which I rolled like Zeus to send his Goblin crew packing, it's "strangely addicting."

    I won't walk away or even give it a rest. Maybe I'll just go build another PE deck, though. Lol.
     

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