Game impressions I played the pc version about half year ago. It was great. Exploring with little puzle and platforming. Gorgeous visuals. Nice characters. I recomend it a lot for those who love adventure-exploring games
Hey, what's the worst that could happen in trying out a $5 mobile port? The board becomes split like the Eisenhorn: Xenos thread? At least this is just 500 MBs and 5 bucks.
I dig this. I personally have no issues with the controls and prefer them to a virtual joystick (or especially tap to move). Still too early to say if the game is great or not, but it's really easy to get into it and it does give off the same kind of vibes as Never Alone or Brothers. The game is less than 500 MBs installed and uses up significant battery (14 mins of play = 13% battery on my iPhone SE). Unfortunately I'm out of the house for most of the day so I can't play more today, but it's safe to say I'll be itching to get back home to play more and figure out which side of the spectrum I'm on. First impressions are definitely, definitely positive though.
Oh my! The graphics are great (a little downgraded from pc but great as well) gameplay is the same...but, for my taste controls are horrible!! swiping for climb is a very similar gesture to the one used for moving the cam...so things can get messed up. Please uppercut games, for gods sake put a virtual pad option!!! : (
Hi everyone, and thanks for your interest. I'm going to go back through the previous posts and reply where I can
Thanks for the kind words. Indeed, those games were inspirations for some of the ideas behind Submerged, as were Gone Home and Journey.
Sorry mate, the Unreal 4 engine is a hungry beast. We pushed it as far as we could onto older devices, but the 5s didn't make the cut.
I posted this on a previous Touch Arcade article, but I'll paste it here: When we first released, the reviews were definitely polarised between people who loved or hated the game. It's not for everyone. Honestly, you're better served finding someone whose opinion you trust and take their recommendation. (For what it's worth, we're averaging 4.5/5 on Steam, 4/5 on PS4 and 3.5/5 on Xbox One. Take that as you will.)
Yep, that's true - the engine does use up a fair amount of battery and make the phone hot if you play for a while. It's nowhere near as greedy on the iPads. You can play for short bursts - e.g. complete one objective and take a break - which goes some way towards ameliorating the issue.
There are those polarised opinions again I am not a fan of virtual joysticks, for a variety of reasons, so we created the game without them. Our control scheme is somewhat unique (it's not unlike Lily, if you've ever played that), and designed to allow for single-hand playing by a more casual audience.
Yeah, this is tailor-made for me (stalkers! ). Boating through a drowned world, clocking lovely views and useful crates with your telescope, clambering over crumbling buildings, and slowly piecing together the story in dribs and drabs, it's lovely, in a melancholic kind of way! And these guys did Epoch 2 so they know their touch controls. They remind me of KOTOR as much ad Lili. They really have to automatically set the sensitivity much, much lower in the next update if they don't want to make new buyers squeamish, but once you've adjusted it yourself everything feels great. You never pine for dual-sticks, as this way the one-stick (which is your whole screen) serves the purpose of both, if you know what I mean. Great job, uppercut! After reading your state of the union address on premium gaming based on your experiences with Epoch 2, I really hope this does well for you. You already have an Editorial Note, which is usually the sign that you're in the rare inner sanctum of premium games that will be promoted for a long time to come on the appstore, so that bodes well for ya!
By the way, there are some loading issues on my ipad air. Upon first opening the app, it will invariably snap back to the home screen, and then eventually properly load once I click on it again.
So no MFi support right? That's still weird for me when the game's fully compatible with controlers on PC/Consoles.
This game is jaw-droppingly bad. The graphics are terrible, it takes ages to load (iPad Air), if u make a wrong move it crashes, but the worst by far are the controls. It's like whoever programmed it never actually used it on an iPad!! Moving your finger generally makes the camera swing about like a drunk, you can never position the character where u want them, and swiping up for climb is just as likely to put u in camera mode! Absolutely awful, no idea what TA is thinking in its intro...