Ok, this should be my last newbie post for a while. Also, I'd like to thank all the people who've helped me in the past. Ok so now on to business, I'm making a turn based game and need a good engine to help speed up development. The game will include 2D characters combating on a 3D battlefield, it may also include mutiplayer online elements. 2D characters will have about 15-25 animations per-character. The 3D battlefrield uses mainly GL_TRIANGLE_STRIPS right now for the grid the characters move between but, may incorporate more complex objects (basically a FFT like game). So given the above info what's the best game engine to pull it off? I'd make an engine myself but I don't have the time (hell my girlfriend alleges I've started talking Obj-C in my sleep that's pretty bad as it is LOL) nor the comprehensive know how right now. Well once again thanks and peace out.