Challenge for early adopters or just conisuers of the physical game, care to try to succinctly sum up some of the factions, especially the initially included AI playable ones? I plan on grabbing the game ASAP and just doing the flat $7.99 IAP, but am still curious. Like are the orcs all about cheap grunts and the elves focusing on ranged combat (I'm just taking guesses here as I know nothing beyond what was taught in that "Smiley" tutorial of the physical game)?
I assume you've only played the tutorial? The magnified cards in the tutorial on iPhone are smaller since we have several points where we want to put a tutorial text box up next to a zoomed card. If you try playing a regular game, you'll see that the cards do in fact magnified to (almost) fill the entire screen. I'll look into doing something with magnification of just the text box. We might be able to do something similar to what we set up with touching the status icons to display the card that generates that effect.
Is this some cruel joke of fate? I don't know whether to be happy or mad. Gotta keep hitting that install button -.-
Crashes on startup on iPad 2. This is kind of a new experience with Playdek. Regarding the comments of more successful people here, doesn't seem so hot, even if it is working...
Strangiato--------any idea when the ITunes server issue will be fixed? I have never had this happen before. This $8 has been burning a hole in my pocket for weeks.
This is probably about as brief as it can get: Phoenix Elves - direct damage to reduce die roll randomness Tundra Orcs - strong combat values, weaker abilities/event cards Guild Dwarves - wall destruction Cave Goblins - swarm with lots of cheap, weak units Fallen Kingdom - undead faction, lots of recover from graveyard, "magic point economics" are very different from other factions Vanguards - strong offense, weak defense, only decent healers in the game, most often slow played until you can get a strong champion out Cloaks - weaker units, but lots of "tricky" effects, Summoner can copy any other unit's ability, and that's usually the key to playing well Jungle Elves - stronger units, lots of movement effects I wouldn't recommend playing Vanguards or Cloaks until after you're more familiar with the game. Most Vanguard players will probably want to also get the reinforcement pack or the mercenary pack to make them more competitive.
This is just my best guess at what's happened, but here goes: I set an availability date for the app of July 9, 2012. This was intentionally far enough in the future that once the app was approved, I could adjust that date forward and release the app on my schedule and test the finished version of the app against our servers before announcing to everyone that the app is ready. We did this because when we released Ascension last year, it was released to the AppStore immediately after approval and left us scrambling to get our servers sorted. This is the EXACT SAME process I used when we released Food Fight and Nightfall, and it worked as I intended it in both cases. The only difference in our process was that on previous releases we didn't make any announcement that we'd submitted to the AppStore, just that the app was coming soon. So, after waiting in line for 11 days, the app finally goes into review yesterday afternoon, but the review team went home for the day before approving it. Unexpectedly, they came back this morning and approved the app at 8:15am Pacific. But for some reason completely unknown to me, they ignored our availability date setting. At 8:25am, the app was "Ready for Sale" and visible on the AppStore if you had the link. So I downloaded it, ran a couple tests, sent Colby the direct link so he could give it a try as well. By 9:00am, someone realized that the app was available and announced this on all of the appropriate forums. And then I started hearing reports of download issues. So I figured it must be related to the availability date settings, and I rolled that back to July 3, hoping it would fix the issue. But it had no effect. I was getting the download errors at first, but then was able to successfully download on both iPad and iPhone, so I'm hoping it's just a propogation issue. We've got a WTF request in with Apple, but I'm not expecting to hear anything back today. I'll let you know if I learn anything more.
I hope the IPhone version gets some patching. It is nearly impossible to tell the difference between cards when not zoomed in, makes it a huge hassle to play. Also sometimes needing to click or try dragging a card multiple times to get it to activate, feels really clunky.
I am SO irritated. I am now having the same server issue trying to download Haggis, a new iOS release of one of the best climbing card games out there. It's on par with Tichu. What the hell is wrong with you, Apple? Why don't you want my damn money? It was a total genius move to have your servers not working well on a holiday. You know, a time when there are thousands of apps on sale.
I logged out with my account and logged in with my wife's and it let me download it. Deleted and logged back in with my account and the "removed from store" error returned. Seems to be account based, I don't know if that helps you troubleshoot at all...
Are you kidding me? I'm waiting for days and now app store said me that Summoner Wars is no longer avaiable!? WTF! Edit: i'm Italian... Now in Italy was the 00:05 of the 05/07 (day/mounth as we use in europe